After The Magic Begins

You are in control of Harry (Hogwarts) and Ron (Hogwarts). Head right and blast the spiders to clear the path. Walk through the opening.

Hermione (Hogwarts) has been added to your party. One of the students thought it was a good idea to jinx a dresser, causing it to eat clothes and block your exit. Zap the orange panel to the right of the exit to reveal a painting, then zap it again to knock the wizard's pants off. The dresser will head over to the pants, so exit the Dorms.

Follow Nearly Headless Nick to the staircase. Unfortunately, then stairs will just not cooperate, so head up the stairs and send Scabbers through the pipes to ring a bell. This will cause a man to appear in the painting by the base of the stairs. Head back down and talk to the painting to move the stairs. Continue to Follow Nearly Headless Nick around, eventually reaching one of the Charms classrooms.

Time for your first lesson. Of course, Ron has already caused havoc, and your objective is to free the three students. Use Wingardium Leviosa on the weight to your right to free the first student, then head left and use Wingardium Leviosa to stack the blocks into stairs. Walk up them, then zap the painting to reveal LEGO pieces. Build them into a hand, then use Wingardium Leviosa on the weight, rescuing the second student. Continue right and use Wingardium Leviosa to complete the suit of armor, then use Wingardium Leviosa on the weight to rescue the final student. You have now learned Wingardium Leviosa! Exit the classroom.

Continue to follow Nearly Headless Nick and he will pass through a gate. Use Wingardium Leviosa to stack the blocks in the correct order: blue, green, yellow to open the gate. Continue through it.

Head up the steps and you will see that the door to the Great Hall is closed. Use Wingardium Leviosa on the chest to the left to reveal some LEGO pieces, then use Wingardium Leviosa on the brazier to the right to reveal the other LEGO pieces. Build them into a Hogwarts panel, opening the doors to the Great Hall. Walk inside to start the next level.
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