Editing Patrols

The Patrols code must be put in this code block:  

.ENTES
     ( 
          #patrols code goes here 
)

which can be found in each .mis file.
Patrols can be edited as normal soldiers for the way to act (go, stand, smoke, etc) plus, you can edit their quantity and quality like this:

                    .ESC EXTERIOR 
                    .ANGULO 0 
                    .EMPIEZA PATRULLANDO 
                    .NCOLUMNAS  1.0 
                    .NSOLDADOSCOLUMNA  2.0 
                    .ANIMSOLDADO PATRULLEROSS.ANI 
                    .ANIMSARGENTO OFICIALSS.ANI 
                    .DETIENE  0
                    #prison name goes here

Le's take a look at the Properties:
.NCOLUMNAS                   indicates how many columns of soldiers the patrol will have
.NSOLDADOSCOLUMNA     indicates how many soldier each column will have
.ANIMSOLDADO               indicates the soldiers in the group
.ANIMSARGENTO             indicates the leader of the patrol

NOTE: the maximum number of soldiers a patrol can have is the limit of units per map, so you can also put, for example, 20x20.

.DETIENE  0  indicates if the patrol will capture you or no, by changing it to 1 you will have to indicate where they will bring you to.

Here are the names of the prisons where the patrols can take you to:

.CARCEL CARCELPRUEBA    Colditz prison
...
discontinued because it doesn't seem to work.

Patrols will not do some actions. So you can not put them, but if you do, the game will work nevertheless, they will simply ignore the command.

Patrols can even be made "inactive" (eg. standing reading, talking etc.) here is an example:

(
EntePatrulla 
[
.PATRULLAJE 
[
.RECPATRULLA 
[
.RUTAS 
(
[
.NOMBRE DEFAULT 
.VEL  1.5 
.TIPO STOPPED 
.ESCALAS 
(
(
IR_A_PUNTO 
[
.MODO ANDANDO 
.XYZ 
(
393.0 -416.0 0
)
.ESC EXTERIOR 
]
)
(
POSE_COSTUMBRISTA 
[
.XYZ 
(
393.0 -416.0 0
)
.ESC EXTERIOR 
.POSES 
(

[
.XYZ 
(
  493.0 -516.0 0
)
.ESC EXTERIOR 
.ANGULO 270.0
.ANIMACION1 HABLAR_1 
.ANIMACION2 HABLAR_4 
.PORCENTAJEANIM2  0.5 
]
[
.XYZ 
(
514.0 -547.0 0
)
.ESC EXTERIOR 
.ANGULO 130.0
.ANIMACION1 ABDOMINALES_B_CICLICA
.PORCENTAJEANIM2  0.1
]
[
.XYZ 
(
543.0 -576.0 0 
)
.ESC EXTERIOR 
.ANGULO 180.0 
]
[
.XYZ 
(
456.0 -547.0 0
)
.ESC EXTERIOR 
.ANGULO 45.0
.ANIMACION1 FUMAR_MITAD
]
[
.XYZ 
(
472.0 -603.0 0
)
.ESC EXTERIOR 
.ANGULO 135.0
.ANIMACION1 PATADA
.ANIMACION2 INQUIETO
.PORCENTAJEANIM2  5.0
]
)
]
)
)
]
)
.RUTA_POR_DEFECTO DEFAULT 
]
]
.TOKEN PAT001 
.XYZ 
(
0.0 -530.0 0
)
.ESC EXTERIOR 
.ANGULO 0
.EMPIEZA PATRULLANDO 
.NCOLUMNAS  2.0 
.NSOLDADOSCOLUMNA  2.0 
.ANIMSOLDADO ALEMET.ANI
.ANIMSARGENTO ALECABO.ANI
.DETIENE 0 
]
)


This is an example of a patrol of 5 men (4 SMGunners + 1 Lieutenant).
As you can see, the first two xyz coordinates are the same, the third one is the patrol leader's position, while the others are the Submachinegunners positions.
You can give the soldiers two animations, or one (no need to put wo if you don't want to). To alternate the two animations you need to add .PORCENTAJEANIM2 , which indicates the pause between one animation and the other (0.5 should be 5 secs, while 5.0 should be 5 mins) The names of the animations can be taken from the following list.

Possible Patrol Actions

Go To Place, Turn and vigilate

[
.XYZ 
(
0.0 0.0 0 
)
.ESC EXTERIOR 
.ANGULO 0.0 
]

Talk variants

.ANIMACION1 HABLAR_1
.ANIMACION1 HABLAR_2
.ANIMACION1 HABLAR_3
.ANIMACION1 HABLAR_4
.ANIMACION1 

Reading Variants

.ANIMACION1 PERIODICO_A_CICLICA
.ANIMACION1 PERIODICO_B_CICLICA

Check the floor

.ANIMACION1 MIRAR_MUERTO 

Kick The Floor

.ANIMACION1 PATADA

Look Around

.ANIMACION1 INQUIETO

Smoke

.ANIMACION1 FUMAR_MITAD

Lie Down relaxed

.ANIMACION1 ABDOMINALES_B_CICLICA

Do Abdominals

.ANIMACION1 ABDOMINALES_A_CICLICA

Looking Around (moving head only)

.ANIMACION1 QUIETO_DE_PIE 

Examine Cards Variants

.ANIMACION1 CORREO_A_CICLICA
.ANIMACION1 CORREO_B_CICLICA

Lie Down and Sleep

.ANIMACION1 ESTAR_ATADO 
.ANIMACION2 ESTAR_ATADO 
.PORCENTAJEANIM2 0  

Sit on floor and relax

.ANIMACION1 AUTODETENERSE 
.ANIMACION2 AUTODETENIDO 
.PORCENTAJEANIM2  1.0

Sit Down on stool

.ANIMACION1 SENTADO_EN_SILLA_MESA

Sit down and talk variants

.ANIMACION1 SENTADO_REU_1_CICLICA 
.ANIMACION1 SENTADO_REU_2_CICLICA 
.ANIMACION1 SENTADO_REU_3_CICLICA 
.ANIMACION1 SENTADO_REU_4_CICLICA 
.ANIMACION1 SENTADO_REU_5_CICLICA

Lie Down and vigilate

.ANIMACION1 TUMBADO_ABAJO

Have shoes cleaned forever

.ANIMACION1 BOTAS_LIMPIAS_CICLICA

Clean Shoes

.ANIMACION1 LIMPIAR_BOTAS_CICLICA

Count Variants

.ANIMACION1 INVENTARIO_A_CICLICA
.ANIMACION1 INVENTARIO_B_CICLICA

Kneel down and vigilate

.ANIMACION1 ARROD_QUIETO

Lean Over

.ANIMACION1 BUSCAR_VENTANA
.ANIMACION2 BUSCAR_VENTANA 
.PORCENTAJEANIM2 0

Lean Over 2

.ANIMACION1 VIGILAR_VENTANA

Repair with Hammer

.ANIMACION1 MARTILLO_A_CICLICA

Indicate with hand

.ANIMACION1 ECHAR_CHARLA

Kneel down and Smoke

.ANIMACION1 FUMAR_MITAD_ARROD
.ANIMACION2 FUMAR_MITAD_ARROD 
                                .PORCENTAJEANIM2 0

Kneel down and Drink

.ANIMACION1 ARROD_QUIETO 
.ANIMACION2 BEBER_BOTELLA_ARROD 
.PORCENTAJEANIM2  0.2
NOTE: there could be more of them, I just didn't test them all.
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