Grand Siècle - 1st epoch session report (1661-1688)

This session report is the first episode of the Grand Campaign of Grand Siècle game, published in 1993 by Azure Wish.

This episode covers a period that spans from 1661 to 1688 and simulates the commercial conflicts between England and Holland, the first set of wars of Louis XIV against Spain and the Hapsburgs, and the conflicts of Sweden against Poland and Russia.

During the initial 18 years of this epoch, all major powers prepare for war. France and Austria are the most diplomatically aggressive powers; King Louis secures the south-east border by bringing Savoy outside the Austrian sphere of influence and tries to arrange an alliance with the United Provinces. Austria successfully bribes the Dutch foreign minister, thus causing the failure of the negotiations for a French-Dutch alliance. Also, the Austrian emperor gains a precious ally in Southern Germany, Bayern, and signs a secret deal with the Prussian Elector so to keep Prussia outside any war in Germany.

On the military field, Austria and Spain prepare for war raising each a powerful army to counter-balance the French Army, the most powerful of the time both for numbers and training of units and for the quality of leaders.

The conflict breaks out in the autumn of 1675; England and France declare war respectively on Holland and Spain. The Spanish monarch calls his Austrian ally to the war against France. While the continental powers perform the initial mobilizations, England begins immediately a naval aggression against the Dutch trading fleets in the North Sea, sinking some vessels near London and Amsterdam. A naval skirmish takes place in the Gulf of Lyon, between the forces of France, led by Admiral Duquesne, and the Spanish fleet.

In 1676, various diplomatic events take place. France signs an alliance treaty with Turkey, with the purpose of getting the ally into the war in order to attach Austria from the East. A “border incident” takes place in Southern Lavjia and Sweden uses this casus belli to declare war on Poland. Saxony falls into the sphere of influence of Poland and enters the conflict against Sweden. A similar success is gained by Spain, which brings the Venetian Republic into the conflict against France. A major naval victory is gained by Holland in 1676; an entire naval squadron of England is sunk in the North Sea, but the Dutch admiral Tromp is killed during the battle. The naval forces of England in Portsmouth, led by the Duke of York, are then moved to the North Sea and join the remaining units. A naval skirmish then takes place, with no loss on both sides. England has so re-established a balance of power in the North Sea. In the meanwhile, the Swedes land nearby Danzig and start the siege of the Baltic port; the French have assembled a large war fleet in the Gulf of Lyon thanks to the support of the naval forces of the Gulf of Biscaye.

The invasion of Northern Spain is thus ready to start, the purpose of the French king is to destroy all Spanish naval and land forces in Catalogne and to march towards Madrid, and so he will do! But Austria takes the initiative and attacks Baden with her scouting forces, led by general Montecuccoli. And while the forces of Baden are annihilated, the French generals march toward Alsace and occupy Lorraine.

In spring 1677 the Ottomans enter the conflict on the side of France, and Russia attacks Sweden in Ijiorie. So, three major conflicts spread throughout Europe: a commercial war between Holland and England, a continental war between a Franch-Turkish coalition against the Hapsburg-Spaniards, and a first outset of a Northern War with Russia and Poland against Sweden.

After the initial diplomatic moves, the French naval forces of Duquesne successfully engage the Spaniards in several naval battles; the final confrontation brings to the total annihilation of all Spanish fleets. The control of the Mediterranean Sea is thus secured and the advance in Aragon prosecutes, thanks to the reinforcements of general Luxembourg. The Spanish armies are overwhelmed and the few surviving units are forced to retreat towards Madrid. In the meanwhile, Turenne attacks the Spanish forces in Flanders and secures the control of the region. The Austrians are contained beyond the Rhine border, the purpose of the French generals is to eliminate the Spanish armies and then to concentrate all attacks against the Hapsburgs, one enemy at a time! On the Eastern front, the Turks invade Illyria and Karpathy, while the main force is deployed near Buda. In Northern Europe, the Poles invade Latvjia and start redeploying forces towards Danzig, where the siege continues without any outstanding progress. The Russians engage twice the Swedes near Weliki, after an initial skirmish, a minor battle takes place and the Swedes are defeated and forced to retreat to Ijiorie.

In autumn 1677, the Austro-Spanish coalition collapses; the Spanish monarch, realizing all his land and naval forces have been mostly annihilated by the French army, signs a separate peace. Franche Comte and Artois are ceded to France; Spain recognizes the French control of Lorraine and is forced to pay a huge amount of war indemnities. Negotiations for a compromise peace between Sweden and Poland fail, so the Swedes are forced to prosecute a war on two fronts with Poland and Russia.

Holland now attempts a risky move. During spring time, all Dutch naval forces have been concentrated in the port of Amsterdam, where an expeditionary force was assembled for the invasion of England. All naval and land units of Holland are thus fully engaged for a maneuver that, if failed, could determine the total defeat of Dutch forces. And so happens, the Dutch transport units are first defeated and then pursued and sunk by the Duke of York, all men, horses, cannons and vessels end up on the seabed! France has forced Spain to an almost unconditional surrender, so generals Turenne and Condé can now march toward Austria. The army of Condé crosses the Rhine and moves to Baden. The Ottomans try to engage the Austrians near Vienna, unsuccessfully though. They will move back to the winter quarters in Buda in December. A similar failed attack is performed by the Russians in Ijiorie against the Swedes, and then aborted for winter attrition.

A new year begins, in 1678 Sweden signs a peace treaty with Poland, the besieging forces of King Charles XI are repatriated and then send to Ijorie to defend the tiny garrison from the attacks of the Russians. 1678 is also the stage of some important events. France suffers a major commercial crisis, 30% of her trading companies go bankrupt. The effects of this crisis spread to Sweden and England, mostly due to the high competition of Dutch and Spanish companies. The Edict of Nantes is revoked, France loses profits and prestige, and all relationships with Protestant countries are considerably deteriorated. Last but not least, Austria signs an alliance treaty with Poland with the purpose of getting some precious support in the war with the Ottomans; and this will save the Hapsburgs from the total defeat!

After the initial opening diplomatic moves, the French-Turkish coalition takes immediately the initiative, feeling the disaster is near. The Ottomans attack Vienna, but fail to engage the enemy in the open field. The Austrians fail as well to intercept the Turkish move from Linz, where the main army is currently deployed. The army of Condé attacks from Baden and moves to Munich. The Austrians now decide to concentrate their efforts against the French, and move the army of Linz to Munich. But then they do a major strategic mistake: the newly formed army of Silesia is moved to Vienna in order to reinforce the garrison in the capital. The Turks takes this opportunity to intercept the enemy units near Vienna and they succeed! Two major battles so take place, and the Austrians are strongly defeated in both of them! The surviving forces take refuge in Linz, while the French take the control of Bayern and Vienna falls into the hands of the Ottomans after a successful siege…

In autumn 1678, King Louis proposes a peace treaty to Austria, feeling the Hapsburgs will accept. But he’s wrong! Even though at a high cost (zero prestige, and a considerable increase of public debt), the Hapsburg monarch refuses and continues the war. Moreover, Poland declares war on France and Turkey, so the plans of Austria become now clear. Sweden and Russia instead agree for a peace treaty: Ijiorie is ceded to Russia, that so gains her access to the Baltic Sea.

English fleets sail to New York, led by the Duke of York and carrying a small expeditionary force. The purpose is to gain the control of the Dutch colony. However, the main event on the military field is the Austrian success in Vienna. The scouting force of Poland march to Vienna and are assembled with the Austrian army marching from Linz. A major battle takes place, the Turks are outnumbered and overwhelmed, then retreat to Buda. Vienna is recaptured! The French do not intervene from Munich, their forces have been much reduced by the attrition and the combined Austro-Polish army is now extremely powerful. The tide of the war has surprisingly and definitively turned in favor of Austria!

The general peace is signed in spring 1679 among England and Holland, and France, Turkey, Poland and Austria. France must grant the independence of Lorraine, and the Hapsburgs force France and Turkey to disband most of their armies so to guarantee a long period of peace.

This first epoch ends in 1688.

A very detailed session report follows...


Players: solitaire play.

Setup: Game begins in 1661. Initial setup is performed as per "Scénario I : la Guerre de Dèvolution". France and England choose Taxation as trade policy, Spain must select Exclusive Commercial policy as per scenario rules, all other Powers choose Free Trade.

Setup error: I did a mistake during the setup, placing the counter of Charles XII whereas the setup rules tell the Swedish monarch is Charles XI. So, ingnore the counter of Charles XII portraited in below photographs.

Herewith some photographs depicting the initial setup.







Turn 1 (1661-1675) [general peace]

Events

Spain - Evt24 Efficient Management (Secret, War).
France - Evt35 Leader Disgraced (Secret, War).
England - Evt15 Natives Attack (Public), resolution: 2D6 = 10, 2 rgt. of natives attack the Turkish colony of Zanzibar in Africa, siege begins.
Turkey - Evt38 English Industrial Revolution (Public), resolution: 1d6 (3+) = 6, success. English revenues +1£ (then +1£ every 5 years until it reachs +4£).
Sweden - Evt2 Border Incident (Secret), played immediately, resolution: 1d6 (2+) = 3, success. Sweden receives a Free CB against Russia.
Prussia - Evt14 Mutiny in the Fleet (Secret, War)
Poland - Evt4 Commercial War (Secret)
Austria - Evt6 Bribe Minister (Secret)
Holland - Evt33 Secret Police (Secret)
Russia - Evt51 Inflation (Public), resolution: Treasury of Russia halved down to 2£ (rounding up), +1£ recruitment cost during the turn (except fot Feudal units and Fortresses).

Commercial Phase

France moves a Trade Fleet to Africa and another one to the Caibbean. Spain moves a Trade Fleet to Mare Britannicum (Art, Flandre).

Trade Profits:
  • England +12£ (+2£ for taxes) : Cloths, Spices, Slaves
  • France +4£ (+2£ for taxes) : Wine, Wood
  • Holland +23£ : Spices, Cotton, Cereals, Cloths, Manufactures, Iron
  • Sweden +2£ : Iron
  • Spain +8£ (+3£ for taxes) : Wine, Cereals, Art, Gold
France, England and Holland successfully build 1 Trade Fleet each (cost 5£).
Spain fails her attempt to build a Trade Fleet (cost 5£).

Dividends:
  • England pays 8£ (structure: 8)
  • France pays 1£ (structure: 6), consequence: -1 PP (less dividends than Sweden & Spain) + Confidence Crisis (passed)
  • Holland pays 22£ (structure: 11), consequence: +1 PP (twice the structure) +1 PP (more than others)
  • Sweden pays 3£ (structure: 3)
  • Spain pays 5£ (structure: 5)

Political Phase

France and Holland sign an Alliance treaty. Austria plays immediately Evt6 Bribe Minister and pays 1£, resolution: 1d6 (5+) = 6, success. The Alliance treaty is voided, no PP gain.

Spain and Austria sign an Alliance treaty, +1 PP to both.

Secret bids for Control of Minors:
  • France : Savoia 4£
  • England : Denmark 5£
  • Austria : Bayern 3£
  • Holland : Oldenburg 2£
  • Sweden : Denmark : 4£
  • Spain : Venice 4£
Resolution:
  • Savoia - +2 for the National Modifier of France, +1 for the Foreign Minister ability of Louis XIV, -2 for the National Modifier of Austria (being Savoia politically controlled by Austria) and -1 for the Foreign Minister ability of Leader Lisola (Austria), net +0. 2D6 = 10, consequence: Savoia becomes Neutral! -1 PP for Austria.
  • Denmark (England wins the bid) - +1 for the National Modifier of Denmark, -1 for the Foreign Minister ability of Louis XIV (being Denmark politically controlled by France), net +0. 3D6 = 5, no effect.
  • Bayern - +2 for the National Modifier of Austria, +1 for the Foreign Minister ability of Leader Lisola, net +3. 2D6 = 10+3 = 13, consequence: Bayern becomes politically controlled by Austria, +1 PP for Austria.
  • Oldenburg - +1 for the National Modifier of Holland, +1 for the Foreign Minister ability of De Witt, net +2. 2D6 = 10+2 = 12, consequence: Oldenburg becomes politically controlled by Holland, +1 PP for Holland.
  • Venice - +2 for the National Modifier of Spain. 2D6 = 11+2 = 13, consequence: Venice becomes politically controlled by Spain, +1 PP for Spain.
DoWs:
France and England want to use their Free CB respectively against Spain and Holland. Priority is resolved with die rolls as follows: France 1d6 = 3 +1 for the Foreign Minister ability of Louis XIV = 4; England 1d6 = 1.
So France declares war on Spain, who calls the Austrian Ally. Austria receives a Free CB against France and uses it immediately, no PP loss, Austria declares war on France.
Then England declares war on Holland.

DoWs on Minors:
France declares war on Lorraine (politically controlled by Austria), so Lorraine becomes a Minor Ally of Austria. Ducal Nancy Rgt. deployed in Lorraine.

