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Design Articles of Interest

10 Steps to Designing a Game
10 Ways to Know If You Are a Hack Game Designer
Advice to aspiring game designers Part 1 : Part 2
The Art of Computer Game Design
Axis & Allies: Countdown to Invasion (Redesign)
Balancing Games with Positive Feedback
BGG User profile survey  Update 2010
Characteristics of successful designers
Chopping Down the Tech Tree, Part One: Part Two
Combat Mechanic Search List: BGG
Conflict Resolution : Different ways to resolve conflict: BGG
The Curse of a Good Prototype: Reiver Games:
Decision Sets
Design Problems to Watch for in Multi-player Games
Design a party game
Dice Game Science Video with Louis Zocchiz
Draw a card or draw a card
Dominion Design Article
Design Considerations
Decision-based Gameplay Design
Designing and publishing a board or card game
Design Article Writing for Audience: Timmy, Johnny, and Spike Revisited
Design story about the making of Viktory II
Diceless Combat Mechanisms: BGG
Elegant Games, Elegant Components
Figuring it out: Designing the Heavens of Olympus
Five Game Design Don’t’s
From Prototype to Finished Game - Photo Comparisons of Well-Known Games
Future of Games video presentation by Jesse Schell
Game Balance
Game Design & Self-Publishing – A Resource for Game Designers BGG
Game Design Central
Game authors FAQ
Game Idea Origins
The German Game Market
How to start a design
How to Prototype a Game in Under 7 Days
How to Teach a Game Podcast
I Have No Words & I Must Design: Game definition and parts of a game
Immersion in Games
"Innovative Games" - Games That Have Been Patented
Influence of games on other games: BGG
Interview with Reiner Knizia

Inventor Stories
Is it Really about Theme vs. Mechanics?
Kind Acts of Randomness
The Kludge: rules that are unexpected
Krakow 1325 AD - Essen Journal
Krakow 1325AD - Design Story
Learn to Love Board Games Again: 100+ Ways to Rejuvenate the Games You Already Own:
List of cognitive biases: biases plays a big part in players decisions and intrests
MDA Framework: what you are designing
My Anti-Climactic Adventure of Becoming a Published Designer: publishing story of "The Princess Bride: Storming the Castle"
Making the Game : Geek Designers Discuss Their Own Games
Make Your Own Board Game Story
The Magical Number Seven, Plus or Minus Two
Microsoft Surfaces
Monopoly Killer: Perfect German Board Game Redefines Genre
Modifying Games for the Blind
The nine subsystems of a game
The Nature of Games in the Twenty-first Century
On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules
An Old-School Board Game Goes Viral Among Silicon Valley's Techie Crowd
Playing the Odds  
Player Elimination by Richard Garfield
Randomness: Blight or Bane?
The Random Factor
Recurring Themes
Reiner Knizia by the Numbers
Self-publishing - my processes and lessons learnt: Archaeology
So You’ve Designed A Game
Stronghold Design Article
The Theory of Fun in Gaming
Tigris and Euphrates - Interviews with Renier Knizia
Train Brenda Brathwaite News Article
Triumph – Milton Bradley Stolen Prototype
Victory & Balance
Victory Point Game Articles on Themes, Protecting Your Ideas, Components, Boards, Maps, Counters, Cards, Tiles, Pieces, Rules, Mats, Case System, Tips
Victory Points
Video games can never be art by Roger Ebert: See BGG
Who’s on First?: Ways to determine start player
What is a game
What makes a game fun
What is a game
Why Design Games
What Makes a Game Good?
Why We Play Games
What Kind of Designer Are You?: Fun