AE Scenario Mod's

These Scenarios are designed for enhanced realism for the Stock Game (without major changes to the Stock OOB).

All scenarios require Andrew Brown's Extended Map and DaBabe's New Asian Roads (files provided below.)
All scenarios require the new artwork
(files provided below.).
Download the scenarios, and all art files below, and place where indicated.

Scenario list:
Scenario 190  
400 Days  (Dec 7th 1941 - Jan 11 1943).
Scenario 195   SOUTH PACIFIC. (Aug 1942 - Feb 1943) This is equivalent to Stock Scenario 4.
Scenario 198   Grand Campaign (Dec 8th 1941 - Mar 1946) This is equivalent to Stock Scenario 6.
Scenario 199   Grand Campaign (Dec 7th 1941 - Mar 1946 This is equivalent to Stock Scenario 1.

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Scenario Descriptions:

Grand Campaign - Scenarios 198 & 199 Mod changes (Dec 8th or Dec 7th start dates): 

Aircraft stats & maneuver ratings modified using original AE  Dev Team Formulas.
Aircraft guns and weapon ranges have been modified using exterior ballistics research for each gun type (a project I was asked to do during AE development - but unfortunately was never instituted).
Important change - Air Combat has a maximum ceiling of 28,000 feet (as strategic bombing and subsequent air combat above this altitude seldom occurred in the PTO. This will eliminate unrealistic High Altitude bouncing).
Russian Aircraft; the LaGG-3 aircraft will begin being available to the Soviets at small rates in Dec 1941 instead of 1945, and the La-5FN will begin arriving in in Jan 1944 instead of 1945. This is historical (and less than 10% of Soviet production), and gives the Soviet Union some more advanced fighters (better than I-16) before 1945 - should the Japanese begin hostilities prior to 1945 activation.
New ship and aircraft  art:  new ship art as well as Cathartes new 'plane tops', for Allied & Japanese, are included.
New warship stats (all nations) - using Nathan Okun's gun & armor Data, with new warship tonnage and durability.
Allied units starting in the Philippines, DEI, Malaya, and Borneo - are free to move and relocate (except for large CD Guns), making strategic and tactical redeployment possible (the AI does this anyway).
China - has had its Hvy Art RGT's re-equipped with their missing 150mm & 122mm guns, also 12 Chinese Corps have been re-designated Central Army (slightly better exp & morale - less disruption).
Truk - the missing small repair shipyard has been added.
No other OOB changes have been made to scenarios 198 & 199.


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Scenario 195 SOUTH PACIFIC 1942 :
Has the standard changes above, plus a few additional IJN and Allied DD's in the theater, and Task Forces reorganized (at start), allowing for a little more Japanese starting force and independent Australian Naval Task Forces.

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Scenario 190: 400 Days (7 Dec 1941 - 11 Jan 1943):

The entire map - for just over one year. ... However this scenario is quite different.
This scenario assumes the Allies acted sooner with war preparations,  but the key element in this Scenario is Freedom of Movement At-Start for all sides - and therefore no predictability at the outset of hostilities.


Changes from stock - Allied Side:
1) Hong Kong has been evacuated and assets sent to Singapore.
2) The Philippines have been reinforced (the Pensacola convoy has landed), and major elements of the proposed 12th Division have arrived.
3) The Pacific Fleet has been moved back to home ports in anticipation of eminent war (The Battle Force is back in Los Angeles, the Carrier Force is back in San Diego).
4) The Pacific Fleet submarine force is not concentrated in any one port.
5) Force Z (including HMS Indomitable - as was historically intended) is in Trincomalee.
6) All of these major fleet units listed above may make the bonus move on turn one - enabling them to be anywhere in the Pacific.

Changes from stock -  Japanese Side:
7) All of the Japanese invasions are still scheduled.
8) The Battle-line, the Kido Butai, and the Heavy Cover Force (for Malaya) are in Japan (the Heavy Cover Force is set up as a Carrier TF).
9) The midget subs and their carriers are in Truk and several fleet subs are in Kwajalein.
10) All of these major fleet units listed above may make the bonus move on turn one - enabling them to be anywhere in the Pacific.

This effectively takes a Dec 7 Pearl Harbor attack off the table - but opens up any alternative strategy for opening hostilities (for both sides).
This scenario plays only for 400 days ( which is longer than the average WitP/AE game is played out. (the full campaign data base is included - so the scenario may be shortened or lengthened merely by adjusting the turn length in the scenario editor).
It is imperative to leave Historical First Turn OFF for this scenario (so both sides may maneuver), and - Dec 7 Surprise should be OFF as well..


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NOTE:
The artwork additions and Andrew Brown's Extended Map are not compatible with stock  - SO - make a separate install of WITP/AE.

When installing/extracting files - say YES to overwrite existing files.


I also recommend that you browse the Alternative Combat Screens section above and pick out new combat screens to better display the artwork.
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Andrew Browns_Extended Map Art and Data Without SL.zip
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Andrew Brown's Extended Map. This map is necessary to play. The map.bmp files go in the ART Folder (10 files). The data (pw) files go in the WitP/AE root folder. See the Map ReadMeFirst.doc file for any questions.    18160k v. 1 Aug 13, 2013, 12:47 PM Brian Wisher
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Babes_Extended Map New Asian Roads With SL.zip
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Put these in the WitP/AE root folder (main Folder) It is necessary to use these three files for poor Asian roads for the scenarios to play properly - important!  75k v. 1 Aug 24, 2013, 9:03 AM Brian Wisher
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B-Mod-AE_AlliedShip_Transp.zip
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This goes in the Art / AlliedShip_Back Folder    1085k v. 2 Aug 8, 2011, 4:15 PM Brian Wisher
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B-Mod-AE_AllieShip_Back.zip
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This goes in the Art / AlliedShip_Back Folder   9924k v. 2 Aug 8, 2011, 4:15 PM Brian Wisher
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B-Mod-AE_ArtFolder.zip
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This goes into the ART Folder.  This also Contains Aircraft Art.  3744k v. 1 Aug 27, 2013, 10:43 AM Brian Wisher
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B_Mod_AE_JapShip_Back.zip
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This goes into the Art / JapShip_Back Folder   5735k v. 1 Jun 12, 2011, 1:27 PM Brian Wisher
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B_Mod_AE_JapShipShills_transp.zip
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This goes into the Art / JapShipShills_transp Folder   583k v. 1 Jun 12, 2011, 1:28 PM Brian Wisher
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scenario190.zip
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This goes in the SCEN folder.   913k v. 1 Dec 31, 2013, 1:17 PM Brian Wisher
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scenario195.zip
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This goes in the SCEN folder.  719k v. 1 Dec 31, 2013, 1:17 PM Brian Wisher
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scenario198.zip
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This goes in the SCEN folder.  915k v. 1 Dec 31, 2013, 1:17 PM Brian Wisher
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scenario199.zip
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This goes in the SCEN folder.  917k v. 1 Dec 31, 2013, 1:17 PM Brian Wisher
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