About

Ship Weapons

Weapons may be researched in the weapons lab (above).
David.koloskiAdded by David.koloski

Ship Weapons are machines attached to hulls which allow ships to attack while in combat. The effect, weight, and range of weapons vary greatly. They can be used both to attack bases and ships.






BallisticEdit

The first and most basic and used weapons in the game.

Auto-loader and Hardened Barrels improve these weapons making Thud's the third longest range weapon and Ripper 4's the highest DPS with the D33 Draconian Assault Cannon class weapons comming in a close behind each in DPS and range over all. While the special Layered Armor provides extra protection against them.


Thud CannonEdit

Thud cannon.png
SachiebearAdded by Sachiebear
The first unlocked weapon type, Thud Cannons are very basic, with a low ratio of damage to weight. They are described as 'heavy duty single shot cannons'. With the use of Auto-loader and hardened barrels, Thud Cannons become suited for end game.


Thud Cannon Stats
Thud Cannon Level I Level II Level III Level IV
Range 0 - 49 0 - 49 0 - 49 0 - 49
Damage 14 30 68 150
Damage Buildings 24 52 119 262
Accuracy 100% 90% 80% 70%
Reload Time 2.0s 2.5s 3.0s 3.5s
D * A / RT 7.0 10.4 16.5 30.0
D * A / RT (Buildings) 12.0 18.7 31.7 52.4
Type Ballistic Ballistic Ballistic Ballistic
Weight 4 ton 9 ton 24 ton 62 ton
Research
Research Requirements



Research Time -


Research Oil -


Research Metal -


Research Energy -


Research Zynthium -


Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zylithium




Ripper CannonEdit

Ripper cannon.png
SachiebearAdded by Sachiebear
Focusing more on a sequel to the Thud Cannon , the Ripper Cannon focuses on getting in fast and dealing damage. The range is limited on Ripper Cannons, forcing them closer to the enemy to attack. They are described as "twin barrelled rapid fire cannons".


Ripper Cannon Stats
Ripper Cannon Level I Level II Level III Level IV
Range 0 - 38 0 - 38 0 - 38 0 - 38
Damage 40 72 130 234
Damage Buildings 70 126 227 409
Salvo 3 3 3 3
Accuracy 90% 80% 70% 60%
Reload Time 1.5s 1.5s 1.5s 1.5s
D * A / RT 24.0 38.4 60.7 93.6
D * A / RT (Buildings) 42.0 67.2 105.9 163.6
Type Ballistic Ballistic Ballistic Ballistic
Weight 18 ton 45 ton 104 ton 249 ton
Research
Research Requirements


Weapon Lab 6
Research Time 2h 23m 7h 10m 21h 30m 2d 16h 30m
Research Oil 62,500 312,000 1,562,000 7,812,500
Research Metal 50,000 200,000 800,000 3,200,000
Research Energy 50,000 200,000 800,000 3,200,000
Research Zynthium 43,750 153,125 535,938 1,875,781
Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zylithium



​​

PenetratingEdit

Penetrating weapons are missiles and rockets used to "penetrate" enemy targets.

Enhanced Warhead increases weapon damage and Laser Targeting increases accuracy while the specials Reactive Armor and Guidance Scrambler provides extra protection against them.

Rapier MissilesEdit

Rapier missiles.png
SachiebearAdded by Sachiebear
The second unlocked weapon type, Rapier Missiles are more advanced than the previous Thud Cannons, and have a much extended range and improved damage. They are simply described as "heat-seeking missiles". Note: if all your ships are nearer than 30 to an enemy ship that only has rapier missiles as its weapons then the ship cannot fire back.
Rapier Missiles Stats
Rapier Missiles Level I Level II Level III Level IV
Range 30 - 58 30 - 58 30 - 58 30 - 58
Damage 24 42 72 122
Accuracy 100% 80% 66% 50%
Reload Time 3.0s 4.0s 5.0s 6.0s
D * A / RT 8.0 8.4 9.5 10.2
Type Penetrating Penetrating Penetrating Penetrating
Weight 30 ton 69 ton 159 ton 365 ton
Research
Research Requirements


Weapon Lab 4
Research Time -
1h 41m 5h 03m
Research Oil -
275,000 1,375,000
Research Metal -
140,800 563,200
Research Energy -
140,800 563,200
Research Zynthium -
94,325 330,138
Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zylithium




Cutlass MissilesEdit

Cutlass missiles.png
SachiebearAdded by Sachiebear
The Cutlass Missiles are the heavy-duty counterpart to the Rapier Missiles . With much the same stat gradients, the tactic of Cutlass Missiles , they "pack a heavy punch and can put a dent in most hulls".


