The Joker's Return

These are the characters that you unlock during The Joker's Return levels. All of their abilities, as well as how to unlock them, is displayed under the character's name.
 
 
Joker Goon
Weapon: Gun
Abilities: None
How To Unlock: Complete Joker's Home Turf and purchase at the Batcomputer
 
Joker Henchman
Weapon: Gun
Abilities: None
How To Unlock: Complete Joker's Home Turf and purchase at the Batcomputer
 
Mad Hatter
Weapon: Gun
Abilities: High Jump, Fool Security, Mind Control
How To Unlock: Complete Joker's Home Turf and purchase at the Batcomputer
 
Clown Goon
Weapon: Gun
Abilities: None
How To Unlock: Complete Little Fun at the Big Top and purchase at the Batcomputer
 
The Joker
Weapon: Two Guns
Abilities: Toxic Immune, Zapper
How To Unlock: Complete A Surprise for the Commissioner
 
Harley Quinn
Weapon: Gun, Hammer
Abilities: High Jump, Dr. Love
How To Unlock: Complete A Surprise for the Commissioner
 
Commissioner Gordon
Weapon: Gun
Abilities: None
How To Unlock: Complete A Surprise for the Commissioner and purchase at the Batcomputer
 
The Scarecrow
Weapon: Fists
Abilities: Fool Security, Mind Control
How To Unlock: Complete The Joker's Masterpiece
 
Killer Moth
Weapon: Gun
Abilities: Glide
How To Unlock: Complete The Lure of the Night
 
Police Marksman
Weapon: Gun
Abilities: None
How To Unlock: Complete Dying of Laughter and purchase at the Batcomputer
 
The Joker (Tropical)
Weapon: Two Guns
Abilities: Toxic Immune, Zapper
How To Unlock: Complete Dying of Laughter and purchase at the Batcomputer
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