Call of Minors:
  • France - Pfalts +1 for the Foreign Minister ability of Louis XIV, 1d6 = 3+1 = 4, success, Pfalts becomes a Minor Ally of France.
  • France - Baden +1 for the Foreign Minister ability of Louis XIV, 1d6 = 6+1 = 7, success, Baden becomes a Minor Ally of France.
  • France - Denmark +1 for the Foreign Minister ability of Louis XIV, 1d6 = 3+1 = 4, success, Denmark becomes a Minor Ally of France.
  • Austria - Bayern +1 for the Foreign Minister ability of Leader Lisola, 1d6 = 3+1 = 4, success, Bayern becomes a Minor Ally of Austria.
  • Spain - Venice, 1d6 = 1, no effect.
  • Holland - Oldenburg +1 for the Foreign Minister ability of De Witt, 1d6 = 4+1 = 5, success, Oldenburg becomes a Minor Ally of Holland.
Territorail Claims: France claims Lorraine and Artois (-4£), Russia claims Ijorie (-2£).

Neutrality Phase

No Control over Minor Nations is lost (6+ of 1d6).

Royal Phase

Taxation (and Public Dept):
  • England receives +20+1£ (pays interests and tries to reduce debts, 1d6 = 5 +1 for National Modifier = 6, consequence: -5£ debts)
  • France receives +22£ (pays interests and tries to reduce debts, 1d6 = 4 +1 for the Minister ability of Louis XIV = 5, consequence: -5£ debts)
  • Russia receives +10+2£ (pays interests and tries to reduce debts, 1d6 = 6, consequence: -5£ debts)
  • Austria receives +14£ (pays interests and tries to reduce debts, 1d6 = 6 +1 for the Minister ability of Leader Lisola = 7, consequence: -5£ debts)
  • Turkey receives +14.5+2£ (pays interests and tries to reduce debts, 1d6 = 5 +1 for the Minister ability of Leader Kuprulu = 6, consequence: -5£ debts)
  • Poland receives +10.5£ (pays interests and tries to reduce debts, 1d6 = 1 +1 for the Miniater ability of Sobieski = 2, no effect)
  • Holland receives +15£ (pays interests and tries to reduce debts, 1d6 = 6 +1 for the Minister ability of De Witt = 7, consequence: -5£ debts)
  • Sweden receives +11.5£ (no interests)
  • Spain receives +20£ (pays interests and tries to reduce debts, 1d6 = 3, no effect)
Economics:
  • England builds 2 war-fleets (-8£), 2 inf. rgt. (-4£), 1 art. (-3£) and 1 depot (-1£), pays maintenance costs (-2£ for rgt. and -3£ for war-fleets) [excess: 1 war-fleet].
  • France builds 1 depot (-1£) and pays maintenance costs (-3£ for rgt. and -1£ for war-fleets).
  • Austria build 2 inf. rgt. (-4£) and 1 cav. rgt. (-3£), 1 fortress in Tirol (-3£) and 1 depot (-1£), pays maintanace costs (-2£ for rgt.)
  • Prussia pays mainentance costs (-2£ for rgt.)
  • Turkey pays maintenance costs (-2£ for rgt. and -1£ for war-fleets) and allocates 5£ for the creation of her Trade Company.
  • Poland pays mainentance costs (-1£ for rgt.)
  • Holland builds 4 inf. rgt (-8£) and 1 merc. cav. rgt. (-3£), pays maintenance costs (-1£ for rgt. and -2£ for war-fleets).
  • Poland pays mainentance costs (-2£ for rgt. and -2£ for war-fleets)
  • Spain builds 1 war-fleet (-4£), 3 inf. rgt. (-6£), 1 cav. rgt. (-3£), 1 art. (-3£) and 1 depot (-1£), pays maintenance costs (-1£ for rgt. and -1£ for war-fleets).
Depretiations:
  • England - 1d6 = 4 -2 for National Modifier = 2, consequence: -25% (-2£).
  • France - 1d6 = 1, consequence: -20% (-4£).
  • Russia - 1d6 = 6 +1 for National Modifier = 7, consequence: -50% (-7£).
  • Austria - 1d6 = 3, consequence: -33% (-6£).
  • Prussia - 1d6 = 4 -1 for National Modifier = 3, consequence: -33% (-4£).
  • Turkey - 1d6 = 3 +1 for National Modifier = 4, consequence: -50% (-7£).
  • Poland - 1d6 = 2 +1 for National Modifier = 3, consequence: -33% (-4£).
  • Holland - 1d6 = 5 -2 for National Modifier = 3, consequence: -33% (-4£).
  • Sweden - 1d6 = 5 -1 for National Modifier = 4, consequence: -50% (-7£).
  • Spain - 1d6 = 3, consequence: -33% (-3£).
Rebellions:
 Major Powers at war
 Red die
Yellow die
Effects
 England 1
1
none
 France 1 6 Recruit reaction (but no recruits done)
 Austria 1 1
none
 Holland 3 5 none
 Spain 1 6 Recruit Reaction in Castilla, Unrest marker placed and Tercio de Infante rgt. not recruited

No Major Power pays activation costs of Fortresses. So, with the exception of the Fortresses under constructions, previous Fortresses (old and new) are not active.

Naval Phase

The Danish fleets sail to Sinus Sundae to patrol the entrance to the Baltic Sea zones.
One Dutch fleet sails to Mare Britannicum and performs a privateer action against the English Trade Fleets, 1d6 = 6, success: one English Trade Fleet is sunk, +1£ for Holland. All other Dutch war-fleets move to Mare Britannicum and patrol the sea.
Four English war-fleets sail from Portsmouth and move to Mare Britannicum. The Dutch unsuccessfully try to intercept the enemy (1d6 = 1 +1 for the value of the Dutch admiral = 2, 4+ required). The English now try to sink a Dutch Trade Fleet with privateer actions:
  • against the Manufactures of London 1d6 = 6, success: the Dutch Trade Fleet is sunk, +1£ for England;
  • against the Cloths of London, 1d6 = 3, no effect;
  • against the Cloths of Amsterdam, 1d6 = 4, no effect;
  • against the Manufactures of Amsterdam, 1d6 = 5, no effect;
Three English war-fleets now sail from London and move to Mare Britannicum, the Dutch war-fleets attempt again to intercept the enemy, 1d6 = 2 +1 for the admiral = 3, not enough again. The English continue their privateer actions:
  • against the Cloths of London, 1d6 = 1, no effect;
  • against the Cloths of Amsterdam 1d6 = 6, success: the Dutch Trade Fleet is sunk, +1£ for England;
  • against the Manufactures of Amsterdam 1d6 = 6, success: the Dutch Trade Fleet is sunk, +1£ for England;
Two French war-fleets, led by admiral Duquesne (not revealed), sail from Toulon and move to Sinus Leo. The Spaniards try to intercept the enemy at sea, 1d6 = 3 +1 because the enemy moved from a port, -1 because the Spaniards intercept from a port, -1 for the value of the enemy admiral. Final result is 2, not enough to get a success.
Now the French try a privateer action agains the Spanish Trade Fleet of Barcelona, 1d6 = 4, failure.

Military Phase

All land forces of Major Powers at war are redeployed to protect the borders.

http://i.imgur.com/Is4FyTI.jpg

Time Phase

Duration of the turn is determined: 1d20 = 15, the turn ends in 1675.

Pacification Phase

The Unrest marker in Castilla is removed from the map.

Life Phase

The king of Poland, Casimir V, dies in 1669. His successor is Michael I.
The king of Spain, Philip IV, dies in 1665. His successor is Charles II.
Cornelis De Witt, the Statolder of the Holland, dies in 1672. His successor is Wilhem.
Leaders Kuprulu and Lisola die respectively in 1673 and 1674. A life test is performed for th Dutch admiral Ruyter (1674), 1d6 = 6, he dies in 1675. French Minister Lionne dies in 1671.

Victory Point Phase

VP track is updated as follows.
  • Holland : 18 PP x 15 = +270 VP
  • Spain : 17 PP x 15 = +255 VP
  • Austria : 15 PP x 15 = +240 VP
  • England : 15 PP x 15 = +225 VP
  • Russia (peace) : 13 PP x 15 = +195 VP
  • France : 10 PP x 15 = +150 VP
  • all other Major Powers (peace) : 15 PP x 15 = +225 VP
Then all PP Markers are moved one space towards the 15 PP box.


Turn 2 (1676) [war, fall]

Political Phase

France and Turkey sign an Alliance treaty, +1 PP to both.

Sweden plays Evt2 Border Incident, 1d6 (2+) = 6, success, consequence: Sweden receives a Free CB against Poland.

Secret bids for Control of Minors:
  • France : Savoia 3£
  • Austria : Savoia 6£
  • Spain : Venice 1£
Resolution:
  • Savoia (Austria wins the bid) - +2 for the National Modifier of Austria. 2D6 = 6+2 = 8, no effect.
  • Venice (already politically controlled by Spain) - roll for entry to war, 1d6 = 6, consequence: Venice enters the conflict against France.
DoWs:
Sweden declares war on Poland using the just received Free CB.

Call of Minors:
Poland - Saxony +1 for the Foreign Minister ability of Sobieski, 1d6 = 5+1 = 6, success, Saxony becomes a Minor Ally of Poland.

Naval Phase

The entire naval squadron of Holland attempts to engage the English 3 war-fleets squadron of Mare Britannicum in a naval combat, 1d6 = 5 +1 for the admiral Tromp = 6, success, a Major Naval Battle takes place. Wind gauge determination: England 1d6 = 2, Holland 1d6 = 6 +1 for the armiral = 7. Holland gains the wind gauge and rolls first 5D6 = 5,4,4,4,2 (hit on 4-6 for the presence of an admiral), all English war-fleets are sunk before they can fire! Holland rolls to check the survival of admiral Tromp, 2D6 = 11, consequence: Tromp is killed during the battle. PP Adjustments: 2 PP (for Major Battle) + 1 PP because England suffered twice or more times the number of hits as compared to Holland, +3 PP for Holland, -3 PP for England.
Four Spanish war-fleets sail from Barcelona and move to Sinus Leo, then the Spaniards try to engage the enemy fleet of Duquesne (not revealed), 1d6 = 6, success, a Minor Naval Battle takes place. Wind gauge determination: Spain 1d6 = 3, France 1d6 = 5 +1 for Duquesne. France gains the wind gauge and rolls first 2D6 = 5,2 (hit on 4-6 for the presence of an admiral). Spain rolls 3D6 (1 die less because of the hit suffered) = 3,3,1 (hit on 5-6). France rolls to check the survival of admiral Duquesne, 2D6 = 6, he's safe. PP Adjustment: 1 PP (for Minor Battle), +1 PP for France, -1 PP for Spain.
The Swedish naval squadron (4 war-fleets) is used to support the invasion of Poland on the shores near Danzig. The Swedish Army is commanded by the king Charles XI (not revealed).



The Duke of York is appointed admiral of the English naval squadron of Portsmouth (2 war-fleets). The naval squadron sails from Portmouth and crosses Manicae. The Dutch try to intercept the squadron, 1d6 = 4 -1 (because the attempt is done from a neighboring sea zone) -1 (for the value of the Duke of York) = 2, failure. So, the English squadron moves to Mare Britannicum and joins with the remaining naval forces of England (4 war-fleets). Once in Mare Britannicum, the Duke of York tries to engage the Dutch, 1g6 = 3 -1 (because the squadron is composed by more than 5 war-fleets), failure.



The French naval squadron of La Rochelle (3 war-fleets) sails to Sinus Leo, one war-fleet is left in Sinus Vasconi to patrol tra Trade Zone. While crossing Oceanus Austri, the Spaniards try to intercept from La Coruna, 1d6 = 4 -1 (because attempting from a port), failure. Once in Sinus Leo, the war-fleets join the squadron of Duquesne, the French admiral trys to engage the enemy at sea, 1d6 = 1 +1 (for the admiral) = 2, failure.
The war-fleet of Brest sails to Sinus Vasconi and joins the other war-fleet, thus forming a 2 war-fleet squadron. Finally, the just completed war-fleet of Toulon sailr to Mare Tyrreneum.

Privateer actions:
  • France in Mare Tyrreneum (Cereals of Naples) : 1d6 = 4, no effect.
  • France in Sinus Leo (Wine of Catalogna) : 1d6 = 3, no effect.
  • Holland in Mare Britannicum (Cloths of London) : 1d6 = 2, no effect.
  • Holland in Mare Britannicum (Manufactures of London) : 1d6 = 6, the Trade Fleet is sunk, +1£ for Holland.
  • England in Mare Britannicum (Cloths of Amsterdam) : 1d6 = 5, no effect.
  • England in Mare Britannicum (Manufactures of Amsterdam) : 1d6 = 5, no effect.

Military Phase

Dutch impulse - no movement.

