Democracy under Siege

Dateline: Germany, 1933.
Jan. 30: Hindenburg names Hitler Chancellor.
Feb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws.
Mar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on, with a precise and constant rhythm, Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror, gradually establishing a ruthless and violent dictatorial regime.
The above is history, but what would have happened if, instead of bringing Europe into a maelstrom of war, the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria, Czechoslovakia and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict?

Democracy under Siege
is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933- 1940 and is designed for two or three players. Each takes the role of one of the three Ideologies - Democracy, Nazism and Communism - that struggled for power during the timeline of the game.

Democracy under Siege
offers an accurate and detailed historical context, supported by 108 Strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers, the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.

  • a 36x18" mounted boards
  • 108 game cards (three decks, each composed of 36 cards)
  • 120 small cubes (40 each in red, green and blue)
  • 150 game counters
  • a Rules Book
  • a Play Book
  • a player aide mat
  • 3 player mats
  • a 6-sided die
Game overview:
  • Complexity: 5 / 10
  • Game length: 2+ hours
  • # of players: 2-3
  • Time scale: 1 year per turn
  • Solitaire suitability: low
Some photos (of the old TheGameCrafter edition):
some photos of the 4 Dados edition coming soon!

Videos (of the old TheGameCrafter edition):
some videos of the 4 Dados edition coming soon!

Unboxing the game


BGG page: click here
ConsimWorld discussion page: click here
Yahoo group: click here
Detailed Player Aid: click here
Faction AI (bots) for solitaire and 2-player games: click here


4 Dados Edition:
Rules Book: click here
Play Book: click here

TheGameCrafter Edition:
Living Rules Book v1.1 (March 2017): click here
Play Book v1.2 (March 2017): click here
Vassal module: click here


Comments on BGG: click here
Review by Christian van Someren on BGG: click here
Review by Scott Moore on BGG: click here
Review by Joseph Courtright on BGG: click here

How to Purchase:

The game can be purchased on 4Dados:
Cost €54.00 (shipping costs not included)