Interactive Video Object

Pung addresses the present from the past, borrowing an old and familiar interface to explore a new mode of interaction. Pung’s stereo microphones present an imaginary solution to the disembodied experience of the original Pong. It reconfigures the interaction of the classic video game by introducing an alternate means of control, one that asks us to employ our bodies as tools for creative, performative investigation. Instead of reiterating the user-interface relationship of the video game, Pung’s interface asks us to re-remember the antiquated interaction, and to explore the experience as performers on a stage.

This project is a part of a series titled Gadgets for Remembering the Future, which showcased as part of the UW-Milwaukee Peck School of the Arts MA/MFA Thesis Exhibition.