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Mechanix Wear MG-02-010 Original Glove, Red, Large
Developed to protect racecar mechanics from cuts, scrapes and abrasions. Unlike ordinary leather gloves, Mechanix gloves provide so much feel you can pick up thin washers. Machine washable Clarino is soft like cotton and wears like leather. Hidden stitching eliminates snagging. Seamless thumb and index finger. Stretch knit/padded Spandex back. Streamlined elastic cuff with Velcro closure. Size: Large, Color: Red, Material: Clarino, Cuff Material: Elastic, Machine Washable: Yes, Pairs (qty.): 186% (10)
Second Life (abbreviated as SL) is an Internet-based virtual world. Developed by Linden Research, Inc (commonly referred to as Linden Lab), a downloadable client program enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (virtual property) and services from one another. Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson's novel Snow Crash. However, Second Life is in a virtual world class of its own. The stated goal of Linden Lab is to create a world like the Metaverse described by Stephenson, a user-defined world of general use in which people can interact, play, do business, and otherwise communicate. Second Life's virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for US Dollars in a marketplace consisting of residents, Linden Lab and real life companies. While Second Life is sometimes referred to as a game, this description is disputed. It does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games, though it can be thought of as a game on a more basic level. It is a semi-structured virtual environment where characters undertake activities for the purpose of enjoyment. Communication and transport Within Second Life, there are two main methods of text-based communication: local chat, and global "instant messaging" (known as IM). Chatting is used for public localized conversations between two or more avatars, and can be "heard" within 25 m. Avatars can also 'shout' ('audible' within 96 m) and 'whisper' ('audible' within 18 m). IM is used for private conversations, either between two avatars, or between the members of a group. Unlike chatting, IM communication does not depend on the participants being within a certain distance of each other. Voice communication is currently in beta testing. The most basic method of moving around is by foot. To travel more rapidly, avatars can also fly up to about 170 m over the terrain (meaning 270 m if ground level is 100 m, 180 m if ground level is set to 10 m) without requiring any special equipment, and with scripted attachments there is currently no limit to how high an avatar can fly (although once past several thousand meters, the rendering of the avatar mesh starts to be affected). Avatars can also ride in vehicles; many vehicles are available — there is a basic go-kart contained in the object library and there are many Resident-made vehicles available freely and for purchase including helicopters, submarines and hot-air balloons. Airborne vehicles can fly up to about 4000 m high (the maximum altitude allowed for any object). For instantaneous travel, avatars can teleport (commonly abbreviated to "TP") directly to a specific location. An avatar can create a personal landmark (often called an LM) at their current location, and then teleport back to that location at any time, or give a copy of the landmark to another avatar. There's also a map window that allows direct teleportation anywhere. There are some external websites that allow Residents to locate each other from outside of the virtual world, and SLurl.com allows external links through the Second Life World Map to locations in-world. Arts and creativity in Second Life Many of the (initial) residents of Second Life have a creative background. There is a large virtual community of artists and designers. They use Second Life not only as platform to demonstrate their art from real life, but also to express themselves and create new (virtual) art. The virtual creations from the metaverse are disclosed in real life by initiatives such as Fabjectory (statuettes) and Secondlife-Art.com (oil paintings). The modeling tools from Second Life allow the artists also to create new forms of art, that in many ways are not possible in real life due to physical constraints or high associated costs. The virtual arts are visible for example in the Second Life Louvre, a virtual representation of the Louvre Museum. Education in Second Life Second Life has recently emerged as one of the cutting-edge virtual classrooms for major colleges and universities, including Harvard, Vassar, Pepperdine, University College Dublin, Elon University, Ohio University, Ball State, New York University, University of Houston, Stanford University, Delft University of Technology and AFEKA Tel-Aviv Academic College of Engineering. Second Life fosters a welcoming atmosphere for administrators to host lectures and projects online, selling more than 100 islands for educational purposes, according to a New York Times article. The article quotedJack St. Clair Kilby: Texas Nobel Prize Winner who was Hard of Hearing
