Tan Kheng Yaw

programmer@btan.net

WORK EXPERIENCE

Gaatu Inc

Software Engineer Manager


Oct 2015 - current
  • Co-created a custom inhouse Warehouse Management System (Symfony, MySQL)
  • Improved custom built ERP system and automated processes (Laravel, CodeIgniter, PHP, MySQL)
  • Managed Amazon Web Services (EC2, RDS, S3, Elasticache, Cloudwatch, SES, IAM, Redshift)
  • Managed engineering department in the US and collaborated with China engineering team

Senior Developer

Plus65 Interactive

Feb 2015 - Aug 2015

  • Created and maintain investment systems and interactive web applications (Laravel, JQuery, MySQL)
  • Configured and deployed servers on Apache and Nginx servers
  • Planned and documented system features
  • Researched and integrated third party APIs
  • Managed and mentored a team of developers

Head of Product

Engajer Inc

July 2014 - Nov 2014

    • Developed an RTMP server to record video clips (Apache, Red5, PHP)
    • Created an email verification server and optimized bulk email sending speed (Apache, PHP)
    • Co-created an interactive resume builder and player (PHP, JQuery, CSS)
    • Implemented customizable templates for existing campaign email tool (PHP, JQuery, CSS, MySQL)
    • Collaborated with engineering and QA team in India

Staff Engineer

Aeria Games & Entertainment

Sept 2011 - Apr 2014

    • Ported and localized files from Japanese to English, German and French (PHP, Javascript, HTML)
    • Imported and added new card images, card data, and skill configuration tables into databases (MySQL)
    • Added features that increased value to users such as customizable in-app purchase bonuses.
    • Built CMS tools such as message boards administration, banning tool, generation of reports and logs to help Production team independently manage events and game data easily
    • Collaborated with producers, designers, artists, and QA in the US and Europe offices
    • Developed front-end of a 3D mobile strategy game and a map editor for PC and Mac. (Unity and C#)
    • Coauthored an Appstore submission guideline and checklist to ensure builds are approved.

Senior Game Engineer

Punch Entertainment

Nov 2005 - Aug 2011

    • Lead programmer for EgoCity Invasion for the iPhone (C++, Objective-C, Xcode)
    • Lead programmer for Ego Fighting Championship (Adobe Flash, Actionscript)
    • Created an in-game market system for users to preview, buy, and customize their avatars in EgoCity
    • Helped create Music Tycoon on Facebook which featured streaming music clips
    • Debugged code for Ego and Mobile Battles: Reign of Swords on mobile devices. (J2ME, BREW)
    • Deployed mobile games to major US mobile carriers like AT&T, T-Mobile, Sprint, and Verizon
    • Collaborated with a team of engineers and QA in Vietnam
    • Identified and resolved issues with the Quality Assurance team
    • Performed day-to-day server operations, networking, and technical duties for the US office
    • Ported games onto a variety of mobile devices in BREW and J2ME. These include:
      • THQ (NBA Slam, NFL Skills, Destroy All Humans, Hunting Unlimited)
      • Disney (High School Musical, Pooh’s Hunny Trouble, Lilo & Stitch: Rock & Roll Rescue)

Junior Game Engineer

Lavastorm Engineering

Sept 2004 - Oct 2005

    • Developed and debugged game code for mobile devices on a variety of handsets. (BREW, J2ME)

SKILLS

    • PHP, MySQL, HTML, Git, CSS, jQuery, Javascript, Apache, Nginx, MongoDB, AWS, JIRA, SVN, C#, Adobe Flash, Actionscript, C++, BREW, J2ME, C, Java
    • Laravel, Sublime, Xcode, Symfony, Unity, OpenOffice, Microsoft Visual Studio, Microsoft Office, Adobe Photoshop
    • Familiar with iOS, MacOS, UNIX, and Windows operating systems
    • Experienced in pre-production, design, documentation, implementation and quality assurance processes
    • Knowledgable in SCRUM and Agile software development methodologies

EDUCATION

Winter Park, Florida

Full Sail University

Jan 2003 - March 2004

    • Associate of Science in Game Design and Development

West Lafayette, Indiana

Purdue University

Fall 1999 - Spring 2002

    • Bachelor of Science in Computer Engineering