Cutlass Missile Stats
Cutlass Missiles level I level II level III level IV
Range 35 - 72 35 - 72 35 - 72 35 - 72
Damage 60 104 178 305
Accuracy 80% 70% 66% 50%
Reload Time 5 6 7 8
D * A / RT 9.6 12.0 16.8 19.0
Type Penetrating Penetrating Penetrating Penetrating
Weight 70 ton 161 ton 370 ton 852 ton
Research
Research Time 6h 56m 20 h 50 m 2d 14h 30m 7d 19h 30m
Research Requirements
Weapon Lab 6 Weapon Lab 7

Weapon Lab 8

Rapier IV

Research Oil 264,450 1,084,245 4,445,405 18,226,158
Research Metal 258,000 1,032,000 4,128,000 16,512,000
Research Energy 258,000 1,032,000 4,128,000 16,512,000
Research Zylithium 225,750 790,125 2,765,438 9,679,031
Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zylithium




ExplosiveEdit

Best used for attacking bases or targets that are slow moving because of their long projectile flight time after firing can give the target the ability to move out of splash range.

Highly Explosive Shells increases these weapons splash damage and Electronic Range Finder incease their accuracy while the special Ablative Armor provides extra protection againt them.


Diplomat MortarEdit

Diplomatic morter.png
SachiebearAdded by Sachiebear
The third unlocked weapon type, Diplomat Mortars are very slow to fire, but have a very high damage to weight ratio. Best described as 'one shot only', it's unlikely a Diplomat Mortar will get in many shots before the end of a battle. They are described as "high-arching explosive mortars". They are probably best used while the enemy is in pursuit and you are "running away". Also know as "kiting".
Diplomat Mortar Stats
Diplomat Mortar Level I Level II Level III Level IV
Range 40 - 76 40 - 76 40 - 76 40 - 76
Damage 100 146 210 304
Splash 10 10 10 10
Spread 80 80 80 80
Accuracy



Reload Time 6.0s 6.0s 6.0s 6.0s
D / RT 16.7 24.2 35 50.8
Type Explosive Explosive Explosive Explosive
Weight 105 ton 179 ton 303 ton 516 ton
Research
Research Requirements


Weapons Lab 5

Rapier IV

Research Time


1d 7h 30m
Research Oil


2,843,750
Research Metal


1,164,800
Research Energy


1,164,800
Research Zynthium


682,784
Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zynthium




Peacemaker MortarEdit

Peacemaker Mortar
JelmerrrrrAdded by Jelmerrrrr
A true upgrade to the Diplomat Mortar, the Peacemaker Mortar shows improvement in all stats except reload time, while keeping in play with the gradients upon which they lie. They are best and simply described as "massively explosive mortars". Peacemakers are also the longest range ship mounted weapon in the game. Just like the Diplomat mortar, they are very effective attacking an enemy behind you while staying out of their weapons range.
Peacemaker Mortar Stats
Peacemaker Mortar Level I Level II Level III Level IV
Range 50 - 86 50 - 86 50 - 86 50 - 86
Damage 186 286 444 688
Splash 12 12 12 12
Spread 90 90 90 90
Salvo



Accuracy



Reload Time 7.0s 7.0s 7.0s 7.0s
D / RT 26.4 41.0 63.4 98.4
Type Explosive Explosive Explosive Explosive
Weight 235 ton 423 ton 761 ton 1,371 ton
Research
Research Time
1d 5h 10m 3d 0h 55m 7d 14h 17m
Research Requirements
Weapons Lab 7 Weapon Lab 8

Weapon Lab 9

Rapier IV

Diplomat Mortar IV

Research Oil
1,626,480 5,855,328 21,079,181
Research Energy
1,537,375 5,380,813 18,832,844
Research Metal
1,537,375 5,153,485 17,779,523
Research Zynthium
1,450,780 4,932,652 16,771,017
Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zynthium




Hydra RocketsEdit

Hydra rockets.png
SachiebearAdded by Sachiebear
Much like the previous Ripper Cannon, Hydra Rockets have a limited range from which they can fire powerful shots, but take a good while to reload. They are described as "launches a volley of rockets".


