Before the trip
- Study the area.
- Make a trip plan: identify hazards,calculate times using NAISMITH'S RULE
For an average walker ,medium pack, allow one hour for every 5 km of easy going, every 3 km of easy scrambling,
and every 1.5 km of extremely rough country, deep sand, soft snow or thick bush, plus 1 hr for every 500 m (300m for children) up,
and 1 hr for every 1000 m down. For the very fit & experienced, reduce the total time by 1/3. For school groups reduce by 1/3.
- Identify alternatives & escape routes, consider shelter & shade, include highlights.
- Consider the group's fitness, age & experience.
- Obtain permissions.
- Consider size of group: min 4.
- Arrange transport.
- Have an emergency plan including escape routes.
- Brief contact person: Where , what the group is, when you expect to return, what to do if you do not return by the specified time
- Assistant leader for large groups.
- Brief participants: when,where, how much, transport, what to bring, itinerary.
- Weather check prior to departure.
- Check essential gear: maps, first aid kits, emergency shelter, stoves.
- Before moving, count & make introductions.
- Explain procedure if lost.
- Check equipment [packs should weigh no more than 1/3 of body wt for adult, 1/4 for child],clothing, shoes.
- Check all present after breaks.
- Monitor physical & psychological well-being of group.
- Monitor time, your position & rate of progress.
- Keep track of where you are at all times by assessing:Direction of walk, including recent changes of direction.
- Distance based upon elapsed time & direct estimation.
For a person of 1.8 m ht, carrying a pack on level ground, a pace (double step) will be about 1.5 m giving about 660 paces to the km.
- Terrain, features eg number of creeks, hills, roads.
- Slope of the land about you.-direction, steepness.
- Direction of features eg gullies, creeks roads.
- Bearings of prominent features.
- Monitor the weather & modify plan.
- Ensure responsible behaviour: environment, other walkers.
- Keep group informed of location & change in plans.
- Appoint whip & pace setter.
- Control pace, designate rest stops.
- Maintain group cohesion.
- Enrich trip, teach navigation.
- Set example.
- Count heads.
- Check for injuries, headache, sunburn blisters etc.
- Make sure exhausted people do not go to bed without eating.
- Discourage bare feet around camp fires & also the drying of boots.
- Discourage monopolization of fires with either gear or bodies while cooking is progressing.
- Forbid horseplay near tents or the fire.
- Outline plans for the next day, including rising time & moving off.
- Check all fires are extinguished & ask an early riser to give an early morning call.
- Make sure everyone is awake.
- Check illnesses.
- Help beginners & slow starters.
- Allocate jobs to party members who are early
- Give 30 min, 10 min & 5 min warnings of departure.
- Cover fire pits & replace turf.
- Emu bob area.
- Leave campsite au natural.
- Check for left gear & that fires are out.
- Count heads.
- Repeat briefing re water, lunch spot, and announce first rest spot.
- Nominate bearers of group equipment.
- Lighten loads of those indisposed.
- Nominate a whip loudly & clearly.
- Starting off.
- Slow pace to begin.
- Clothing stop after 15 mins.
- Respect privacy.
- Halt 10 mins every hour.
[Category:Leadership Skills|During The trip|Before The trip]