Spanish / Austrian impulse - Spain moves no army. The Austrian army of Prague moves to Munich, the army of Tirol moves to Baden. Rgt. of Pfaltz cannot intercept because no Leader is present.
Attrition checks:
  • in Baden - 1d6 = 1 +1 (5 rgt.) +1 (enemy presence) -1 (depot) = 2, no effect
  • in Bayern - 1d6 = 5 +1 (8 rgt.) -1 (depot) -1 (supply: -1£) = 4, no effect
A battle takes place in Baden because both sides decide to perform a search attempt. The Austrian Leader Montecuccoli is revealed. The combat is a Minor Battle because the smaller side is composed by 2 rgt.
Morale level is 2 for both sides. Tactical modifier: +2 to Austria (Leader value difference), +1 (cav. superiority, 1d6 = 5, success), +1 (art. superiority) = +4, reduced to +2 because the value of Montecuccoli is 2.
Austria rolls 1d6 on col. 5-9 = 4 +2 (for tac. modif.) = 6, result : 3* hits (*: 1 cav. must be designated).
France rolls 1d6 on col. 1-2 = 6, result : 1 hit.
All forces of Baden are annihilated. Austria wins the battle. +1 PP for Austria, -1 PP for France.
Devastation roll 1d6 = 4, no effect. Austria rolls to check the survival of Montecuccoli, 2D6 = 11, the Leader survives.


French impulse - The army of Champagne moves to Lorraine. Rgt. of Provence moves to Franche Comte. Rgt. of Bretagne moves to Artois (passing Normandie, 2 MP). The army of Paris, led by Leader Condé (not revealed), moves to Lorraine, crossing Champagne (where 1 inf. rgt., 1 depot and 1 art. are detached). The army of Roussillon invades Catalunya.
Attrition checks:
  • in Lorraine - 1d6 = 3 +1 (7 rgt.) +1 (enemy presence) -1 (depot) = 4, no effect
  • in Catalunya - 1d6 = 4 +1 (enemy presence) -1 (depot) = 4, no effect
Condé attempts to engage the enemy in Lorraine, search 1d6 = 3 +2 (for the Leader value) = 5, success.
The combat is a Skirmish because the smaller side is composed by 1 rgt.
Morale level is 2 for both sides. Tactical modifier: +2 to France (Leader value difference), +0 (cav. superiority, 1d6 = 1 +1 [3x cav.] = 2, failure), +1 (art. superiority) = +3, reduced to +2 because the value of Condé is 2.
France rolls 1d6 on col. 5-9 = 3 +2 (for tac. modif.) = 5, result : 2 hits.
Austria rolls 1d6 on col. 1-2 = 6, result : 1 hit.
The rgt. of Lorraine is destroyed. France wins the battle. +1 PP for France, -1 PP for Austria.
Devastation roll 1d6 = 1, no effect. France rolls to check the survival of Condé, 2D6 = 7, the Leader survives.

In Catalunya both sides try to engage the enemy, so a combat occurs. The combat is a Minor Battle.
Morale level is 2 for both sides. Tactical modifier: +1 to France (Leader value difference 2-1).
France rolls 1d6 on col. 3-4 = 6 +1 (for tac. modif.) = 7, result : 2* hits (*: 1 cav. must be designated).
Spain rolls 1d6 on col. 3-4 = 4, result : 1 hit.
The Spaniards retreat to Aragona, no rout takes place (1d6 = 5). So France wins the battle. +1 PP for France, -1 PP for Spain.
Devastation roll 1d6 = 3, no effect. Both Leaders survive the battle.


Swedish impulse - The rgt. of Noorland, Ostragotaland and Vastergotaland are redeployed to Malmo. The Baltic rgt. move to Kurzeme. Search 1d6 = 3, failure.
Attrition checks:
  • in Danzig - 1d6 = 2 +3 (isolated) = 5, consequence: 1 rgt. (20%) is destroyed
  • in Kurzeme - 1d6 = 3 +1 (enemy presence) = 4, no effect

Siege of Danzig: 1d6 = 2 +1 (for art.) = 3, no effect.

Siege of Zanzibar by Natives, 1d6 = 2, no effect.

In this moment I forgot to resolve the winter quarters step!

Life Phase

The tsar of Russia, Alexis I, dies in 1675. His successor is Fedor I.
The king of Poland, Michael I, dies in 1675. His successor is John III Sobieski.
A Swedish Leader (0) dies, his counter is returned to the Leader Pool.

Victory Point Phase

VP track is updated as follows.
  • Holland : 20 PP = +20 VP
  • Turkey (peace) : 16 PP = +16 VP
  • Sweden : 15 PP = +15 VP
  • Poland : 15 PP = +15 VP
  • Austria : 15 PP = +15 VP
  • Prussia (peace) : 15 PP = +15 VP
  • Russia (peace) : 14 PP = +14 VP
  • Spain : 14 PP = +14 VP
  • France : 14 PP = +14 VP
  • England : 12 PP = +12 VP
In this moment I forgot to adjust the position of PP Markers!

Turn 3 (1677) [war, spring]

Events

Spain - Evt37 Military Inefficiency (Secret, War) *.
France - Evt1 Border Incident (Secret, Peace) **.
Holland - Evt28 Police of Reunions (Secret, Peace)
Austria - Evt45 Naval Leader (Secret) *.
England
- Evt43 Boldness (Secret, War).
Sweden - Evt36 Leader Disgraced (Secret, War).
Turkey
- Evt44 Scorched Earth (Secret, War).
Russia - Evt5 Commercial War (Secret, Peace) **.
Poland - Evt31 Sovereign Assassinated (Secret).
Prussia
- Evt8 Increased Commercial Policy (Public), resolution: no effect.

* : Spain and Austria exchange the Event chits, Spain gets the Naval Leader, Austria receives the Military Inefficiency event.
** : France and Russia agree to exchange the Event chits, France gets the Commercial War, Russia receives the Border Incident and plays it immediately, 1d6 (2+) = 2, success: Russia benefits a Free CB against Sweden.

Commercial Phase

Spain moves the Trade Fleet of Barcelona (Wine) to the Far East (Manilla, Gold). France moves the Trade Fleet of Port au Prince (Sugar) to Pondichery (Cotton). England moves the Trade Fleet of Jamaica (Sugar) to London (Cloths). Holland leaves the Trade Zone of London (Cloths) and moves to Amsterdam (Manufactures). The newly build Trade Fleet of Holland leaves the port of Amsterdam and is settled in her Trade Zone (Cloths).

Trade Profits:
  • Spain +16£ (+9£ for taxes) : Cereals, Gold, Sugar, Art
  • France +9£ (+5£ for taxes) : Wine, Wood, Cloths, Cotton
  • England +14£ (+5£ for taxes) : Spices, Slaves, Cloths, Manufactures
  • Holland +18£ : Iron, Cerelas, Manufactures, Spices, Cotton
  • Sweden +5£ : Iron, Cloths
France, England and Holland successfully build 1 Trade Fleet each (cost 5£).
Spain fails her attempt to build a Trade Fleet (cost 5£).

Dividends:
  • Spain pays 10£ (structure: 5), consequence: +1 PP (twice the structure)
  • England pays 14£ (structure: 7), consequence: +1 PP (twice the structure)
  • France pays 7£ (structure: 7)
  • Sweden pays 6£ (structure: 3), consequence: +1 PP (twice the structure)
  • Holland pays 18£ (structure: 9), consequence: +1 PP (twice the structure), but already at max

Political Phase

Russia proposes an Alliance to Poland. The proposal is refused.

Secret bids for Control of Minors:
  • France : Savoia 5£
  • Austria : Savoia 6£
Resolution:
  • Savoia (Austria wins the bid) - +2 for the National Modifier of Austria. 2D6 = 11 + 2 = 13, consequence: Savoia becomes controlled by Austria.
DoWs:
Russia uses her Free CB vs Sweden and declares war on Sweden.
Turkey, being Allied for one season with France (at war with Spain and Austria), now has a Normal CB against Spain and Austria. The CB is used, 1d6 = 5, success, -3 PP to Turkey, the war is declared.

Call of Minors:
  • Austria - Savoia, 1d6 = 2, no effect.
Territorail Claims: Spain claims Roussillon (-2£).

Royal Phase

Taxation (and Public Dept):
  • England receives +20+3£ (no interests to  pay)
  • Turkey receives +14.5+2£ (pays interests 20% x 20 = -4£)
  • Russia receives +10+2£ (pays interests 20% x 10 = -2£)
  • Holland receives +7+8£ (pays interests 20% x 5 = -1£)
  • France receives +22£ (no interests to pay)
  • Poland receives +10.5£ -1£ (Danzig) (pays interests 20% x 10 = -2£)
  • Austria receives +14£ (pays interests 20% x 5 = -1£)
  • Sweden receives +11.5£ (no interests)
  • Prussia receives +10£ (pays interests 20% x 5 = -1£)
  • Spain receives +20£ -2£ (Barcelona) -1£ (Franche Comte) -1£ (Artois) and plays Evt24 Efficient Management (1d6 = 1, fail) (pays interests 20% x 40 = -8£)
Economics:
  • France pays pensions, 1d6 = 6, consequence: -6£ and 4 new Leaders (Turenne, Luxembourg and 2 Generals value 1) are deployed on the map. Other builds: 2 inf. rgt. (-4£), 4 merc. rgt. (-12£) [excess: 1 rgt.], 1 depot (-1£), 1 art. (-3£). Two Fortresses are activated: -2£. Maintenance costs are paid for 10 rgt. (-2£) and 5 war-fleets at sea (-1£), total: -3£.
  • Spain pays pensions, 1d6 = 1, consequence: -1£ and 2 new Leaders (one General value 1, one General value 2) are deployed on the map. Then plays Evt45 Admiral, 1d6 (4+) = 3, failure. Other builds: 1 inf. rgt (-2£), 1 cav. rgt (-3£) [excess: 1 rgt.]. Maintenace costs are paid for 10 rgt. (-2£), 3 war-fleets at sea (-1£) and 2 war-fleets in port (-1£), total: -4£.
  • Austria builds 1 inf. rgt. (-2£) and maintains 1 fortress in Tirol (-1£), pays maintanace costs (-3£ for 12 rgt.)
  • Prussia pays mainentance costs (-2£ for 6 rgt.).
  • Turkey activates 3 Fortresses (-3£) and builds 1 depot (-1£). Then distributes lands to the nobilty, 1d6 = 6, consequence: 4 new Leaders are deployed on the map. Finally pays maintenance costs (-2£ for 6 rgt. and -1£ for war-fleets in port) and allocates again 5£ for the creation of her Trade Company.
  • Poland distributes land to the nobilty, 1d6 = 5, consequence: 4 new Leaders are deployed on the map. Then pays mainentance costs (-1£ for 4 rgt.).
  • Holland reconstructs 1 war-fleet (-4£) and distributes lands to the nobilty, 1d6 = 6, consequence: 4 new Leaders are deployed on the map. Finally pays maintenance costs (-2£ for 8 rgt. and -2£ for 6 war-fleets at sea).
  • England reconstructs 2 war-fleets (-8£) and hires 1 merc. inf. rgt. (-3£). Finally pays mainentance costs (-2£ for 7 rgt. and -2£ for 7 war-fleets at sea).
  • Sweden pays pensions, 1d6 = 4, consequence: -4£ and 4 new Leaders are deployed on the map. Other builds: 1 merc. rgt. (-3£), 1 inf. rgt. (-2£), 1 art. (-3£). Finally pays maintenance costs (-2£ for 7 rgt. and -1£ for war-fleets at sea).
  • Russia distributes lands to the nobilty, 1d6 = 1, consequence: 2 new Leaders are deployed on the map. Nothing need be paid as maintenance costs (all feudal units).
Depretiations:
  • England - 1d6 = 5 -2 for National Modifier = 3, consequence: -33% (-6£).
  • France - 1d6 = 1, consequence: -20% (-3£).
  • Russia - 1d6 = 4 +1 for National Modifier = 5, consequence: -50% (-8£).
  • Austria - 1d6 = 1, consequence: -20% (-2£).
  • Prussia - 1d6 = 5 -1 for National Modifier = 4, consequence: -50% (-8£).
  • Turkey - 1d6 = 2 +1 for National Modifier = 3, consequence: -33% (-5£).
  • Poland - 1d6 = 2 +1 for National Modifier = 3, consequence: -33% (-5£).
  • Holland - 1d6 = 1 -2 for National Modifier = -1, consequence: -10% (-2£).
  • Sweden - 1d6 = 6 -1 for National Modifier = 5, consequence: -50% (-2£).
  • Spain - 1d6 = 4, consequence: -50% (-4£).
Rebellions:
 Major Powers at war
 Red die
Yellow die
Effects
 England 4
5
none
 France 3 4 none
 Austria 2 1
none
 Holland 5 1 1 Revolt and 2 Unrest. The Revold breaks out in Zeeland, the Unrest Markers are placed in Zeeland and Hooland.
 Spain 2 1 none
 Poland 5 5  none
 Sweden 3
6
 Unrest in Abo, recruit reaction in Abo, the Tysk merc. rgt. is not hired.
 Turkey 5 4  Unrest in Makedonia
 Russia 3 6  none

Naval Phase

PP tie to determine Initiative, FR/TU 1d6 = 4, SP/AU 1d6 = 3.

All war-fleets of Holland take refuge in Amsterdam. The naval squadron of Sweden is used to transport 4 inf. rgt. from Malmo to Danzig, Charles XI so receives some precious reinforcements. The Turkish war-fleets are moved to Salonika.