Hydra Rockets Stats
Hydra Rockets Level I Level II Level III Level IV
Range 40 40 40 40
Damage 150 256 434 736
Splash 8 8 8 8
Spread 80 80 80 80
Salvo 3 4 5 6
Accuracy



Reload Time 6.0s 6.5s 7.0s 7.5s
D * A / RT 25.0 39.2 62.0 98.3
Type Explosive Explosive Explosive Explosive
Weight 105 ton 221 ton 463 ton 972 ton
Research
Research Time

1d 3h 30m 3d 10h 30m
Research Requirements

Weapon Lab 6

Weapon Lab 7

Rapier IV

Diplomat Mortar IV

Research Oil

2,312,500 11,562,500
Research Energy

1,184,000 4,763,000
Research Metal

1,184,00 4,763,000
Research Zylithium

793,188 2,776,156
Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zylithium




Maelstrom RocketsEdit

Maelstrom Rockets
JelmerrrrrAdded by Jelmerrrrr
The final unlockable weapon, Maelstrom Rockets show their superiority with massive damage, albeit a low fire rate. They are said to "employ centrifugal technology to deliver epic explosions".



Maelstrom Rockets Stats
Maelstrom Rockets Level I Level II Level III Level IV
Range 45 45 45 45
Damage 246 442 794 1,428
Splash 10 10 10 10
Spread 100 100 100 100
Salvo 3 4 5 6
Accuracy



Reload Time 7.00s 7.25s 7.50s 8.00s
D * A / RT 35.0 57.5 94.4 150.5
Type Explosive Explosive Explosive Explosive
Weight 195 ton 410 ton 860 ton 1,806 ton
Research
Research Time 9h 10m 1d 3h 30m 3d 10h 30m 10d 7h 30m
Research Requirements Weapons Lab 7 Weapons Lab 8

Weapons Lab 9

Hydra Rockets III

Weapons Lab 10

Rapier Missile IV

Diplomat Mortar IV

Hydra Rockets III

Research Oil 765,000 2,295,000 6,885,000 20,655,000
Research Metal 739,500 2,144,550 6,219,195 18,035,666
Research Energy 739,500 2,144,550 6,219,195 18,035,666
Research Zynthium 714,000 1,999,200 5,597,760 15,673,728
Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zylithium




Underwater WeaponsEdit

Underwater projectiles can be fired from a submarine or small ship.

There are currently no specials that increase range or damage for these weapons but the Sonar Pod does increase the detection range of torpedoes and submerged submarines.


Havok TorpedoesEdit

Havok Torpedoes
JelmerrrrrAdded by Jelmerrrrr
Underwater projectile that can be fired from a submarine or a small ship. The Gunboat, Skirmisher, Longship, Predator Submarine and Stalker Submarine can be equiped with Havok Torpedoes.
Havok Torpedo Stats
Torpedo Level I II III IV
Range 30-75 30-75 30-75 30-75
Damage 60 96 154 246
Reload Time 7 7 7 7
Accuracy 80% 80% 80% 80%
Type Concussive Concussive Concussive Concussive
D * A / RT 6.86 10.1 17.6 28.1
Weight 20 Tons 40 Tons 80 Tons 160 Tons
Visible range 30 30 30 30
Research
Oil 22,750 113,750 568,750 2,843,750
Metal 18,200 72,800 291,200 1,164,800
Energy 18,200 72,800 291,200 1,164,800
Zynthium 15,925 55,738 195,081 682,748
Time 1h 10m 3h 30m 10h 30m 1d 7h 30m
Requirements Weapons Lab

Weapons Lab ?

Havok Torpedoes I

Weapons Lab ?

Havok Torpedoes I & II

Weapons Lab 7

Havok Torpedoes I, II & III

Build
Build Time



Build Oil



Build Metal



Build Energy



Build Zylithium




D * A / RT = Damage per second

Base WeaponsEdit

These are the weapons you can place on your defense platforms to defend your base against attacks by other players.

