This is B-Mod for AE,Most B-Mod Scenarios stress enhanced realism for the Stock Game (without massive changes to the OOB).
All scenarios require Andrew Brown's Extended Map and Babe's New Asian Roads - provided below.
All scenarios require the new artwork - provided below.
Scenario 190 400 Days (Dec 7th 1941 - Jan 11 1943).
Scenario 195 SOUTH PACIFIC. (Aug 1942 - Feb 1943) This is equivalent to Stock Scenario 4.
Scenario 198 Grand Campaign (Dec 8th 1941 - Mar 1946) This is equivalent to Stock Scenario 6.
Scenario 199 Grand Campaign (Dec 7th 1941 - Mar 1946 This is equivalent to Stock Scenario 1.
Download the scenarios, and all art files below, and place where indicated.
Grand Campaign - Scenarios 198 & 199 B-Mod changes:
Aircraft stats & maneuver ratings modified using original AE Dev Team Formulas. Aircraft guns and weapon ranges have been modified using exterior ballistics research for each gun type (a project I was asked to do during AE development - but unfortunately was never instituted). Important change - Air Combat has a maximum ceiling of 28,000 feet (as strategic bombing and subsequent air combat above this altitude seldom occurred in the PTO. This will eliminate unrealistic High Altitude bouncing).
The LaGG-3 aircraft will begin being available to the Soviets at small rates in Dec 1941 instead of 1945, and the La-5FN will begin arriving in in Jan 1944 instead of 1945. This is historical (and less than 10% of Soviet production), and gives the Soviet Union some more advanced fighters (better than I-16) before 1945 - should the Japanese begin hostilities prior to 1945.
New Ship Art, as well as Cathartes new 'plane tops', for Allied & Japanese, are included.
New warship stats, using Nathan Okun's gun & armor Data, with new warship tonnage and durability calculated by a new uniformly applied formula.
Allied units starting in the Philippines, DEI, Malaya, and Borneo are free to move and relocate (except for large CD Guns), making strategic and tactical redeployment possible (the AI does this anyway). China has had its Hvy Art RGT's re-equipped with their missing 150mm & 122mm guns, also 12 Chinese Corps have been re-designated Central Army (slightly better exp & morale - less disruption).
The missing small repair shipyard has been added for Truk.
No OOB changes have been made to scenarios 198 & 199.
Scenario 195 SOUTH PACIFIC 1942 :
Has the standard changes above, plus a few additional IJN and Allied DD's in the theater, and Task Forces reorganized (at start), allowing for a little more Japanese starting force and an independent Australian Navy squadron.
Scenario 190: 400 Days (7 Dec 1941 - 11 Jan 1943):
The entire map - for just over one year. But this scenario is quite different.
400 Days 7 Dec 1941 - 11 Jan 1943
The Japanese invasions are still scheduled, but this scenario assumes the Allies acted sooner with war preparations. Hong Kong has been evacuated, the Philippines have been re-enforced, the Pensacola convoy has landed, major elements of the proposed 12th Division have arrived - and most importantly - the Pacific Fleet has been moved back to home ports in anticipation of eminent war.
The Pacific Fleet submarine force is not concentrated in any one port, The Battle Force is back in Los Angeles, the Carrier Force is back in San Diego, and Force Z (including HMS Indomitable - as was intended) is in Trincomalee. All of these major fleet units may make the bonus move on turn one - enabling them to be anywhere in the Pacific.
On the Japanese side, the Battline, the Kido Butai, and the Heavy Cover Force (for Malaya) are in Japan; the midget subs and their carriers are in Truk, several fleet subs are in Kwajalein... ALL of these units may make the first turn bonus move - and be anywhere in the Pacific on turn one.
This effectively takes a Dec 7 Pearl Harbor attack off the table - but opens up any alternative strategy for Japan to open the war.
This scenario plays only for 400 days ( which is longer than the average WitP/AE game is played out. (the full campaign data base is included - so the scenario may be shortened or lengthened merely by adjusting the turn length in the scenario editor).
It is imperative to leave Historical First Turn OFF for this scenario (so both sides may maneuver), though Dec 7 Surprise may still be On.
The artwork additions and Andrew Brown's Extended Map are not compatible with stock - SO - make a separate install of WITP/AE.
When installing/extracting files - say YES to overwrite existing files.
I also recommend that you browse the Alternative Combat Screens section above and pick out new combat screens to better display the artwork.