(Photo Description: An older Jack Kilby leans over a wooden desk, his palms joined and open with microchips in them.) Jack Kilby grew up in Great Bend, Kansas and joined Texas Instruments in Dallas in 1958. During the summer of that year, working with borrowed and improvised equipment, he conceived and built the first electronic circuit in which all of the components, both active and passive, were fabricated in a single piece of semiconductor material half the size of a paper clip. The Chip that Jack Built It was a relatively simple device that Jack Kilby showed to a handful of co-workers gathered in TI's semiconductor lab 50 years ago -- only a transistor and other components on a slice of germanium. Little did this group of onlookers know that Kilby's invention was about to revolutionize the electronics industry. Nobel Prize Jack Kilby received the Nobel Prize in Physics on December 10. 2000 for his part in the invention of the integrated circuit. To congratulate him, U.S. President Bill Clinton wrote, "You can take pride in the knowledge that your work will help to improve lives for generations to come." Although he has over 60 patents to his credit, Jack Kilby would justly be considered one of the greatest electrical engineers of all time for one invention: the monolithic integrated circuit, or microchip (patent #3,138,743). The microchip made microprocessors possible, and therefore allowed high-speed computing and communications systems to become efficient, convenient, affordable, and ubiquitous. Some time after earning a BSEE at the University of Illinois (1947) and an MSEE at the University of Wisconsin (1950), Kilby took a research position with Texas Instruments, Inc., in Dallas, Texas (1958). Within a year, Kilby had conceived and created what no engineer had thought possible: a small, self-contained, "monolithic" integrated circuit, in a single piece of semiconductor material about the size of a fingernail. At the first professional presentation of his invention, the IRE (Institute of Radio Engineers) Show of 1959, Kilby's colleagues were both astonished and overjoyed---and the "fourth generation" of computers was born. Kilby went on to develop the first industrial, commercial, and military applications for his integrated circuits---including the first pocket calculator (the "Pocketronic") and computer that used them. By the mid-1970s, the computing industry was inconceivable without the microchip, which forms the basis of modern microelectronics: without it, no personal computer, fax machine, cellular phone, satellite television, or indeed any other computer or mass communication system as we know it would exist. An independent inventor and consultant since 1970, Kilby has used his own success to promote other engineers and inventors---most notably by establishing the Kilby Awards Foundation--- which annually honors individuals outstanding in science, technology, and education. Jack Kilby is admired as much for his generosity as he is for his genius.
The Cyalume SnapLight is a yellow industrial grade chemical light stick measuring 6" long, for providing instant 360 degree illumination, that can be seen up to a mile away for up to 12 hours in optimal conditions. The SnapLight is waterproof, non-toxic, and non-flammable. To activate the light stick, bend, snap and shake the tube. The light stick has a hook and gate top, for hanging or attaching the light. Each light stick is individually foil-wrapped for protection from light and moisture, and has up to a five-year shelf life from date of manufacture.See also:
The durable, waterproof, external body of the light stick is made from low density polyethylene (LDPE), and is phthalate free for safety. The internal illuminating chemical substance is non-toxic and non-flammable, and the components of the light stick are recyclable. The light stick floats in water and works best between 40 to 80 degrees F (4 to 27 degrees C), and although the light stick works at higher or lower temperatures, it is less effective in colder temperatures.
All sticks are tested at a temperature of 72 degrees F (22 degrees C) to determine the illumination duration. Each 10-degree C (50-degree F) increase or decrease in temperature doubles or halves the reaction rate, and therefore the brightness and duration. For example, the same light stick that emits approximately 30 lux (a unit that describes how much light is visible over a square meter) at 15 minutes after activation at 24 degrees C (75 degrees F) will be half as bright but glow twice as long at 14 degrees C (57 degrees F). At 34 degrees C (93 degrees F), the same light stick would be twice as bright, but glow half as long. Storage at elevated temperatures (above 120 degrees F or 49 degrees C) will decrease shelf life and start to soften the plastic tube, and increase the risk of a leak. Exposure to cold temperatures will not affect the light sticks if they are warmed above 40 degrees F (4.5 degrees C) before activation, unless they are frozen (which occurs at -15 to -20 degrees F, or -26 to -29 degrees C). Once light sticks have been frozen, they will still produce some light, but performance will not be as reliable. Humidity and atmospheric conditions do not affect the light sticks.
Light sticks are chemiluminescent substances in plastic tubes that provide hours of illumination in a number of safety, industrial, and military applications. Light sticks are waterproof, non-flammable, and non-sparking, which makes them useful in hazardous situations where sparks or flame could cause an explosion. Duration is determined by the chemistry of the formulation. Brightness is affected by temperature: the warmer the temperature, the brighter the light will appear. Viewing distance can be affected by temperature, moisture, and other elements. Exposure to direct sunlight can reduce shelf life and effectiveness.
Cyalume Technologies manufactures chemiluminescent products used for safety, industrial, and military applications. The company, founded in 1970 and headquartered in West Springfield, MA, makes products under ChemLight and SnapLight brands. ChemLight products meet military specifications, and the company meets ISO 9001 standards.
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100 individually foil-wrapped light sticks
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