Defense PlatformEdit

The defensive weapons for a base are mounted on defense platforms. The higher the level of the platform, the higher the armor and the longer it will survive an attack. You can only build Defense Platforms level I. If you want higher level Defense Platforms, you will need to do it by upgrading a lower level one.

Defense Platform Stats
Defense Platform Level I Level II Level III Level IV

Defense Platform Lvl1 Defense Platform Lvl2 Defense Platform Lvl3
JelmerrrrrAdded by Jelmerrrrr

Armor 400 1,200 3,600 10,800
Build / Upgrade
Requirements

Outpost 2

Steel II

Titanium III

Outpost 4

Dep. UraniumIV

(Naval Lab 10)

Build Time
15m 40s 4h 26m 20s 1d 7h 4m 20s
Build Oil
31,250 218,750 1,531,250
Build Metal
92,500 647,500 4,532,500
Build Energy
82,500 577,500 4,042,500
Build Zylithium
162,500 1,137,500 7,962,500


Howitzer CannonEdit

Howitzer Cannon
JelmerrrrrAdded by Jelmerrrrr
Mid-range, large caliber, anti ship ballistic cannon. Howitzer's are ballistic base anti-ship weapons that fire at a fast rate. Their are four levels of howitzer's, each level has higher damage, range and firing speed than the previous. Layered Armor protects attacking fleets against howitzers. These are hard hitting but short range weapons and when not protected by other longer range weapons can easily be destroyed by attackers from a safe distance. Peacemaker mortars, seige mortars (dracanion tech), assult mortars (dracanion tech) and schockwave mortars (dracanion tech) can avoid this weapon when attacking bases.
Howitzer Cannon Stats
Howitzer Cannon Level I Level II Level III Level IV
Range 60 66 72 78
Damage 42 92 204 448
Accuracy 90% 80% 70% 66%
Reload Time 2.0s 1.5s 1.0s 0.75s
D * A / RT 18.9 49.1 142.1 339.4
Type Ballistic Ballistic Ballistic Ballistic
Weight n.a. n.a. n.a. n.a.
Research
Research Time - 1h 31m 13h 46m 5d 3h 55m
Requirements

Weapon Lab 4

Howitzer II

Weapon Lab 6

Howitzer II

Howitzer III

Research Oil - 132,192 1,189,728 10,707,552
Research Metal - 275,400 2,478,600 22,307,400
Research Energy - 308,448 2,776,032 24,984,288
Research Zynthium - 330,480 2,974,320 26,768,880
Build
Build Time 20s 9m 0s 1h 14m 12h 23m
Build Oil 2,448 44,064 396,576 3,569,184
Build Metal 5,100 91,800 826,200 7,435,800
Build Energy 5,712 102,816 925,344 8,328,096
Build Zylithium 6,120 110,160 991,440 8,922,690


Sentinel MissilesEdit

Sentinel Missiles
JelmerrrrrAdded by Jelmerrrrr
Long-range, heat seaking missiles. Most bases still have Sentinel missiles as base weapons. this can be 'cured' with the reactive armor special



Sentinel Missile Stats
Sentinel Missile Level I Level II Level III Level IV
Range 20-86 20-90 20-96 20-102
Damage 96 206 426 854
Accuracy 100% 100% 100% 100%
Reload Time 5.0s 5.0s 5.0s 5.0s
Salvo 2 2 2 2
D * A / RT 19.2 41.2 85.2 171
Type Penetrating Penetrating Penetrating Penetrating
Weight n.a. n.a. n.a. n.a.
Research
Research Requirements

Weapons Lab 6 Weapons Lab 8
Research Time

1d 4h 7h 10d 13h 7m
Research Oil

2,025,000 18,225,000
Research Metal

2,227,500 20,047,500
Research Energy

2,227,500 20,047,500
Research Zynthium

2,531,250 22,781,250
Build
Build Time 40s 18m 2h 48m 1d 1h 18m
Build Oil 2,448 75,000 675,000 6,075,000
Build Metal 5,100 41,250 371,250 3,341,250
Build Energy 5,712 41,250 371,250 3,341,250
Build Zylithium 6,120 46,875 421,875 3,796,875


Flak GunEdit

Flak Gun
JelmerrrrrAdded by Jelmerrrrr
Anti-missile defense cannon used to shoot down missile barrages fired by enemy ships.

