Tan Kheng Yaw
programmer@btan.net
WORK EXPERIENCE
Gaatu Inc
Software Engineer Manager (Aug 2019 - Jan 2021)
Senior Software Engineer (Aug 2016 - Jul 2019)
Software Engineer (Oct 2015 - Jul 2016)
Created a custom inhouse Warehouse Management System and enhanced with multiple warehouse support, expedited options, Fulfillment By Amazon capability and Amazon Prime integration
Implemented Single Sign-On functionality across all the company’s systems to simplify the login process and permissions system
Improved existing custom built ERP system by automating tedious tasks, generating standardized product availability and improving user experience with simpler modern user interface
Implemented a fitment framework that matches compatibility of auto parts with specific vehicles to help the sales department creating more accurate and profitable eBay and Amazon listings
Created a Business Intelligence system to assist the business and finance departments in making better purchasing and inventory decisions
Streamlined the fulfillment process by integrating with Fedex and UPS APIs into our ERP system
Leveraged Amazon Web Services like EC2, RDS, S3, Elasticache, Cloudwatch, SES, IAM, Redshift to improve system performance and reduce operating costs
Migrated server instances and databases from Rackspace to Amazon Web Services (AWS) through their EC2 and RDS services
Manage US Engineering department using Agile methodology and collaborate with operations, sales, business, customer support and engineering team in both US and China offices
Senior Developer
Plus65 Interactive
Feb 2015 - Aug 2015
Created and maintain investment systems and interactive web applications (Laravel, JQuery, MySQL)
Configured and deployed servers on Apache and Nginx servers
Planned and documented system features
Researched and integrated third party APIs
Managed and mentored a team of developers
Head of Product
Engajer Inc
July 2014 - Nov 2014
Developed an RTMP server to record video clips (Apache, Red5, PHP)
Created an email verification server and optimized bulk email sending speed (Apache, PHP)
Co-created an interactive resume builder and player (PHP, JQuery, CSS)
Implemented customizable templates for existing campaign email tool (PHP, JQuery, CSS, MySQL)
Collaborated with engineering and QA team in India
Staff Engineer
Aeria Games & Entertainment
Sept 2011 - Apr 2014
Ported and localized files from Japanese to English, German and French (PHP, Javascript, HTML)
Imported and added new card images, card data, and skill configuration tables into databases (MySQL)
Added features that increased value to users such as customizable in-app purchase bonuses.
Built CMS tools such as message boards administration, banning tool, generation of reports and logs to help Production team independently manage events and game data easily
Collaborated with producers, designers, artists, and QA in the US and Europe offices
Developed front-end of a 3D mobile strategy game and a map editor for PC and Mac. (Unity and C#)
Coauthored an Appstore submission guideline and checklist to ensure builds are approved.
Senior Game Engineer
Punch Entertainment
Nov 2005 - Aug 2011
Lead programmer for EgoCity Invasion for the iPhone (C++, Objective-C, Xcode)
Lead programmer for Ego Fighting Championship (Adobe Flash, Actionscript)
Created an in-game market system for users to preview, buy, and customize their avatars in EgoCity
Helped create Music Tycoon on Facebook which featured streaming music clips
Debugged code for Ego and Mobile Battles: Reign of Swords on mobile devices. (J2ME, BREW)
Deployed mobile games to major US mobile carriers like AT&T, T-Mobile, Sprint, and Verizon
Collaborated with a team of engineers and QA in Vietnam
Identified and resolved issues with the Quality Assurance team
Performed day-to-day server operations, networking, and technical duties for the US office
Ported games onto a variety of mobile devices in BREW and J2ME. These include:
THQ (NBA Slam, NFL Skills, Destroy All Humans, Hunting Unlimited)
Disney (High School Musical, Pooh’s Hunny Trouble, Lilo & Stitch: Rock & Roll Rescue)
Junior Game Engineer
Lavastorm Engineering
Sept 2004 - Oct 2005
Developed and debugged game code for mobile devices on a variety of handsets. (BREW, J2ME)
SKILLS
PHP, MySQL, HTML, Git, CSS, jQuery, Javascript, Apache, Nginx, MongoDB, AWS, JIRA, SVN, C#, Adobe Flash, Actionscript, C++, BREW, J2ME, C, Java
Laravel, Sublime, Xcode, Symfony, Unity, OpenOffice, Microsoft Visual Studio, Microsoft Office, Adobe Photoshop
Familiar with iOS, MacOS, UNIX, and Windows operating systems
Experienced in pre-production, design, documentation, implementation and quality assurance processes
Knowledgable in SCRUM and Agile software development methodologies
EDUCATION
Winter Park, Florida
Full Sail University
Jan 2003 - March 2004
Associate of Science in Game Design and Development
West Lafayette, Indiana
Purdue University
Fall 1999 - Spring 2002
Bachelor of Science in Computer Engineering