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BoGA DaP Library
The Art of Game Design: A book of lenses by Jesse Schell. PM
Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber. About board game design. PM - Checked out to Steve Sailor
The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! by Brian Tinsman who is a game professional that discuss your publishing options. PM
The Game Inventor's Handbook by Stephen Peek . PM
Paid to Play: The Business of Game Design by Keith Meyers who is a game professional that discuss your publishing options. PM - Checked out to Erin Oconnor
Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman: PM & SS
Theory of Fun for Game Design by Raph Koster. Design Theory in games. I am not convinced of the theory. PM
Book Owners:
PM = Philip Migas    SS= Shawn Svacha
Other Game Design Books
Dice Games Properly Explained by Reiner Knizia
The Complete Wargames Handbook by James F Dunnigan
Game Design, by Bob Bates light on theory, but strong on practicality.
Game Design: Theory and Practice, by Richard Rouse
Game Design Workshop, by Tracy Fullerton
Game Development Essentials: An Introduction, by Jeannie Novak (Video Game Development)
Game Design Perspectives by Francois Dominic Laramee
Gameplay and Design by Kevin Oxland
The Game Design Reader: A Rules of Play Anthology by Katie Salen and Eric Zimmerman
Patterns in Game Design, by Bjork and Holopainen -- very dull, and tough sledding, but think of it as a laundry list of a huge number of different game mechanics. As an exercise, it's worth flipping the book over to three different pages, and thinking about how you'd create a game using those three concepts as core.
Playing to Win: Becoming the Champion by Sirlin
Running a Game Publishing Company by Steve Cole's
The Toy and Game Inventor's Handbook by Richard Levy and Ronald O. Weingartner (Paperback - Jul 1, 2003)