The Flak Gun shoots yellow defensive lasers at enemy missiles. It targets Rapiers, Cutlasses, Hydra Rockets, and Maelstroms.


Flak Gun Stats
Flak Gun Level I Level II Level III Level IV
Range 76 76 76 76
Damage 0 0 0 0
Salvo 4 4 4 4
Reload Time 4 3 2.5 2
Spread 35 35 35 35
Type Defensive Defensive Defensive Defensive
Research
Research Time

19h 14m 7d 5h 8m
Research Requirements Weapon Lab Weapon Lab Weapon Lab Weapon Lab 10
Research Oil

1,846,800 16,621,200
Research Metal

1,692,900 15,236,100
Research Energy

1,692,900 15,236,100
Research Zynthium

1,923,750 17,313,750
Build
Build Time 36s 12m 2h 8m
Build Oil 7,600 68,400 615,600
Build Metal 6,967 62,700 564,300
Build Energy 6,967 62,700 564,300
Build Zylithium 7,917 71,250 641,250


Bombard RocketsEdit

Bombard Rockets
JelmerrrrrAdded by Jelmerrrrr
Anti-mortar defense cannon used to shoot down mortar shells from enemy ships. Firing bombard rockets that target enemy mortar (explosive) projectiles ejected from the launcher based on a defense platform. Each higher level of defense weapon fires more salvo's with greater accuracy. It aims for peacemaker and diplomat shells.
Bombard Rockets Stats
Bombard Rockets Level I Level II Level III Level IV
Range 35 35 35 35
Damage 0 0 0 0
Accuracy 50 60 70 75
Reload Time 2 2 2 2
Salvo 4 8 12 16
Type Defensive Defensive Defensive Defensive
Research
Research Time
2h 22m 19h 14 m 7d 5h 08m
Research Requirements Weapon Lab Weapon Lab Weapon Lab 8

Weapon Lab 10

Bombard Rockets III

Research Oil
205,200 1,846,800 16,621,200
Research Metal
188,100 1,692,900 15,236,100
Research Energy
188,100 1,692,900 16,236,100
Research Zynthium
213,750 1,923,750 17,313,750
Build
Build Time 36s 12m 1h55m
Build Oil 7,600 68,400 615,600
Build Metal 6,967 62,700 564,300
Build Energy 6,967 62,700 564,300
Build Zylithium 7,917 71,250 641,250


Victory MortarEdit

Victory Mortar
JelmerrrrrAdded by Jelmerrrrr
Powerful long-ranged mortar. Excellent for destroying large armadas. Victory mortars are explosive mortar shells good for near the heart of your base, where it has more coverable range on water.

The largest draw back is the mortar's inability to hit moving targets.

Victory Mortar Stats
Victory Mortar Level I Level II Level III Level IV
Range 55-110 57-114 59-118 61-122
Damage 250 600 1,500 3,000
Splash 15 15 15 15
Spread 90 90 90 90
Reload Time 10 10 10 10
Salvo 1 2 3 4
D / RT 25 60 150 300
Type Explosive Explosive Explosive Explosive
Research
Research Time



Research Requirements Weapon Lab Weapon Lab Weapon Lab Weapons Lab 9
Research Oil

2,025,000 18,225,000
Research Metal

2,227,500 20,047,500
Research Energy

2,227,500 20,047,500
Research Zynthium

2,531,250 22,781,250
Build
Build Time 36s 16m 2h 31m
Build Oil 8,333 75,000 675,000
Build Metal 4,583 41,250 371,250
Build Energy 4,583 41,250 371,250
Build Zylithium 5,208 46,875 421,875


D * A / RT = Damage per second

Draconian Blueprint WeaponsEdit

These are weapons you can find by attacking Draconian salvage fleets and resource deposits. Salvage fleets must be level 4 or above and resource deposits level 6 or above to have a chance of dropping weapon parts. There is a percentage chance to 'win' a Blueprint piece after each successful Draconian fleet battle above a certain level. This chance varies between 2% and 6% depending on the Blueprint. Blueprints drop from both Cargo Fleets and Terrain Defense Fleets and are grouped into 3 tiers:

