I am a research scientist at the Max Planck Institute for Intelligent Systems in Tübingen, Germany, and a Visiting Academic at Amazon (part time). My research is in the areas of computer vision, computer graphics, and machine learning. My research focus is on understanding the shape and deformations of complex 3-dimensional objects like human bodies and human faces. I am especially interested in non-rigid shape analysis, statistical modeling of various kinds of shapes, and the analysis of 3D motion data. See the full list of publications (including all paper pre-prints and bibtex information), available software, and available data for more details.
MPI for Intelligent Systems Perceiving Systems Department Max-Planck-Ring 4 72076 Tübingen (Germany)tbolkart (at) tuebingen (dot) mpg (dot) de
Since June 2021, I am a Visiting Academic (part time) at Amazon.
Since October 2018, I am research scientist at the Perceiving Systems Department.
In October 2016, I joined the Perceiving Systems Department of the Max Planck Institute for Intelligent Systems as a postdoctoral researcher.
From 2012 to 2016, I was a research associate in the Non-Rigid Shape Analysis Group of the Cluster of Excellence on “Multimodal Computing and Interaction”. I received a Ph.D. in Computer Science from the Saarland University in 2016 under supervision of Stefanie Wuhrer. I was affiliated with the Mathematical Image Analysis Group of Joachim Weickert.
From 2010 to 2012, I worked as a software engineer at RIB Software AG, Stuttgart. I received a M.Sc. in Mathematics in 2010, and a Diplom-Mathematik (FH) in 2008 from the University of Applied Sciences in Stuttgart, Germany.
10/2021 - One paper accepted to 3DV: PIXIE: Collaborative Regression of Expressive Bodies using Moderation
07/2021 - Two papers accepted to ICCV: SPICE: Self-supervised Person Image CrEation and ToFu: Topologically consistent Face from multi-view
04/2021 - One paper accepted to HBM: Separated and overlapping neural coding of face and body identity
11/2020 - One paper accepted to 3DV: GIF: Generative Interpretable Faces