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Improving the AI

posted Jan 13, 2011, 11:28 PM by Rasmus Lindén   [ updated Jan 14, 2011, 3:41 AM ]
The AI in the game consists of different levels, like Creature (rather mindless, no tactics more than calling its friends when it sees a hostile) and Humanoid (slightly more tactical) etc, wth some specific AI classes for certain types of entities. I have now added the ability to use Abilities and Items (although the more basic Creature do not use Items). This has made combat a lot more interesting, and it has led to the creation of new enemies, like spellcasters.