  • Tier 1 - drops from fleets power level between 16 and 23, contains 7 Blueprints in total. (salvage levels 4-5, mine levels 6-7)
  • Tier 2 - drops from fleets power level between 24 and 31, contains 12 Blueprints in total. (salvage levels 6-7, mine levels 8-10)
  • Tier 3 - drops from fleets power level greater than 32, contains 17 Blueprints in total. (salvage levels 8-10)

There is no positive or negative streak-breaker. A player recieves the blueprint for a weapon once a part for that blueprint is found. At most a player can have four active Blueprints per Tier. An active Blueprint is one that the player has collected at least one piece. Once the player has four active Blueprints they will only be given Blueprint pieces from one of those four improving their completion rate.

See this forum post for further details about drops rates, this forum post for Blueprint details and look here for player tips and tricks to take out Draconian fleets.


BallisticEdit

Auto-loader and Hardened Barrels improve these weapons range and rate of fire while the special Layered Armor provides extra protection against them.


D30 Impact CannonsEdit

Mysterious Draconian Tech similar to Thud cannons.D30-N Impact Cannon
JelmerrrrrAdded by Jelmerrrrr
Impact Cannon Stats
Name: D30-N D30-A D30-L
Range: 36 42 42
Damage ship: 100 70 100
Damage buildings: 150 105 150
Reload Time: 3 3 3
Accuarcy: 100 100 66
D * A / RT 33.3 23.3 33.3
D * A / RT (buildings) 50 35 50
Type: Ballistic Ballistic Ballistic
Weight: 80 80 80
Salvo: 1 1 2
Parts: 4 5 5
Requirements: Intelligence Lab 1 Intelligence Lab ? Intelligence Lab 2
Tier: 1 2 1
Build
Build Time


Build Oil


Build Metal


Build Energy


Build Zylithium



D33 Assault CannonsEdit

D33-X Assault Cannon
JelmerrrrrAdded by Jelmerrrrr
D33-X
Assault Cannon Stats
Name: D33-A D33-X D33-P
Range: 42 42 42
Damage: 100 100 100
Other Damage: None 25 (Explosive) 25 (Penetrating)
Reload Time: 1.5 1.5 1.5
Accuracy: 100 100 100
Armor 80 40 40
D * A / RT 66.6 66.6 + 16.6(Explosive) 66.6 + 16.6(Penetrating)
Type: Ballistic Ballistic Ballistic
Weight: 150 150 150
Salvo: 2 2 2
Parts 7 6 6
Requirements

Intelligence Lab 3,

Ripper Cannon 4


Tier 2 1 2
Build
Build Time


Build Oil


Build Metal


Build Energy


Build Zylithium



D35 Siege CannonsEdit

D35-S.png D35-S Stats
Name: D35-S D35-L D35-X
Range: 40 41 38
Damage: 300 300 400
Other Damage: 150 (Explosive) 150 (Explosive) 200 (Explosive)
Building Damage: 675 675 900
Reload Time: 4.5 4.5 4.5
Accuracy: 40 40 40
D * A / RT 26.67 + 13.34 (Explosive) 26.67 + 13.34 (Explosive) 35.55 + 17.77 (Explosive)
D * A / RT (buildings) 60 60 80
Type: Ballistic Ballistic Ballistic
Weight: 350 Tons 350 Tons 350 Tons
Salvo: 1 - -
Splash: 4 - -
Combat Speed: +5% +5% +5%
Parts: 8 8 8
Requirements: Intelligence Lab 8 Intelligence Lab 8 Intelligence Lab 8
Tier: 2 3 3
Build
Build Time


Build Oil


Build Metal


Build Energy


Build Zylithium



PenetratingEdit

Enhanced Warhead increases weapon damage and Laser Targeting increases accuracy while the specials Reactive Armor and Guidance Scrambler provide extra protection against them. ​