The naval squadron of Duquesne tries to engage the Spaniards at sea, 1d6 (4+) = 4 +1 for the admiral Duquesne = 5, it's a success, a naval combat takes place. Wind gauge determination: France 1d6 = 1 + 1 for the admiral, Spain 1d6 = 6. Spain gains the wind gauge and rolls first 3D6 = 2,3,2 (hit on 5-6), so no hit. France rolls 4D6 = 4,2,3,2 (hit on 4-6 for the admiral). France rolls to check the survival of admiral Duquesne, 2D6 = 9, no effect. PP Adjustments: +2 PP (for Minor Battle) for France, -2 PP for Spain.
Privateer action of the French naval squadron in Mare Tyrrenneum against the Spanish Trade Fleet of Naples, 1d6 = 1, no effect.

The naval squadron of Spain in La Corunna (2 war-fleets) sails to Oceanus Austri. The French naval squadron of Sinus Vasconi tries to intercept, 1d6 (4+) = 3 -1 (because the interception is attempted from a neighboring sea) = 2, no effect. So the Spanish war-fleets move to Mare Occidentalis. The fleets of Duquesne now try the interception from Sinus Leo, 1d6 = 5 -1 (because the interception is attempted from a neighboring sea) +1 (for the admiral) = 5, it's a success, a naval combat takes place in Mare Occidentalis. Wind gauge determination: France 1d6 = 1 +1 (for the admiral) = 2, Spain 1d6 = 2. The tie is resolved by PP (France 16 PP, Spain 14 PP), so France rolls 4D6 = 5,2,5,4 (hit on 4-6 for the admiral). The Spanish naval squadron is thus destroyed. PP Adjustments: +2 PP (for Major Battle) for France, -2 PP for Spain. Admiral Duquesne survives also this battle (2D6 = 9).


The surviving 2 war-fleets of Spain now try to escape the entrapment of Duquesne and sail to Mare Tyrreneum, but the French perform another successful interception: 1d6 (4+) = 5 -1 (because the interception is attempted from a neighboring sea) +1 (for the admiral) = 5. Wind gauge determination: France 1d6 = 2 +1 (for the admiral) = 3, Spain 1d6 = 4. Spain gains the wind gauge and rolls first 2D6 = 2,2 (hit on 5-6), so no hit. France rolls 4D6 = 6,5,3,2 (hit on 4-6 for the admiral). The last Spanish naval squadron is thus destroyed. PP Adjustments: +2 PP (for Major Battle) for France, -2 PP for Spain. Admiral Duquesne survives also this battle (2D6 = 9).

5 war-fleets of England, led by the Duke of York, are moved to Newcastle, the remaining 2 war-fleets are moved to London.

Military Phase

French / Turkish impulse - The army of Gascogne, led by Luxembourg (not revealed) moves to Catalunya and joins with the other army. 1 inf. rgt. and 1 depot are detached, then the new army moves to Aragona. The French general now tries to engage the Spaniards in battle, 1d6 (4+) = 4 +2 (value of Luxembourg) = 6, consequence: a Major Battle will take place in Aragon.
France now plays Evt35 Leader disgraced against the Austrian general Montecuccoli, 1d6 (4+) = 6, consequence: Montecuccoli is removed from the map, he will be returned to the force pool of Austria after peace.
So Condé can now attack the Austrians in Baden! So his army moves to Baden, crossing Alsace, joining the forces of Pfaltz that come from the north. The Austrians try to intercept from Bayern, 1d6 = 2 +1 (value of Leader) = 3, failure. So the Austrian forces in Baden, now without any commanding general, try to escape the battle, 1d6 = 3, another failure. It is now the time of the French, who attempt to engage the Austrians, 1d6 = 1 +2 (Condé) = 3, a failure! No combat will take place in Baden.
However, the purpose of Louis XIV is to annihilate the Spanish armies, so the French army of Champagne, led by general Turenne (not revealed), moves to Flandre, leaving a depot in Artois, and rolls to engage the Spaniards, 1d6 = 6 +2 (Turenne) = 8, success: a Minor Battle will take place near Bruxelles. In the meanwhile, the forces of Artois move to garrison Lorraine, 1 inf. rgt. is left in place to protect the depot detached from the army of Turenne.


It is now the time of Turkey. Cav. rgt. of Larisa and its Leader move to Shqiperia, then to Crna Gora, Bosnia and finally invade Illyria, forces are attached to the moving stack. Feudal rgt. of Balgaria, Srbija and Banat are redeployed to Salonika. Cav. rgt. of Roum Illi and Esclavonia and inf. rgt. of Alfold and Romanesca are redeployed to Buda. Cav. rgt. of Moldava and its Leader invade Karpaty, crossing Transylvania (where 1 inf. rgt. is attached). One cav. rgt. is detached from the main army of Turkey in Constantinople. Then, the army, led by Kara Mustapha (not revealed) is redeployed with a strategic movement to Buda, -3£.


Attrition checks:
  • in Baden - 1d6 = 2 +1 (7 rgt.) +1 (enemy presence) = 4, no effect
  • in Aragona - 1d6 = 4 +1 (6 rgt.) +1 (enemy presence) -1 (depot) = 4, no effect
  • in Artois - 1d6 = 3 -1 (depot) = 2, no effect
  • in Lorraine - 1d6 = 4, no effect
  • in Catalunya - 1 d6 = 3 -1 (depot) = 2, no effect
  • in Franche Comte - 1d6 = 1, no effect
  • in Karpaty - 1d6 = 3, no effect
  • in Illyria - 1d6 = 4, no effect
  • in Esclavonia - 1d6 = 1, no effect
  • in Transylvania - 1d6 = 3, no effect
  • in Buda - 1d6 = 5 +1 (more than 5 rgt.) -1 (depot) -1 (supply) = 4, no effect
  • in Salonika - 1d6 = 3, no effect
Battle of Aragona: the combat is a Major Battle, both sides are composed by 4 inf. rgt., 2 cav. rgt., 2 art. and 1 depot. Morale level is 2 for both sides, no tactical modifier (Leaders have same value).
France rolls 1d6 on col. 5-9 = 5, result : 2 hits.
Spain rolls 1d6 on col. 5-9 = 4, result : 2 hits.
Both sides decide to continue the combat, so they roll again.
France rolls 1d6 on col. 3-4 = 6, result : 2* hits. (* : 1 must be a cav.)
Spain rolls 1d6 on col. 3-4 = 2, result : no hit.
So, after having suffered 4 hits, the Spanish forces decide to retreat to Madrid. A rout check must be done, 1d6 = 6, that means a Limited Rout: 1 art. and 1 depot are destroyed. In addition, France rolls 1d6 on col. 1-2 = 5. Thus Spain suffers another 1 hit.
In the end, Spain suffered the loss of 4 inf. rgt., 1 cav. rgt., 1 art. and 1 depot. French losses are worth of only 2 inf. rgt.
France wins the battle. +2 PP for France (already at max), -2 PP for Spain.
Devastation roll 1d6 = 6, Aragon is devastated. France rolls to check the survival of Luxembourg, 2D6 = 9, the Leader survives. Spain checks the survival of her unnamed Leader, 2D6 = 5, he's safe.

Battle of Flandre: the combat is a Minor Battle. The French side, led by Turenne, is composed by 3 inf. rgt., 1 cav. rgt. and 1 art. The Spaniards count on 2 inf. rgt. of Wallonie and an unnamed Leader (value 1). Morale level is 2 for both sides.
Tactical modifier: +1 to France (Leader value difference), +1 (cav. superiority, 1d6 = 6, success), +1 (art. superiority) = +3, reduced to +2 because the value of Turenne is 2.
France rolls 1d6 on col. 3-4 = 6 +2 (for tac. modif.) = 8, result : 2* hits (* : 1 must be a cav., but no cav. is present)
Spain rolls 1d6 on col. 1-2 = 4, result : no hit.
The Spaniards are thus annihilated, and the Spanish Leader is captured by the French. Turenne survives the combat (2D6 = 8). France wins the battle. +1 PP for France (already at max), -1 PP for Spain. Also, Spain suffers an additional -3 PP loss because of the capture of the general.
Devastation roll 1d6 = 5, Flandre is devastated.

Swedish impulse - The Baltic army leaves Kurzeme and invades Russia in Welikia, the forces of Abo move to Ijorie. The Russians try to intercept the Swedes in Welikia: from Nowgorod 1d6 = 4 (failure), from Berezina 1d6 = 4 (failure), from Twer 1d6 = 3 (failure). So the Swedes try to engage the small Russian garrison of Welikia in combat, 1d6 = 6 +1 (for the value of the Leader) = 7, it is a success.

Attrition checks:
  • in Danzig - 1d6 = 1 +1 (6 rgt.) +1 (enemy presence, the fortress) +3 (isolated army) -1 (supply, -1£) = 4, no effect
  • in Welikia - 1d6 = 3 +1 (enemy presence) = 4, no effect
The first battle of Welikia is a Skirmish. In fact, the smallest side (Russians) is composed by only 1 feudal inf. rgt., while the Swedes can count on 2 inf. rgt. and 1 cav. rgt, plus a Leader value 1. Also, the Morale of Russians is only 1, as compared to the Morale level of the Swedes (2). This determines a -1 Tacical Malus for Russia. Sweden gains instead a Tactical Modifier: +1 for the Leaders value diff. and +1 for cav. superiority (1d6 = 5, success). However, the tac. modifier (+2) is reduced to +1 because of the value of the Swedish Leader.
Sweden rolls 1d6 on col. 3-4 = 4 +1 (for tac. modif.) = 5, result : 1 hit
Russia rolls 1d6 on col. 1-2 = 1 -1 (for tac. malus) = 0, result : no hit.
Being a Skirmish battle, no PP change occurs. Russian forces are destroyed and the Swedish general survives the combat (2D6 = 6).
Devastation roll 1d6 = 1, no effect.

The siege of Danzig continues, 1d6 = 1 +1 (for the art.) = 2, no effect.

Polish impulse - The Poles perform a general redeployment of forces, a small garrison is left in Warsawa, an army occupies Latvija and the rest of Polish army, led by John Sobieski (not revealed) is concentrated in Kujawy, south of Danzig, ready to crush the tiny forces of Charles XI.

Attrition checks:
  • in Kujawy - 1d6 = 2 +2 (13 rgt.) = 4, no effect (luck!)
  • in Welikia - 1d6 = 4, no effect
  • in Warsawa -  1d6 = 4, no effect
Russian impulse - All Russian army is concentrated in Welikia. The Russians roll to engage the enemy, 1d6 = 3 +1 (for the Leader) = 4, a battle will take place near Weliki Luki. Finall, some off-map boxes entries take place: forces enter Russia in Estwa from Kazan and Tambow.

Attrition checks:
  • in Welikia - 1d6 = 2 +1 (8 rgt.) +1 (devastated region) = 4, no effect (luck!)
  • in Estwa - 1d6 = 3, no effect
The second battle of Welikia is a Minor Battle. In fact, the smallest side (Swedes) is composed by 2l inf. rgt. and 1 cav. rgt., while the Russians can count on 9 feudal inf. rgt. and 1 art., plus a Leader value 1. But the Morale of Russians is only 1, as compared to the Morale level of the Swedes (2). This determines a -1 Tacical Malus for Russia, that is anyway balanced by the +1 Tactical Modifier provided by the art. Sweden fails to get any Tactical Modifier by cav. rgt.
Russia rolls 1d6 on col. 5-9 = 5, result : 2 hits
Sweden rolls 1d6 on col. 3-4 = 4, result : 1 hit
Swedish forces retreat to Ijorie, the Rout Check is successful (1d6 = 2). -1 PP for Sweden, +1 PP for Russia. Both Leaders survive the combat.
Devastation roll 1d6 = 5, Welikia is devastated.


Austrian / Spanish impulse - The inf. rgt. of Andalucia (Spain) moves to Madrid and joins the remaining Spanish forces. The forces of Venice and Milano, led by an unnamed Spanish Leader, are moved to Illyria. Spain rolls to engage the enemy, 1d6 = 1 +1 (for the Leader value) = 2, not enough to fight a battle. Austria moves the army of Bayern to Baden and attempts to engage the French in combat, 1d6 = 3 +1 (for the value of the Austrian general) = 4, so a success, a battle will take place in Baden.

