Online Games: Learning in adolescence
The Blakemore Lab, in partnership with
a maths teachers and an educational software developer, are running a new study
into learning in adolescence and are looking for schools in and around London
to partner with.
This project is investigating whether playing online educational games
(Cognitive Online Games) can improve young people’s (aged 10-18) reasoning
The skills we are studying are relevant to mathematics and the results of this
study will contribute to a growing evidence base regarding when the brain is
most able to learn certain types of information, with potential implications
for mathematics education.
Further information can be downloaded here.
If you work
in/with a school and are interested in taking part please contact us at email@example.com