WIRELESS MARKETING CORPORATION. WIRELESS MARKETING

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Wireless Marketing Corporation


wireless marketing corporation
    wireless marketing
  • (also known as m-marketing or mobile marketing) the use of text messaging via a mobile telephone as a means of marketing communication.
    corporation
  • pot: slang for a paunch
  • A group of people elected to govern a city, town, or borough
  • a business firm whose articles of incorporation have been approved in some state
  • A company or group of people authorized to act as a single entity (legally a person) and recognized as such in law
  • A paunch
  • (corporate) of or belonging to a corporation; "corporate rates"; "corporate structure"

Jerome Nadel - eVP Marketing & User Experience
Jerome Nadel - eVP Marketing & User Experience
With professional credentials that encompass not only human factors and usability, but also international business strategy and marketing, Jerome is uniquely positioned as a leading expert on strategic usability and user experience. He is a frequent keynote speaker on user experience design at conferences, corporations and universities around the world. Jerome is Executive Vice President of User Experience at Sagem Wireless, bringing innovative user-centric mobile devices to market. Follow a series of research fellowships while working on a Ph.D. in applied experimental psychology, Jerome began his career at the IBM Human Factors Lab. Following his work at IBM, he held a variety of job titles reflecting increased responsibility at Unisys, including Co-Manager of the Corporate Human Factors Group. After his tenure at Unisys, Jerome became Worldwide Vice President of Marketing for a multi-national technology start-up, where he supported an acquisition by another international technology leader, Gemplus, ultimately serving as Vice President of Marketing there. His key mandate, and success, was driving technology partnerships and promoting usability of mobile data services. Coming back to his passion, Jerome joined Human Factors International as Chief Experience Officer, where he helped transform the firm's core usability services into business-oriented user experience strategy and design.
Ontario's wireless industry relative to the global market
Ontario's wireless industry relative to the global market
MEIC Research Discussion: Michele Perras, MEIC Coordinator with xbox 360 wireless headset halo 3 findings at the Mobile Experience Innovation Centre - Research Launch on December 5, 2008. The Mobile Experience Innovation Centre hosted a half-day forum to discuss recent research findings into the current state of Ontario’s wireless and mobile industry. The MEIC is a public-private consortium led by the Ontario College of Art & Design, and funded through the Entertainment and Creative Clusters Partnership Fund, Ontario Media Development Corporation)

wireless marketing corporation
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