Attrition checks:
  • in Baden- 1d6 = 3 +1 (12 rgt.) +1 (enemy presence) -1 (depot) = 4, no effect (luck!)
  • in Wien - 1d6 = 3 +1 (5 rgt.) = 4, no effect
Battle of Baden: the combat is a Major Battle. French side is composed by 3 inf. rgt. and 1 inf. rgt. of Pfaltz, 3 cav. rgt and 1 cav. rgt. of Pfaltz, 1 depot. Austrian side can count on 5 inf. rgt. and 3 inf. rgt. of Bayern, 3 cav. rgt. and 1 cav. rgt. of Bayern, 2 art. of Austria and 1 art. of Bayern, and 2 depots. Morale level is 2 for both sides.
Tactical modifiers: +1 for France (value difference of Leaders), +1 for Austria (for art.).
Austria rolls 1d6 on col. 10+ = 4 +1 (for tac. modif.) = 5, result : 3 hits.
France rolls 1d6 on col. 5-9 = 6 +1 (for tac. modif.) = 7, result : 3* hits. (* : 1 must be a cav.)
Both take losses and choose to continue the battle.
Austria rolls 1d6 on col. 5-9 = 1 +1 (for tac. modif.) = 2, result : 1 hit.
France rolls 1d6 on col. 3-4 = 4 +1 (for tac. modif.) = 5, result : 1 hit.
After losses are taken, Austrian army is demoralized (# of losses is greater than the Morale level + value of the Leader). Both sides agree to continue the battle.
Austria rolls 1d6 on col. 5-9 = 3 +1 (for tac. modif.) = 4, result : 2 hits.
France rolls 1d6 on col. 3-4 = 4 +1 (for tac. modif.) = 5, result : 1 hit.
France must perform a Rout Check, despite both sides are now demoralized, provided France suffered more losses; 1d6 = 6, it is a Rout! France loses 1 art. and Austria rolls 1d6 on col. 1-2, then shifted to col. 3-4 (for cav. superiority) = 1 +1 (for tac. modif.) = 2, no additional hit.
In the end France lost 4. inf. rgt., 2 cav. rgt and 1 art. Austrian losses are 4 inf. rgt. and 1 cav.
General Condé survives the combat (2D6 = 8), the Austrian Leader (value 1) is killed in battle (2D6 = 12).
Thus Austria wins the battle. +2 PP for Austria, -1 PP for France.
Devastation roll 1d6 = 3, no effect.

Siege of Zanzibar by the natives - 1d6 = 6, the colony is captured by natives!

Turn 4 (1677) [war, fall]

Political Phase

No Alliance is signed. Powers do Peace proposal.

War between France + Turkey and Spain + Austria:

Military Situation of France = 5.5 (Lorraine, Catalunya, Aragon, Artois, Franche Comte)
Military Situation of Turkey = 1.5 (Karpaty, Illyria)
Military Situation of Austria = 0.5 (Baden)
Military Situation of Spain = 0

France proposes a Victorious Peace.
Austria proposes a Compromise.

The Victorious Peace prevails, France can do 1 + MS/2 (rounding up) = 5 peace demands, and does what follows:
  1. territorial demand: Franche Comte
  2. territorial demand: Artois
  3. territorial demand: Lorraine
  4. financial demand (normal)
Austria refuses the peace proposal, but Spain does not agree. So, a Political Crisis takes place, the Alliance between Austria and Spain is broken, -2 PP for Spain and Austria. In addition, provided Austria refused the Peace, -2 PP for France and -4 PP for Austria (in lieu of -3 & -3 because France asked only 4 demands, 1 less than allowed).

A Peace Treaty is now signed between France and Spain. Franche Comte, Artois and Lorraine are ceded to France. Turenne and his army evacuate Flandre and retreat to Artois. The French forces in Spain (general Luxembourg) is redeployed to Alsace. The forces of Venice are disbanded, the rgt. of Milano returns to Lombardy. The Turks evacuate Illyria and move to Esclavonia. The Spanish Leader captured by the French (value 1) is returned to the force pool of Spain; all Spanish Leaders return to the force pool as well. Finally, Spain must grant the financial demand of France: +1 PP for France, -1 PP for Spain, +18£ to France, Spain has now a debt of 18£ (3 years for payment).

War between Sweden and Poland:

Military Situation of Sweden = 1 (Danzig)
Military Situation 0f Poland = 1 (Latvija)

Sweden proposes a Compromise, Poland refuses. Consequences: -3 PP for Sweden, -3 PP for Poland.

Secret bids for Control of Minors:
  • France : Savoia 6£
  • Austria : Savoia 4£
Resolution:
  • Savoia (France wins the bid) - +2 for the National Modifier of France, +1 for the Foreign Minister ability of Louis XIV, -2 for the National Modifier of Austria (being Savoia politically controlled by Austria), net +1. 2D6 = 4 + 1 = 5, no effect.
DoWs: none

Naval Phase

Holland plans a risky move, and declares the invasion of England using all naval and land forces stacked in Holland region (2 Leaders, 4 inf. rgt. 1 cav. rgt. 1 art. and 7 war-fleets).

The invasion force moves to Mare Britannicum, it is easily intercepted by the English naval squadron of Newcastle (led by the Duke of York), 1d6 = 3 (2+ is required for invasion forces). Wind gauge determination: England 1d6 = 4 + 1 for the admiral, Holland 1d6 = 3. England gains the wind gauge and rolls first 5D6 = 2,2,5,1,4 (hit on 4-6 for the admiral, but also because England), so 2 hits. Holland rolls 5D6 = 5,3,4,1,1 (hit on 4-6 because Holland). 2 war-fleets of England are removed, Holland removes 2 war-fleets and 1 cav. rgt. England rolls to check the survival of the Duke of York, 2D6 = 6, no effect. No PP Adjustment is done because the battle is a draw.


All French naval squadrons sail to Toulon.

It is now the time of the English naval forces. 2 war-fleets sail from London and join the naval squadron of the Duke of York, that attempts to engage the Dutch in battle, 1d6 = 6 -1 (because the squadron is composed by more than 5 war-fleets) = 5, a success. Wind gauge determination: England 1d6 = 3 + 1 for the admiral, Holland 1d6 = 6. Holland gains the wind gauge and rolls first 5D6 = 6,1,3,3,3 (hit on 4-6 because Holland), so 1 hit. England rolls 5D6 = 5,6,5,6,6 (hit on 4-6 for the admiral, but also because England), it's a storm of dice, 5 hits! The entire naval squadron of Holland and the invasion force are annihilated, only 1 war-fleet is lost by England. The invasion of Anglia is lost even before the landing! Holland loses 3 PP (2 for the Major Battle and 1 because twice or more losses as compared to England), the same amount of PP is gained by England. Last but not least, the Duke of York survives this combat too (2D6 = 8).

Military Phase

Dutch impulse - The forces of Zeeland and of Oldenburg are moved to Holland; attrition roll 1d6 = 1, no effect.

French / Turkish impulse - The army of Condé moves to Baden to engage the enemy in battle, 1d6 = 1 +2 (for Condé) = 3, not enough to combat. Then the rgt. of Franche Comte and Lorraine are redployed in Provence. Finally, the army of Turenne moves to Lorraine, 1 inf. rgt. and 1 depot is detached in Champagne.

It is now the turn of Turkey. Further forces arrive in Constantinople from Anatolia. The armies of Esclavonia and Buda move to Wien and try to engage the Austrians, 1d6 = 1 +2 (for the value of Kara Mustapha, not revealed) = 3, failure. Finally, the Tatar rgt. move from Transylvania to Morava, thus occuping another Austrian region.

Attrition checks:
  • in Baden - 1d6 = 6 +1 (6 rgt.) +1 (enemy presence) -1 (depot) -1 (supply, -1£) = 7, consequence: 20% of rgt. (1 inf. rgt. and 1 cav. rgt.) is lost
  • in Lorraine - 1d6 = 4, no effect
  • in Provence - 1d6 = 3, no effect
  • in Karpaty - 1d6 = 4, no effect
  • in Morava - 1d6 = 5 -1 (depot) = 2, consequence: 20% of rgt. (1 cav. rgt. of Tatars) is lost
  • in Wien - 1d6 = 4 +1 (11 rgt.) +1 (enemy presence) = 6, consequence: 20% of rgt. (2 feudal inf. rgt. and 1 feudal cav. rgt.) is lost
  • in Constantinople - 1d6 = 4 +1 (5 rgt.) -1 (supply, -1£) = 4, no effect
  • in Salonika - 1d6 = 4, no effect
English impulse - No movement, all attrition checks determine no loss of units.

Russian impulse - The forces of Astrakhan are redeployed in Estwa. Then the army of the North is moved to Ijorie and attempts to engage the Swedes, 1d6 = 1 +1 (for the value of the Leader) = 2, not enough to combat.

Attrition checks:
  • in Ijorie - 1d6 = 3 +1 (8 rgt.) +1 (enemy presence) -1 (supply, -1£) = 4, no effect
  • in Estwa - 1d6 = 5 -1 (supply, -1£) = 4, no effect
To determine the Initiative beween Sweden and Poland (both tied at 12 PP): Sweden 1d6 = 3, Poland 1d6 = 1.

Swedish impulse - No movement. Attrition rolls in Danzig 1d6 = 1 +1 (6 rgt.) +1 (enemy presence, the fortress) +3 (isolated army) = 6, consequence: 20% of rgt. (2 inf. rgt. and 1 cav. rgt.) is lost.

Siege of Danzig: 1d6 = 4 +1 (art.) = 5, not enough to capture the fortress.

Polish impulse - The army of Sobieski moves to Danzig and tries to engage the Swedish king in combat, 1d6 = 1 +2 (for Sobieski) = 3, no battle takes place.

Attrition checks:
  • in Danzig - 1d6 = 4 +2 (13 rgt.) +1 (enemy presence) = 7, consequence: 20% of rgt. (3 feudal inf. rgt.) is lost.
  • in Latvjia - 1d6 = 5, consequence: 20% of rgt. (1 inf. rgt. of Baltics) is lost.
Austrian impulse - What remains of the Austrian army of Baden is redeployed to Linz, all depots are destroyed to make a forced march.

Attrition checks:
  • in Wien - 1d6 = 2 +1 (5 rgt.) +1 (enemy presence) = 4, no effect
  • in Linz - 1d6 = 3 +1 (7 rgt.) = 4, no effect

Winter quarters
:

Ijorie is not controlled by the Russians, provided a Swedish army is in the region, so the Russian army retreats to Nowgorod.
Wien is not controlled by the Ottomans, provided an Austrian army and an unbesieged fortress is in the region, so the Turks retreat to Buda.
Danzig region is controlled by the Poles, provided the army of Sobieski is in place, so the Swedes must retreat (by sea) or perform an additional Attrition Check. They decide the second option and roll 1d6 = 5 +1 (enemy presence) +3 (isolated army) = 8, consequence: 33% of rgt. (2 inf. rgt.) is lost!

Life Phase

No personality dies in Fall, 1677.

Victory Point Phase

VP track is updated as follows.
  • Holland : 17 PP = +17 VP
  • France : 17 PP = +17 VP
  • England : 16 PP = +16 VP
  • Russia : 15 PP = +15 VP
  • Turkey : 13 PP = +13 VP
  • Sweden : 12 PP = +12 VP
  • Poland : 12 PP = +12 VP
  • Austria : 11 PP = +11 VP
  • Prussia (peace) : 15 PP = +15 PP
  • Spain (peace) : 4 PP = +4 VP
PP Adjustment: 1d6 = 2, consequence: only Major Powers at peace, so:
  • +1 PP for Spain (< 15 PP)
  • no change for Prussia (= 15 PP)

Turn 5 (1678) [war, spring]

Events

France - Evt49 Commercial Depression (Public), resolution: 1d6 (2+) = 5, success. The Trade Company of France must make a Difiance Check with a +1 modifier per eliminated Trade Fleet (0); on a 6+ the her Structure is decreased by 2. 1d6 = 6, bad luck, Structure of French Trade Company is decreased from 7 (actual is 6, one is under construction) to 5; the Trade Fleet in Sinus Vasconi (Wine, La Rochelle) is eliminated.
England - Evt29 Secret Cabinet (Secret).
Holland - Evt24 Leader Emigration (Secret, War).
Sweden - Evt12 Edict of Nantes Revoked (Public), consequence: -3 PP and -15£ for France, +10£ for Holland, +5£ for Prussia; any Alliance between France and Protestant Major Powers (Sweden, Prussia, Holland) is immediately broken, none is in vigor; no such Alliance can be signed for 10 years (until 1688); France loses the political control of Protestant Minors Denmark and Pfaltz (these nations exit the state of war, all their forces are disbanded), no diplomacy can be done by France on Protestant Minors for 10 years (until 1778).
Russia - Evt23 Efficient Management (Secret, War).
Turkey - Evt42 Propaganda (Secret, War)
Poland - Evt39 Plague (Public), resolution: 1d6 (4+) = 4, success. Target nation is determined, 1d20 = 2, re-roll 1d6 = 6, consequence: target Power is Holland, the taxation value of her regions is reduced to 1/3 (total 7/3 = 3) until Evt54 enters play!
Spain - Evt10 Perfidy (Secret)
Austria - Evt7 Bribe Minister (Secret)
Prussia - Evt30 Religious Fanaticism (Secret), played immediately against Turkey, resolution: 1d6 (4+) = 2, no effect.

Holland gives her Evt28 Policy of Reunions to France that grants 3£ to Holland.

Commercial Phase

Sweden moves the Trade Fleet of Riga (Iron) to Sinus Leo (Barcelona, Wine). France moves the completed Trade Fleet from the port of Le Havre in Normandie to Sinus Vasconi (La Rochelle, Wine). Holland moves the completed Trade Fleet from the port of Amsterdam to Mare Aegium (Edremit, Cotton).

