programmer@btan.net
WORK EXPERIENCE Senior Developer | Plus65 Interactive | Feb 2015 - current |
- Created and maintain investment systems and interactive web applications (Laravel, JQuery, MySQL)
- Configured and deployed servers on Apache and Nginx servers
- Planned and documented system features
- Researched and integrated third party APIs
- Managed and mentored a team of developers
Head of Product | Engajer Inc | July 2014 - Nov 2014 |
Developed an RTMP server to record video clips (Apache, Red5, PHP) Created an email verification server and optimized bulk email sending speed (Apache, PHP) Co-created an interactive resume builder and player (PHP, JQuery, CSS) Implemented customizable templates for existing campaign email tool (PHP, JQuery, CSS, MySQL) Collaborated with engineering and QA team in India
Staff Engineer | Aeria Games & Entertainment | Sept 2011 - Apr 2014 |
Ported and localized files from Japanese to English, German and French (PHP, Javascript, HTML) Imported and added new card images, card data, and skill configuration tables into databases (MySQL) Added features that increased value to users such as customizable in-app purchase bonuses. Built CMS tools such as message boards administration, banning tool, generation of reports and logs to help Production team independently manage events and game data easily Collaborated with producers, designers, artists, and QA in the US and Europe offices Developed front-end of a 3D mobile strategy game and a map editor for PC and Mac. (Unity and C#) Coauthored an Appstore submission guideline and checklist to ensure builds are approved.
Senior Game Engineer | Punch Entertainment | Nov 2005 - Aug 2011 |
Lead programmer for EgoCity Invasion for the iPhone (C++, Objective-C, Xcode) Lead programmer for Ego Fighting Championship (Adobe Flash, Actionscript) Created an in-game market system for users to preview, buy, and customize their avatars in EgoCity Helped create Music Tycoon on Facebook which featured streaming music clips Debugged code for Ego and Mobile Battles: Reign of Swords on mobile devices. (J2ME, BREW) Deployed mobile games to major US mobile carriers like AT&T, T-Mobile, Sprint, and Verizon Collaborated with a team of engineers and QA in Vietnam Identified and resolved issues with the Quality Assurance team Performed day-to-day server operations, networking, and technical duties for the US office Ported games onto a variety of mobile devices in BREW and J2ME. These include: THQ (NBA Slam, NFL Skills, Destroy All Humans, Hunting Unlimited) Disney (High School Musical, Pooh’s Hunny Trouble, Lilo & Stitch: Rock & Roll Rescue)
Junior Game Engineer | Lavastorm Engineering | Sept 2004 - Oct 2005 |
SKILLS
PHP, MySQL, HTML, Git, CSS, jQuery, Javascript, Apache, Nginx, MongoDB, AWS, JIRA, SVN, C#, Adobe Flash, Actionscript, C++, BREW, J2ME, C, Java Laravel, Sublime, Xcode, Symfony, Unity, OpenOffice, Microsoft Visual Studio, Microsoft Office, Adobe Photoshop Familiar with iOS, MacOS, UNIX, and Windows operating systems Experienced in pre-production, design, documentation, implementation and quality assurance processes Knowledgable in SCRUM and Agile software development methodologies
EDUCATION
Winter Park, Florida | Full Sail University | Jan 2003 - March 2004 |
West Lafayette, Indiana | Purdue University | Fall 1999 - Spring 2002 |
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