Best ipad adventure games : Ipad download app.
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If building and managing cities is your passion, then Pharaoh is the game for you. It puts you in charge of building the ancient Egyptian civilization, complete with work camps, temples to Bast, and, of course, pyramids.
Unlike some games of this type, where you build one city indefinitely and watch the population climb, Pharaoh is divided into missions. Players are given a goal--a desired population, food storage targets, and cultural achievements. Play continues until the target is met, unless the city succumbs to plagues, debt, or outside invaders first.
Pharaoh is loads of fun. The mission goals are tough but attainable, and city building for a finite time span will appeal to players who find unending development a bore. The usual juggling of civic needs for water, food, entertainment, and jobs is well balanced. The range of industries, religious practices, and municipal services is engaging, and the graphics are clear enough that it is easy to tell what's going on in the city. The mission-by-mission format allows the game to present a few challenges at a time, providing novelties for new levels of play.
Take charge of the Nile Valley and become a legend! --Alyx Dellamonica
Pharaoh is a strategic city-building game set in Egypt, from roughly 2900 to 700 BC. Grow Egyptian villages into thriving metropolises and watch the economy and inhabitants of this exotic land come to life. Interact with the citizens. Observe their culture and habits. Raise their hopes or raze their homes. Manage your city poorly and watch it burn, be pillaged, or collapse in economic ruin. Manage it well, and ultimately, the greatest Egyptian structures will be built in your honor. Your rule will span generations until your dynasty, your royal bloodline, produces a Pharaoh! Pharaoh includes many features never before seen in a city-building series game, including a farming model based on the flooding of the Nile, naval warfare, giant monuments assembled over time, a unique dynastic progression, and variable difficulty levels. It uses 16-bit color graphics, large maps for seamless game play, and a proven interface.
Colossal Cave Adventure (1975-76)
Author: Willie Crowther Colossal Cave Adventure (often called Colossal Cave or Adventure) was the first adventure game and inspired all the adventures that came after it. Drawing on his experiences playing Dungeons and Dragons and as a caver, Willie Crowther decided to create a game based on exploring Mammoth Cave in Kentucky to entertain his daughters, whom he was missing after his divorce. It was written in Fortran on a PDP-10; there were about 700 lines each of code and data. In 1976, Don Woods found the program on a computer at the Stanford Artificial Intelligence Lab and, after getting permission from Crowther, he expanded the program. Jim Gillogly (Rand Corporation) and Walt Bilofsky, founder of The Software Toolworks (later Mindscape), adapted the code for Heathkit and IBM personal computers and marketed it as "The Original Adventure," paying Crowther and Woods a small royalty after they endorsed it as the "official" version. Players who completed the game received a secret code which they could send to the company and receive a "Certificate of Wizardness." On display: Printout of original Fortran source code and data, printed on a 9-pin dot matrix printer (running under Windows 7). Certificate of Wizardness reproduction.Dial-a-Grue
Early adventure games were frequently played via terminal systems, simple keyboard/display combinations that connected to an expensive central computer usually owned by a university or a large company. The terminal communicated with the server via an early modem. The earliest modems didn't connect directly to the phone jack, they used a device known as an "acoustic coupler" - literally a cradle that you would place the phone handset in, with a speaker and microphone set up to "talk" to the phone in binary. The Dial-a-Grue device is the creation of Mitch Patenaude. It consists of an original unmodified terminal connected via a classic-style phone with a retrofitted amplifier which receives its data from an unmodified acoustically coupled modem. Although the modem talks to a coaster-sized modern computer running the actual game through Ubuntu Linux, the overall impression is very similar to the method that people would have originally used to run Zork. A future version of Dial-a-Grue is intended to build the game hardware into the phone itself, eliminating the modem and the external computer entirely.
LEGO MINDSTORMS NXT has hit the world by storm, giving you the ability to build your own robots and program them to perform all types of actions. What kind of robots? How about five exploratory robots, used to explore the newly discovered tomb of an ancient Mayan king?Related topics:
You are along for the ride with Evan and his archaeologist uncle as they explore a Mayan pyramid complete with traps and treasures. Using a variety of NXT robots, the archaeology team is able to move deeper into the tomb towards the secrets of King Ixtua. But beware of the traps! The pyramid's design has successfully deterred unwanted visitors through the centuries, and your team will need to be careful and alert.
You will learn and use a design methodology that will teach you about the new motors and sensors that your robot can use. Complete building and programming instructions are provided for each robot, allowing you to follow along and learn as you build.
Can you help Evan and the team of explorers navigate through the old pyramid and discover King Ixtua's tomb? Read the stories, examine the environments, and build and program the robots that will allow the team to move closer to the secrets of The Mayan Adventure.
This book shows how to design a NXT robot to solve real-world problems.
It includes worksheets that encourage constructive brainstorming techniques.
You’ll gain access to four new and unique robot designs.
This book is suitable for both adults and kids exploring NXT.
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