Trade Profits:
  • France +11£ (+6£ for taxes) : Wood, Cotton, Slaves, Wine
  • Spain +16£ (+9£ for taxes) : Sugar, Gold, Art, Cereals
  • England +11£ (+5£ for taxes) : Cotton, Spices, Manufactures, Cloths
  • Holland +24£ : Spices, Cloths, Manufactures, Iron, Cereals, Cotton
  • Sweden +7£ : Iron, Cloths, Wine
France successfully build 1 Trade Fleet each (cost 5£).
The Trade Company of Turkey is successfully founded (cost 5£).
England and Holland reconstruct 1 Trade Fleet each (cost 3£).
Spain and Sweden fail their attempts to build a Trade Fleet (cost 5£ each).

Dividends:
  • Spain pays 15£ (structure: 5), consequence: +1 PP (twice or more the structure)
  • England pays 14£ (structure: 7), consequence: +1 PP (twice the structure)
  • France pays 10£ (structure: 5), consequence: +1 PP (twice the structure)
  • Sweden pays 6£ (structure: 3), consequence: +1 PP (twice the structure)
  • Holland pays 27£ (structure: 9), consequence: +1 PP (twice or more the structure) +1 PP (more than others)
Confidence Crisis (cause by High Competition by Holland and Spain who paid dividends 3x Structure size):
  • Sweden 1d6 = 6 +1 (for High Competition) = 7, consequence: Structure of Swedish Trade Company is decreased by 1, the Trade Fleet of Sinus Botnum (Stockholm, Iron) is removed.
  • France 1d6 = 1 +1 (for High Competition) = 2, no effect.
  • England 1d6 = 5 +1 (for High Competition) = 6, consequence: Structure of English Trade Company is decreased by 1, the Trade Fleet under construction in the port of Liverpool is abandoned.

Political Phase

Austria and Poland sign an Alliance Treaty, +1 PP for both Powers.

War between Sweden and Poland:

Military Situation of Sweden = 0 (Danzig is not controlled because a Polish army is present)
Military Situation 0f Poland = 1 (Latvija)

Sweden proposes a Compromise with no Peace Demand, Poland accepts with a Prestige Peace Demand (Major: 5 PP). Sweden accepts.

A Peace Treaty is now signed between Sweden and Poland. Poland gains 5 PP, the same amount is lost by Sweden. Both Powers then gain back 3 (Temporary) PP. Poland thus reaches the max PP level (20). The army of Charles XI is repatriated to Ijorie. The siege of Danzig is thus lifted. The Poles evacuate Latvija and retreat to Lietuva. The forces of Saxony are disbanded. All Polish Leaders, except Sobieski, return to the force pool.

Secret bids for Control of Minors:
  • Sweden : Denmark 0£
  • England : Denmark 5£
  • France : Savoia 10£
  • Austria : Savoia 8£
Resolution:
  • Denmark - +1 for the National Modifier of England. 2D6 = 4 + 1 = 5, no effect.
  • Savoia (France wins the bid) - +2 for the National Modifier of France, +1 for the Foreign Minister ability of Louis XIV, -2 for the National Modifier of Austria (being Savoia politically controlled by Austria), net +1. 2D6 = 5 + 1 = 6, no effect.
DoWs: none

Royal Phase

Taxation (and Public Dept):
  • England receives +20+3£ (no interests to  pay)
  • Turkey receives +14.5+2£ -0.5£ (unrest in Makedonya) (pays interests 20% x 20 = -4£)
  • Russia receives +10+2£ -1£ (devastation in Welikia) (pays interests 20% x 10 = -2£)
  • Holland receives +7+8£ -7£ (rebellions, unrest and plague spread throughout the country) (pays interests 20% x 5 = -1£)
  • France receives +28£ (no interests to pay)
  • Poland receives +10.5£ (pays interests 20% x 10 = -2£)
  • Austria receives +14£ -2£ (Karpaty and Morava enemy controlled) (pays interests 20% x 5 = -1£)
  • Sweden receives +11.5£ -0.5£ (unrest in Abo) (no interests)
  • Prussia receives +10£ (pays interests 20% x 5 = -1£)
  • Spain receives +17£ (pays interests 20% x 40 = -8£, then 1/3 of war indemnities to France: -6£)
Economics:
  • France builds 2 fortresses (-8£, in Perpignan and Franche Comte) and maintains the fortress in Provence (-1£), then builds 2 inf. rgt. (-4£) and 1 cav. rgt. (-3£). Maintenance costs are paid for 11 rgt. (-3£), 2 war-fleets at sea (-1£) and 5 war-fleets in port (-2£).
  • Spain reconstructs 2 war-fleets (-8£) and builds 1 inf. rgt (-2£), 1 cav. rgt (-3£) and 1 depot (-1£) [excess: 2 rgt.]. Finally pays maintenace costs for 2 rgt. (-1£).
  • Austria builds 2 inf. rgt. (-4£), 1 inf. and 1 cav. merc. rgt. (-6£) and 2 depots (-2£), then maintains 1 fortress in Wien (-1£) and pays maintanace costs (-3£ for 12 rgt.), finally distributes lands to the nobilty (1d6 = 2, so 3 new Leaders are deployed on the map).
  • Prussia pays mainentance costs (-2£ for 6 rgt.).
  • Turkey maintains 3 Fortresses (-3£) and pays maintenance costs (-2£ for 6 rgt. and -1£ for war-fleets in port).
  • Poland allocates again 5£ for the creation of her Trade Company. Then pays mainentance costs (-3£ for 12 rgt.)
  • Holland reconstructs 4 war-fleet (-16£), maintains 2 fortresses (-2£) and builds 1 depot (-1£). Finally pays maintenance costs (-1£ for 3 rgt.).
  • England reconstructs 4 war-fleets (-16£) and pays mainentance costs (-2£ for 8 rgt. and -2£ for 6 war-fleets at sea).
  • Sweden builds 2 inf. rgt. (-4£), 1 cav. rgt. (-2£), 1 depot (-1£) [excess: 1 rgt.]. Finally pays maintenance costs (-1£ for 4 rgt. and -1£ for war-fleets at sea).
  • Russia builds 2 feudal inf. rgt. (-2£), 1 art. (-3) and 1 depot (-1£). Nothing need be paid as maintenance costs (all feudal units).
Depretiations:
  • England - 1d6 = 3 -2 for National Modifier = 1, consequence: -20% (-4£).
  • France - 1d6 = 4, consequence: -50% (-3£).
  • Russia - 1d6 = 2 +1 for National Modifier = 3, consequence: -33% (-3£).
  • Austria - 1d6 = 6, consequence: -50% (-2£).
  • Prussia - 1d6 = 3 -1 for National Modifier = 2, consequence: -25% (-6£).
  • Turkey - 1d6 = 5 +1 for National Modifier = 6, consequence: -50% (-5£).
  • Poland - 1d6 = 2 +1 for National Modifier = 3, consequence: -33% (-4£).
  • Holland - 1d6 = 2 -2 for National Modifier = 0, consequence: -10% (-1£).
  • Sweden - 1d6 = 6 -1 for National Modifier = 5, consequence: -50% (-1£).
  • Spain - 1d6 = 4, consequence: -50% (-0£).
Devastation recovery:
  • in Aragon 1d6 = 1, no effect
  • in Flandre 1d6 = 6, regions is recovered
  • in Welikia 1g6 = 4, no effect
Rebellions:
 Major Powers at war
 Red die
Yellow die
Effects
 England 5
6
Unrest in Clyde
 France 6 6 Recruit reaction in Alsace, the cav. rgt. of Dragoons is not recruited.
 Austria 2 4
none
 Holland 5 5 none
 Spain 1 1 none
 Poland 4 2 Unrest in Galicja and Rutenia
 Sweden 1
4
none
 Turkey 4 4 none
 Russia 1 2 none

Naval Phase

All English war-fleets, led by the Duke of York, sail to Newcastle.
The French naval squadron of Sinus Vasconi moves to Brest.
The Turkish fleet sails from Salonika, carrying 3 inf. rgt., and moves to Zanzibar. Colonial transport check: 3D6 = 6,6,2 (so 2 rgt. are lost during the transport).
The 3 war-fleets of Sweden are used to transport the newly built units (2 inf. and 1 cav. rgt.) from Stockholm to Ijorie, crossing Mare Germanicum. Once in Ijorie, they join the army of Charles XI.

Military Phase

Dutch impulse - The forces of Oldenburg are moved to Holland; attrition roll 1d6 = 3 -1 (depot) = 2, no effect.


English impulse - No movement, all attrition checks determine no loss of units.

French / Turkish impulse - The Ottoman forces move first. The army of Buda (led by Kara Mustapha) moves to Wien, the Austrians try to intercept from Linz, 1d6 = 2 +2 (for the Leader) = 4, not enough for a success. So the Austrian forces near Wien do not seek for a battle, the Ottomans do, 1d6 = 1 +2 (for Kara Mustapha) = 3, another failure.

It is now the turn of France.  The army of Condé and the rgt. of Alsace and Franche Comte are moved to Munich. The army of Turenne, instead, moves to Baden. The inf. rgt. and the depot of Lorraine are moved to Franche Comte.

Attrition checks:
  • in Provence - 1d6 = 5 -1 (supply, -1£) = 4, no effect
  • in Baden - 1d6 = 2, no effect
  • in Munich - 1d6 = 6 +1 (6 rgt.) -1 (depot) = 6, consequence: 20% (2 inf. rgt.) is lost
  • in Karpaty - 1d6 = 5, consequence: 20% (1 feudal inf. rgt.) is lost
  • in Morava - 1d6 = 5, consequence: 20% of rgt. (1 inf. rgt. of Tatars) is lost
  • in Wien - 1d6 = 1 +1 (8 rgt.) +1 (enemy presence) = 3, no effect
  • in Constantinople - 1d6 = 4, no effect
Austrian impulse - The purpose of the Austrians is to concentrate their efforts against the French, so the army of Linz attacks Condé in Munich, search roll 1d6 = 1 +2 (for the Leader), failure. Turenne tries to react from Baden, 1d6 = 4 +2 (for the Leader) = 6, a battle will take place in Munich!
Then, the newly formed army of Silesia moves to Wien. The Tatars try to intercept the enemy near Prague, 1d6 = 1, failure. The army of Silesia so arrives in Wien. Despite the initial plans, the Austrian general believes his well trained troops will easily crush the lower morale feudal Turkish units. So he tries to engage the enemy in battle, 1d6 = 5 +1 (for the Leader) = 6, another battle will take place near Wien!

Attrition checks:
  • in Wien - 1d6 = 3 +1 (8 rgt.) +1 (enemy presence) -1 (depot) = 4, no effect
  • in Munich - 1d6 = 2 +1 (8 rgt.) +1 (enemy presence) -1 (depot) = 3, no effect

Battle of Wien: the combat is a Major Battle. Turkish side, led by Kara Mustapha, is composed by 3 inf. rgt. and 1 cav. rgt., 4 feudal inf. rgt. and 1 cav. rgt. of Tatars. Austrian side can count on 8 inf. rgt. and 1 depots. Morale level is 2 for the Austrians, 1 for the Ottomans, due to the huge presence of feudal and Tatar units.
Tactical modifiers: +1 for Turkey (value difference of Leaders), +1 (for art.), +1 (for cav. superiority, 1d6 = 5 -1 (feudal cav.) = 4, success); net is +3, then downgraded to +2 for the value of Kara Mustapha (2).
Morale level difference (2-1) determines a Tactical malus for Turkey, -1, so the final Tactical modifier is +1.
Austria rolls 1d6 on col. 5-9 = 2, result : 1 hit (the Tatar cav. rgt. is removed).
Turkey rolls 1d6 on col. 10+ = 6 +1 (for tac. modif.) = 7, result : 3* hits. (* : 1 must be a cav.)
Austria now flees the battle and retreats to Linz.
The Austrian Leader (2D6 = 5) and Kara Mustapha (2D6 = 8) survive the combat.
Thus Turkey wins the battle. +3 PP for Turkey +1 PP (2 more losses), -4 PP for Austria.
Devastation roll 1d6 = 2, no effect.

Battle of Munich: the combat is a Major Battle. All French generals take part in the battle, Turenne, Luxembourg and Condé. The commander in chief is Turenne. The French side is composed by 5 inf. rgt., 3 cav. rgt., 3 art. and 2 depots. The Austrians are led by a Value 2 General and can count on 4 inf. rgt. and 4 cav. rgt., plus 3 art. and 1 depot. Morale level of both sides is 2.
France rolls 1d6 on col. 5-9 = 1, result : no hit.
Austria rolls 1d6 on col. 5-9 = 4, result : 2 hits (2 inf. rgt.)
Both sides choose to continue the battle.
France rolls 1d6 on col. 5-9 = 5, result : 2 hits (1 inf. and 1 cav. rgt.).
Austria rolls 1d6 on col. 5-9 = 2, result : 1 hit (2 cav. rgt.).
A third round is now resolved.
France rolls 1d6 on col. 5-9 = 5, result : 2 hits.
Austria rolls 1d6 on col. 5-9 = 3, result : 1 hit.
Austrian army is now demoralized (5 hits > Morale 2 + Value 2 of the Leader). The Austrians retreat, a rout check is performed: 1d6 = 5, it is a full rout (4+ required), so all art. and depot are destroyed and France rolls again on col. 1-2, that is shifted to col. 3-4 for cav. superiority, 1d6 = 6, result : 2* hits (1 inf. and 1 cav. rgt. are lost).
The Austrian Leader (2D6 = 3) and Turenne (2D6 = 3) survive the combat.
Thus France wins the battle. +3 PP for France, -3 PP for Austria.
Devastation roll 1d6 = 4, no effect.

