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New lighting system

posted Feb 23, 2011, 7:15 AM by Rasmus Lindén   [ updated Feb 25, 2011, 7:33 PM ]
I've added a new lighting and field of view system, which takes in account walls and other obstacles, to upgrade the games visual look and make the gameplay more interesting. By being able to have foes that can hide behind corners etc I believe this can be used to craft for example eerie areas with sneaky ambushes and other fun stuff.

Here are two screenshots:
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Rasmus Lindén,
Feb 23, 2011, 9:38 PM
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Rasmus Lindén,
Feb 23, 2011, 9:38 PM
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