In the summer of 2010 we started a run through of the Pathfinder Adventure Path Kingmaker. The campaign notes follow the adventures of the Company of the Black Feather as they strugle to establish the nation of Tatzelvania.
Finally tried out the hybrid d20/Rolemaster system. Working title is The Crag Campaign, if only because all of the character are from there.
First session consisted of character creation and a short encounter. The following sessions involved rescuing a lost child from a small black dragon and then an expedition to the Ghost Tower of Inverness. Many Rolemaster critical hits were dealt. The characters were all generated using the Rolemaster background options and a touch on the powerful side....turns out they needed it.
In times long passed...
For couple of years, we played in a 5th edition Champions campaign. I wrote up some notes for it. Take a gander here: True Tales of the DMA
Something I've been working on...
I'd been playing the same D&D campaign for 9 months when the sudden realization hit me. D&D sucks. Don't get me wrong. I liked the campaign. I liked the players. I just thought the system sucked.
So wrote up some house rule to make the game more... interesting.
Project Wombat. A set of rules for using Critical Hits from Rolemaster and Arms Law in a d20 setting. Basically, how much you hit the target by determines the severity of the crit that you roll on the Arms Law critical hit table.
Project Marmot. A set of rules for using the Rolemaster class based spell lists in D&D. It works by replacing all D&D spells and most class abilities with Spell Law spell lists.