Siege of Wien: the Ottomans besiege the Austrian capital, 1d6 = 5 +1 (for art.) = 6, Wien is captured! The Fortress is destroyed, Austria suffers -2 PP loss.

Siege of Zanzibar: 1d6 = 2, no effect.

Russian impulse - All Russian forces are ammassed near Nowgorod, the attack of Ijorie is delayed; attrition roll 1d6 = 2 +2 (14 rgt.) -1 (depot) = 3, no effect.

Swedish impulse - No movement; attrition roll in Ijorie 1d6 = 6 +1 (7 rgt.) = 7, consequence: 20% (2 inf. rgt.) is lost.

Turn 6 (1678) [war, fall]

Political Phase

No Alliance is signed. Powers do Peace proposal.

War between France + Turkey and Austria:

Military Situation of France = 0.5 (Munich)
Military Situation of Turkey = 3 (Karpaty, Wien)
Military Situation of Austria = 0

France proposes a Victorious Peace. Austria refuses, -3 PP for France, Turkey and Austria. Thus Austria reachs 0 PP, consequence: +10£ Public Debt for Austria, 5 PP restored.

War between Sweden and Russia
:

Military Situation of Sweden = 0
Military Situation 0f Russia = 0

Sweden proposes a Compromise (Prestige demand 3 PP), Russia accepts and asks a Territorial demand (Ijorie). Sweden accepts, so Ijorie is ceded to Russia, the army of Charles XI is repatriated to Rewel, all war-fleets to Stockholm, +3 PP for Sweden, -3 PP for Russia.

Secret bids for Control of Minors:
  • France : Savoia 1£
  • Austria : Savoia 1£
  • Spain : Portugal 0£
  • England : Denmark 2£
  • Sweden : Denmark 2£
  • Russia : Saxony 2£
  • Prussia : Hessen 0£
  • Poland : Venice 0£
  • Holland : Hanover 0£
Resolution:
  • Savoia (the tie between France and Austria is won by France because of the higher Prestige level) - +2 for the National Modifier of France, +1 for the Foreign Minister ability of Louis XIV, -2 for the National Modifier of Austria (being Savoia politically controlled by Austria), net +1. 2D6 = 3 + 1 = 4, no effect.
  • Hessen - +2 for the National Modifier of Prussia, +1 for the Foreign Minister ability of the Great Elector, net +3. 2D6 = 11 +3 = 14, consequence: Hessen becomes politically controlled by Prussia, +1 PP for Prussia.
  • Portugal - +1 for the National Modifier of Spain. 2D6 = 7 + 1 = 8, no effect.
  • Denmark (England wins the bid) - +1 for the National Modifier. 2D6 = 8 + 1 = 9, no effect.
  • Saxony - +1 for the National Modifier of Russia, -3 for the National Modifier of Poland (being Saxony politically controlled by Poland), net -2. 2D6 = 3 - 2 = 1, no effect.
  • Venice - +1 for the Foreign Minister ability of Sobieski, -2 for the National Modifier of Spain (being Venice politically controlled by Spain), net -1. 2D6 = 10 - 1 = 9, no effect.
  • Hanover - +1 for the National Modifier of Holland. 2D6 = 5 + 1 = 6, no effect.
DoWs:
Poland, being Allied for one season with Austria (at war with France and Turkey), now has a Normal CB against France and Turkey. The CB is used, 1d6 = 4 +1 (for the Foreign Minister ability of Sobieski) = 5, success, -3 PP to Poland, the war is declared.

Naval Phase

England declares the invasion of New York colonial dot (New Amsterdam): the army of York will be carried by the navy units of the Duke of York from Newcastle to North America.
So, all Dutch war-fleets sail to Mare Britannicum and perform Piracy, 1d6 = 2, no effect.
The Duke of York sail to North America with 6 war-fleets carrying 1 inf. and 1 cav. rgt, 1 art. and 1 depot. The Dutch try to intercept the Duke of York in Mare Britanicum, 1d6 = 6, it's a success, a naval combat takes place. Wind gauge determination: England 1d6 = 6 + 1 for the admiral = 7, Holland 1d6 = 6. Thus England gains the wind gauge and rolls first 6D6 = 6,6,3,3,3,1 (hit on 5-6), so 2 hits. Holland rolls 4D6 = 3,3,2,2 (hit on 4-6), so no hit. England rolls to check the survival of the Duke of York, 2D6 = 7, no effect. Holland is defeated, having suffered more losses, the surviving war-fleets retreat to Amsterdam. PP Adjustments: +2 PP (for Minor Battle) for England, -2 PP for Holland. The English forces then continue the naval movement to New York.
No naval movement is performed by France and Turkey.

Military Phase

English impulse - No movement, all attrition checks determine no loss of units.

I realise now that I did never apply rule 23.1: "Regiments in their recruitment regions are ignored." I start applying this rule from now on.

Dutch impulse - No movement, attrition roll in Amsterdam 1d6 = 1 -1 (depot) = 0, no effect.

Polish / Austrian impulse - The cav. rgt. of Pomorze and Mazowsze move towards Wien, where they join the Austrian army marching from Linz. What remains of Polish forces, led by John Sobieski, are redeployed in Breslau.

Attrition checks:
  • in Breslau - 1d6 = 6 +1 (6 rgt.) = 6, consequence: 20% (2 inf. rgt.) is lost
  • in Wien - 1d6 = 1 + 1 (14 rgt. -3 rgt. that are ignored) -1 (depot) = 2, no effect

Search roll in Wien, 1d6 = 4 +2 (for the Leader) = 6, it's a success. A combat takes place near Wien.

I started playing with the new map!

Battle of Wien: the combat is a Major Battle. Austrian side, led by a 2-value Leader, is composed by 7 Austrian inf. rgt. and 2 cav. rgt., 1 Polish regular cav. rgt. and 4 feudal cav. rgt., 1 depot. Turkish side, led by Kara Mustapha, can count on 2 inf. rgt. and 1 cav. rgt., 4 feudal cav. rgt. and 1 cav. rgt. of Tatars, 2 art. Morale level is 2 for the Austrians, 1 for the Ottomans, due to the huge presence of feudal and Tatar units.
Tactical modifiers: +1 for Turkey (for art.). Morale level difference (2-1) determines a Tactical malus for Turkey, -1, so the final Tactical modifier is +0.
Austria rolls 1d6 on col. 10+ = 1, result : no hit
Turkey rolls 1d6 on col. 5-9 = 4, result : 2 hits (1 inf. rgt. of Austria and 1 cav. rgt. of Poland)
Both sides choose to continue the fight.
Austria rolls 1d6 on col. 10+ = 6, result : 3* hits (* : 1 must be a cav., so 1 inf. rgt., 1 Tatar cav. rgt and 1 feudal cav. rgt are lost)
Turkey rolls 1d6 on col. 5-9 = 3, result : 1 hits (1 cav. rgt. of Poland)
Both sides choose to continue the fight.
Austria rolls 1d6 on col. 10+ = 5, result : 3 hits (2 inf. rgt. and 1 cav. rgt. are lost)
Turkey rolls 1d6 on col. 5-9 = 1, result : no hit
Turkey has suffered 6 hits (higher than the Morale level plus the 2-value of Kara Mustapha), so the Turkish forces are demoralized. Kara Mustapha decides to retreat towards Buda, having only 3 cav. rgt. and 2 art., rout check 1d6 = 2, no rout.
The Austrian Leader (2D6 = 6) and Kara Mustapha (2D6 = 10) survive the combat.
Now Turkey plays Evt42 Propaganda and rolls the die to check if successful, 1d6 (4+) = 6, lucky! So no PP Adjustment takes place (Turkey would have lost 4 PP!).
Devastation roll 1d6 = 4, the region is devastated!

French / Turkish impulse - French army remains in Munich. The Turks perform a strategic redeployment to reinforce Buda, the Sultan and 3 inf. rgt. are redeployed from Constantinople to Buda (-3£). The feudal cav. rgt. of Constantinople is moved to Esclavonia. The forces of Anatolie arrive to Edremit.

Attrition checks:
  • in Bayern - 1d6 = 5 +1 (5 rgt.) -1 (depot) = 5, consequence: 20% (1 inf. rgt.) is lost
  • in Esclavonia - 1d6 = 5, consequence: 20% (1 feudal cav. rgt.) is lost
  • in Buda (army of Kara Mustapha) - 1d6 = 3, no effect
  • in Buda (army of the Sultan) - 1d6 = 3, no effect
  • in Asya - 1d6 = 6, consequence: 20% (1 feudal inf. rgt.) is lost
  • in Karpaty - 1d6 = 4, no effect

Siege of Zanzibar: 1d6 = 3, no effect

Swedish impulse - The Baltic cav. rgt. evacuate Latvjia to avoid the effects of winter attrition. Attrition roll in Rewel, 1d6 = 3, no effect.

Russian impulse - All forces are moved to their recruitment regions in order to avoid the effects of winter attrition. Attrition roll in Ijorie (where the main army is located), 1d6 = 6 -1 (depot) -1 (supply, -1£) = 4, no effect.

Winter Quarters - no effect.

Life Phase

No personality dies in Fall, 1678.

Victory Point Phase

VP track is updated as follows.
  • England : 19 PP = +19 VP
  • Poland : 18 PP = +18 VP
  • Holland : 17 PP = +17 VP
  • Prussia (peace) : 16 PP = +16 VP
  • France : 15 PP = +15 VP
  • Turkey : 15 PP = +15 VP
  • Sweden : 14 PP = +14 VP
  • Russia (peace) : 12 PP = +12 VP
  • Austria : 8 PP = +8 VP
  • Spain (peace) : 4 PP = +4 VP
PP Adjustment: 1d6 = 1, consequence: only Major Powers at peace, so:
  • +1 PP for Spain (< 15 PP)
  • +1 PP for Russia (< 15 PP)
  • -1 for Prussia (> 15 PP)

Turn 7 (1679) [war, spring]

Events

England - Evt50 Arsenal Activity (Secret).
France - Evt26 Inheritance (Secret, Peace).
Holland - Evt21 Mercenary Recruitment (Secret, War).
Sweden - Evt53 National Resurgence (Secret, War).
Poland - Evt16 Minor Country Alliance (Secret, War), playable during the Minors Control step to obtain a +3 die roll modifier.
Turkey - Evt38 Reckless Leader (Secret, War)
Austria - Evt25 Efficient Management (Secret, War).
Spain - Evt17 Peasant Unrest (Secret), playable during the Peasant Reaction step to force an opponent to add +2 to the red die roll result.
Russia - Evt41 Famine (Public), resolution: 1d20 = 14, consequence: Sweden will lose 1/3 (one third) of her Revenues (including extra & commercial taxes) during the next Royal Phase
Prussia - Evt19 Peasant Unrest (Secret).

Commercial Phase

Holland changes her trade policy to Taxation(*). As a consequence of this, Spain (for the trading post in Curacao) and France (for the Trade Fleet near Amsterdam) receive a Free CB against Holland. Similarly, Turkey changes her trade policy to Exclusive, thus providing a Free CB to Holland (for the Trade Fleet near Smyrne).

(*) : I realise now that I did a mistake, because Holland was not allowed to leave the Free Trade, provide the Treasury was paying costs for the granting of lands to nobilty. However the rule in § 21.11 is not enough clear, provided it seems stating that the Free Trade is required only when deciding to pay pensions.

Turkey moves her newly built Trade Fleet from Constantinople to Mare Aegium (Edremit, Cotton). Sweden moves the Trade Fleet of Sinus Leo (Barcelona, Wine) to Mare Britannicum (Amsterdam, Manufactories). France moves the completed Trade Fleet from the port of Le Havre in Normandie to Charleston's trade zone (Cotton), and the Trade Fleet in the port of La Rochelle to Mare Britannicum (Flanders, Art). England moves the Trade Fleet of London to the trade area of Latvija (Wood). Finally, Holland moves the Trade Fleet of Edremit to Venezia (Art).

Player's note: I realise now that I never applied correctly the rule in § 4.6: "In each Resource Port...". I start now applying the rule in its correct sense.

