Cantrip's D&D Charsheet


Current Character: Gaxx Bluetooth 

NG Human Enchanter/Dweomerkeeper

Level - 4

Max. HP - 37

Base AC - 22 (Base 10 + Dexterity 6 + Tumbling 2 + Bracers 4)

Magic Resistance - 16% (Charisma 4% X 4)

DC - 20 (Base 10 + Intelligence 3 + Spell level 2 + Wizard level 4 + Specialist 1) 

Turn Undead - 16  (Wisdom 12 + Level 4)

Attack - 1 + STR(+3)/DEX(+6)

Stamina - 7 rounds (Base 3 + Constitution 3 + Level 1) 

Move -  5 (Base 1 + Dexterity 3 + Boots 1)

Study - 99%  (Intelligence 95% + Determined Mind 5%)

Saves: +2 vs. Spells .

  • Fortitude +6
  • Reflex +7
  • Will +8

Stats:

  • STR 15 - Attack/Damage +3, Strength Check 8%,  Load *0.9, Max Press *3.5.
  • DEX 18 - Attack/Armor/Reflex +6,  Block +5,  Initiative +7,  Move +3, Surprise +7.
  • CON 17 - Fortitude +5,  HP +4, Recovery 6h, Stamina +3, System Shock 70%.
  • INT 20 - DC +3, Languages 10, Recovery 4h, Repertoire 235, Study 95%.
  • WIS 18 - Will +6, Turn +12, Recovery 5h.
  • CHA 17 - Appearance 84%, MR +4%, Reaction +10%.

Languages: 

  • Spoken: Common, Celestial, Draconic, Sylvan, Undercommon. 
  • Read/Write: Common, Celestial, Draconic, Sylvan, Undercommon.

Race abilities: Determined Mind.

Class Abilities: 

  • Wizard:Multi-Scope Wizard, Counterspell, Scholar, Quick Caster, Arcane Wizard, Arcane Sleep, Double Thought.
  • Priest: Holy Ground, Turn Undead, Bless, Holy Aura, Mental Concentration, Stigmata. 
  • Dweomerkeeper: Mystra's Ward, Weave Ties, Swift Casting, Read Magic, Detect Magic, Magic Aura. 

Traits: Friendly, Empathy.

Weapon Proficiencies: Quarterstaff. 

Non-Weapon Proficiencies: 

  • INT:Ancient History (13), Languages (13), Spellcraft (13), Observation (12), Astronomy (12).
  • WIS: Cooking (10), Religion (10), Healing (10), Astrology (10).
  • DEX: Cobbling & Tailoring (13), Tumbling (10).
  • CHA: Preaching (9).
Equipment of note: 
  • Bag of Holding (II - 500 lb.), Golden Crown of Maanzecorian - "Goldylocks", Minor Ring of Wizardry (I) - "Pinky", Dust of Illusion, Alhoon's Spellbook, Flask of Oil, Flask of Greek Fire, Potion of Levitate (CL3), Scrollcase, 3 Potions of Cure (2d4+2), Scroll of Darkness (CL10), Potion of Remove Disease, 2 Masterwork Quarterstaves, Masterwork Chainmail, Bracers of Armour (+4), Wand of Fire (Vortifax - 6 Charges), Scroll of Blindness/Deafness (CL 10). 

Spells per Day: 

  • Wizard: 7/4
  • Priest: 4/2

Spellbook:

  • 1st level: Gift of Conscience, Sleep, Backbiter, Rouse, Charm Person,Taunt, Distract, Confusion (Lesser), Friends, Divining Rod, Odeen's Magic Tailor, Feather Fall, Scholar's Touch, Read Magic, Identify, Detect Magic, Comprehend Languages, Protection from Evil, Spider Climb, Mending, Burning Hands, Find Familiar, Hail of Stone, Mage Armour.
  • 2nd level: Forget, Evil Eye, Tasha's Hideous Laughter, Fox's Cunning, Stone SleepInvisibility, Shatter, Mirror Image, Fog Cloud, Daylight, Rope Trick, Levitate, Knock/Lock, Melf's Acid Arrow, Continual Flame, Hypnotic Pattern, Misdirection. 

Available: Darkness (2nd), Blindness/Deafness (2nd), Hold Person (3rd), Tongues (3rd), Confusion (4th), Rainbow Pattern (4th).

 Prohibited Schools: Evocation & Necromancy.

 

For those of you who use the Metric system:  

 

 

 

Future tactics: Fog Cloud + Gaseous Form + Mind Fog + Enchantment  + Phantasmal Killer = Utter Chaos!