Trade Profits:

  • France +21£ (+8£ for taxes) : Wood, Art, Slaves, Wine, Cotton
  • Spain +18£ (+8£ for taxes) : Sugar, Gold, Cloths, Cereals
  • England +25£ (+8£ for taxes) : Cotton, Spices, Manufactures, Cloths, Slaves, Wood
  • Holland +26£ (+7£ for taxes) : Spices, Sugar, Cloths, Iron, Art, Cotton
  • Sweden +4£ : Manufactures
  • Turkey +2£ (+1£ for taxes) : Cotton
France successfully build 1 Trade Fleet each (cost 5£), the yellow die is automatically successful thanks to the Minister ability of Colbert). Spanish attempt to build a Trade Fleet (cost 5£) is successful as well.
Holland reconstruct 1 Trade Fleet each (cost 3£).
England and Poland (first attempt) fail their attempts to build a Trade Fleet (cost 5£ each).

Dividends:
  • Spain pays 18£ (structure: 5), consequence: +1 PP (twice or more the structure), +1 PP (more dividends than France, that has a larger structure)
  • England pays 21£ (structure: 7), consequence: +1 PP (twice or more the structure), +1 PP (more dividends than any other Power), total is +2, then diminished to +1 because already at max PP level.
  • France pays 16£ (structure: 7), consequence: +1 PP (twice the structure), +1 PP (more dividends than Holland, that has a larger structure)
  • Sweden pays 6£ (structure: 2), consequence: +1 PP (twice or more the structure)
  • Holland pays 11£ (structure: 10), consequence: -1 PP (because paying less dividens than France, Spain, England that have smaller structures)
  • Turkey pays 2£ (structure: 1), consequence: +1 PP (twice the structure)
No Confidence Crisis takes place because no High Competition (despite England, Spain and Sweden paid three times their structures, they have less than 8 Trade Fleets each*). *: Player's note: I probably did mistakes in previous turns...

Political Phase

No Alliance is signed. Powers do Peace proposal.

War between France + Turkey and Austria + Poland:

Military Situation of France = 0.5 (Munich)
Military Situation of Turkey = 1 (Karpaty)
Military Situation of Austria = 0

France and Turkey propose a Compromise Peace to Austria and Poland, asking a Political Demand: loss of political control of Savoia by Austria. Austria accepts and asks a Political Demand: granting of independence to Lorraine by France. France accepts. Then other demands are placed: Prestige Demand by France (normal, +/- 3 PP) and Military Demand by Austria (major).
A Peace Treaty is now signed amongFrance, Turkey, Austria and Poland. France and Poland gain back 3 temporary PP each, Austria 7 temporary PP and Turkey 6 (only 5 in the end because reaching the maximum). Savoia becomes Neutral (+1 PP for France, -1 PP for Austria) and Lorraine gains her independence becoming a Neutral Minor (-2$ revenue for France, +1 PP for Austria, -1 PP for France). The Military Demand of Austria is applied: 50% of French forces (3 rgt.) are disbanded and all new Fortresses (Besancon, Perpignan and Toulouse) are dismantled; 50% of Turkish forces (14 rgt.) are disbanded and all new Fortresses (Temesvar, Segeswar, Gazza) are dismantled; (+1 PP for Austria and -2 PP for France and Turkey each). French and Turkish forces in enemy territory either return to home lands (in Besancon) or is disbanded as a consequence of Austrian Military Demands (Karpaty). All Leaders of belligerant Powers are returned to their respective pools (Montecuccoly, although very old, returns available for Austria). The Poles return to Warsaw. In the end of this conflict Austria has successfully reduced considerably the Ottoman menace on Eastern borders!

War between England and Holland
:

Military Situation of England = 0.5 (New York)
Military Situation 0f Holland = 0

England proposes a Status Quo demanding the cession of New York. Holland accepts. The Peace Treary is signed, Holland gains back 3 temporary PP, England is already at maximum. Now York becomes an English domain. All Leaders return to their respective pools.

All Powers are now at peace!

Secret bids for Control of Minors:
  • France : Savoia 4£
  • Austria : Lorraine 1£
  • Spain : Rome 1£
  • England : Denmark 4£
  • Sweden : Denmark 0£
  • Russia : Saxony 1£
  • Prussia : Switzerland 2£
  • Poland : Bayern 1£
  • Turkey : Bayern 2£
Resolution:
  • Savoia - +2 for the National Modifier of France, +1 for the Foreign Minister ability of Louis XIV, net +3. 2D6 = 10 + 3 = 13, consequence: Savoia becomes politically controlled by France, +1 PP for France.
  • Lorraine - +3 for the National Modifier of Austria. 2D6 = 6 +3 = 9, no effect
  • Rome - +3 for the National Modifier of Spain. 2D6 = 8 + 3 = 11, consequence: Rome becomes politically controlled by Spain, +1 PP for Spain.
  • Denmark (England wins the bid) - +1 for the National Modifier. 2D6 = 9 + 1 = 10, consequence: Denmark becomes politically controlled by England, +1 PP for England.
  • Saxony - +1 for the National Modifier of Russia, -3 for the National Modifier of Poland (being Saxony politically controlled by Poland), net -2. 2D6 = 8 - 2 = 6, no effect.
  • Bayern (Turkey wins the bid) - 2D6 = 7, no effect.
DoWs: none.

France now plays Evt 26 Inheritance with the hope of getting back the dominion of Lorraine (this is the reason why the French monarch accepted the peace demands of Austria) and rolls 1d6 (3+) = 6, it's a success! But England responds immediately with Evt29 Secret Cabinet to nullify the effects of French play, 1d6 (3+) = 3, just enough to avoid Lorraine goes back into the hands of King Louis XIV. The French Monarch is wrathful and plays Evt5 Commercial War, 1d6 (2+) = 6, consequence: France gets a Free CB against England.

Neutrality Phase

No Control over Minor Nations is lost (6+ of 1d6).

Royal Phase

Taxation (and Public Dept):
  • England receives +20+4£ (North American colonies and Industrial Revolution bonus) -1£ (unrest in Clyde) (no interests to  pay)
  • Turkey receives +14.5+2£ -0.5£ (unrest in Makedonya) (pays interests 20% x 20 = -4£)
  • Russia receives +11+2£, plays Evt23 Efficient Management, 1d6 (5+) = 2, no effect. (pays interests 20% x 10 = -2£)
  • Holland receives +7£+8£ -7£ (rebellions, unrest and plague spread throughout the country) (pays interests 20% x 5 = -1£)
  • France receives +26£ (no interests to pay)
  • Poland receives +10.5£ -1.5£ (unrest in Galicja and Rutenia) (pays interests 20% x 10 = -2£)
  • Austria receives +14£ -3£ (Osterreich is devastated) (pays interests 50% x 5 = -3£)
  • Sweden receives +10.5£ -0.5£ (unrest in Abo) -4£ (effects of Famine) (no interests)
  • Prussia receives +10£ (pays interests 20% x 5 = -1£)
  • Spain receives +18£ -1.5£ (unrest in Granada, Aragon is devastated) (pays interests 20% x 40 = -8£, then 1/3 of war indemnities to France: -6£)
Economics:
  • France builds 6 inf. rgt. (-12£) and 4 cav. rgt. (-12£) [excess: 5 rgt.]. Maintenance costs are paid for 4 rgt. (-1£) and 7 war-fleets in port (-3£). Payment of pensions: 1d6 = -4£; end of pensions: 1d6 (5+) = 4, no effect.
  • Spain builds nothing, pays maintenace costs for 6 rgt. (-2£) and 2 war-fleets in port (-1£). Payment of pensions: ad6 = -6£; end of pensions: 1d6 (5+) = 5, consequence: payment of pensions ends.
  • Austria builds 1 cav. rgt. (-3£) and 1 art. (-3£), then pays maintanace costs (-2£ for 8 rgt.), finally distributes lands to the nobilty (1d6 = 2, so 3 new Leaders are deployed on the map); end of lands distribution: 1d6 (5+) = 4, no effect.
  • Prussia builds 2 inf. rgt. (-4£), 1 cav. rgt. (-3£), 1 art. (-3£) and 1 depot (-1£) [excess: 1 rgt.]. Then pays mainentance costs (-2£ for 6 rgt.). Player's note: I discover now that the rule in  16.0 says nothing about Prussia!
  • Turkey builds 5 feudal inf. rgt. (-0£) and 4 feudal cav. rgt. (-4£) [excess: 5 rgt.]. Then pays maintenance costs (-1£ for 2 non-feudal rgt. and -1£ for the war-fleets at sea).
  • Poland builds 1 cav. rgt. (-3£) and allocates 5£ for the creations of a Trade Fleet. Then pays mainentance costs (-1£ for 4 non-feudal rgt.)
  • Holland reconstructs 2 war-fleet (-8£), maintains 2 fortresses (-2£) and builds 1 depot (-1£). Finally pays maintenance costs (-1£ for 3 rgt.). End of lands distribution: 1d6 (5+) = 4, no effect.
  • England plays Evt50 Arsenal Activity, 1d6 (3+) = 4, consequence: 3 war-fleets are freely built in Portsmouth. Then reconstructs 1 war-fleet (-4£) and successfully builds 2 war-fleets (-10£) [excess: 1]. Finally pays mainentance costs (-2£ for 9 rgt. and -2£ for 6 war-fleets at sea). End of lands distribution: 1d6 (5+) = 4, no effect.
  • Sweden builds nothing, pays maintenance costs (-1£ for 4 rgt. and -2£ for the war-fleets in port).
  • Russia builds nothing, nothing need be paid as maintenance costs. End of lands distribution: 1d6 (5+) = 3, no effect.
Depretiations:
  • England - 1d6 = 5 -2 for National Modifier = 3, consequence: -33% (-8£).
  • France - 1d6 = 1, consequence: -20% (-2£).
  • Russia - 1d6 = 3 +1 for National Modifier = 4, consequence: -50% (-6£).
  • Austria - 1d6 = 6, consequence: -50% (-1£).
  • Prussia - 1d6 = 6 -1 for National Modifier = 5, consequence: -50% (-5£).
  • Turkey - 1d6 = 2 +1 for National Modifier = 3, consequence: -33% (-3£).
  • Poland - 1d6 = 4 +1 for National Modifier = 5, consequence: -50% (-3£).
  • Holland - 1d6 = 3 -2 for National Modifier = 1, consequence: -20% (-1£).
  • Sweden - 1d6 = 2 -1 for National Modifier = 1, consequence: -20% (-1£).
  • Spain - 1d6 = 6, consequence: -50% (-1£).
Devastation recovery: all Devastation markers are removed from the map.

Naval Phase

The English and Turkish squadrons are repatriated respectively to Portsmouth and Constantinople. The English Colonial Army is transported to Portsmout.

Military Phase

All Powers redeploy forces throughout their territories so to minimize the effects of attrition.

Attrition checks:
  • in Buda (Turkey) - 1d6 = 3, no effect
  • in Wien (Austria) - 1d6 = 1 + 1 (5 rgt.) -1 (depot) = 1, no effect
  • in Ijorie (Russia) - 1d6 = 3 - 1 (depot) = 2, no effect
  • in Rewel (Sweden) - 1d6 = 6, consequence: 20% (1 inf. rgt.) is lost
  • Edremit (Turkey) - 1d6 = 3, no effect.

Siege of Zanzibar: 1d6 = 6, the Trade Post surrenders!

Time Phase

Duration of the turn is determined: 1d20 = 9, the turn ends in 1688.

Pacification Phase

Unrest markers are removed in Granada, Makedonija, Clyde, Galicjia, Rutenia, Finland, Zeeland and Holland, so everywhere!

Life Phase

The czar of Russia, Fedor III, dies in 1682. His successor is Peter I, the Great.
Following French personalities die: the generals Condé and Turenne, the admiral Duquesne, the hero of the Mediterranean during the war with Spain, and the Minister Colbert.
The king of England, Charles II, dies in 1685. His successor is James II.
The sultan of the Ottoman Empire, Mehmet IV dies in 1687. His successor is Suléiman II.
The Grand Elector of Prussia dies in 1688. His successor is the Prussian king Frederick I.
The Austrian general Montecuccoli dies in disgrace in 1680, general Turkenlouis enters one year after.
Hensius, Minister of Holland, enters play in 1679.

Victory Point Phase

VP track is updated as follows.
  • England : 20 PP x 8 = +160 VP
  • Poland : 20 PP x 8 = +160 VP
  • France : 19 PP x 8 = +152 VP
  • Holland : 18 PP x 8 = +144 VP
  • Turkey : 17 PP x 8 = +136 VP
  • Prussia : 15 PP x 8 = +120 VP
  • Sweden : 15 PP x 8 = +120 VP
  • Russia : 13 PP x 8 = +104 VP
  • Austria : 12 PP x 8 = +96 VP
  • Spain : 8 PP x 8 = +64 VP
PP Markers of France, Holland, England, Poland and Turkey (> 15 PP) are moved by -1 PP towards the 15 PP box.
PP Markers of Austria, Spain and Russia (< 15 PP) are moved by +1 PP towards the 15 PP box.

Victory Points standings at the end of First Epoch:
  1. Holland : 468 VP
  2. England : 432 VP
  3. Poland : 429 VP
  4. Turkey : 413 VP
  5. Prussia : 391 VP
  6. Sweden : 386 VP
  7. Austria : 366 VP
  8. France : 348 VP
  9. Spain : 341 VP
  10. Russia : 340 VP

Period 1 - VP Chart