D51 Strike MissilesEdit

D51-L Strike Missile
JelmerrrrrAdded by Jelmerrrrr
Strike Missile Stats
Name: D51-N D51-A D51-L
Range: 60 66 66
Damage: 126 72 126
Reload Time: 3 3 3
Accuracy: 90 90 60
D * A / RT 30 21.6 20
Type: Penetrating Penetrating Penetrating
Weight: 120 120 120
Salvo: 1 1 1
Parts: 4 5 4
Requirements:

Intelligence Lab 3

Rapier Missiles IV

Intelligence Lab 4

Rapier Missiles IV

Intelligence Lab 3

Rapier Missiles IV

Tier: 1 1 1
Build
Build Time
1h
Build Oil
125000
Build Metal
100000
Build Energy
100000
Build Zynthium
375000


D53 Assault MissilesEdit

D53-C.png
Assault Missile Stats
Name: D53-C D53-M D53-R
Range: 74 74 74
Damage: 150 150 150
Other Damage: 37 (Ballistic) 37 (Penetrating ) 37 (Explosive)
Reload Time: 4 4 4
Accuracy: 75 75 75
D * A / RT (other) 28.125 + 6.94 (Ballistic) 28.125 + 6.94(Penetrating) 28.125 + 6.94 (Explosive)
Type: Penetrating Penetrating Penetrating
Weight: 600 600 600
Salvo: 2 2 2
Parts: 6 6 7
Requirements

Intelligence Lab 5

Cutlass Missile IV

Intelligence lab 6

Cutlass Missile IV

Intellince Lab 7

Cutless Missile IV

Tier: 2 2 2
Build
Build Time


Build Oil


Build Metal


Build Energy


Build Zylithium



D55 Siege MissilesEdit

Siege Missile D55-E
JelmerrrrrAdded by Jelmerrrrr
Name: D55-E D55-A D55-V
Range: 66 66 66
Damage: 450 450 450
Building Damage: 900 900 900
Reload Time: 5 5 5
Accuracy: 50 50 50
D * A / RT 45 45 45
D * A / RT (Building) 90 90 90
Type: Penetrating Penetrating Penetrating
Weight: 1,200 Tons 1,200 Tons 1,200 Tons
Armor Points: 150 250 150
Turn Speed: +10% - -
Combat Speed - - +5%
Parts: 7 7 8
Requirements:

Intelligence Lab 9

Sentinel Missiles IV

Intelligence Lab 10

Sentinel Missiles IV

Intelligence Lab 9

Sentinel Missiles IV

Tier 3 3 3
Build
Build Time


Build Oil


Build Metal


Build Energy


Build Zylithium



ExplosiveEdit

Highly Explosive Shells increases the weapons splash damage and Electronic Range Finder inceases weapon accuracy while the special Ablative Armor provides extra protection againt them.


D71 ​Shockwave MortarsEdit

D71-N Shockwave Mortar
JelmerrrrrAdded by Jelmerrrrr
Shockwave Mortar Stats
Name: D71-N D71-A D71-L
Range: 40-76 40-84 40-84
Damage: 600 490 600
Other Damage: None None None
Reload Time: 7 7 7
Type: Explosive Explosive Explosive
Weight: 350 350 350
Salvo: 1 1 1
Splash: 10 10 8
Spread: 80 100 100
Parts

4

5 4
Requirements:

Intelligence Lab 4

Diplomat Mortar 4

Intelligence Lab 6

Intelligence Lab 5

Diplomat Mortar 4

Tier: 2 2 2
Build
Build Time


Build Oil


Build Metal


Build Energy


Build Zylithium



D73 Assault MortarEdit

D73-N Assault Mortar
JelmerrrrrAdded by Jelmerrrrr
Name: D73-C D73-M D73-R
Range: 50-88 50-88 50-88
Damage: 1,200 1,200 1,200
Other Damage: 300 (Ballistic) 300 (Penetrating) 300 (Explosive)
Reload Time: 6 6 6
Type: Explosive Explosive Explosive
Weight: 1,200 Tons 1,200 Tons 1,200 Tons
Splash: 10 10 10
Spread: 60 60 60
Parts: 6 6 7
Requirements:

Intelligence Lab 7

Peacemaker Mortar 4

Intelligence Lab 8

Peacemaker Mortar 4

Intelligence Lab 9

Peacemaker Mortar 4

Tier: 3 3 3
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D75 Siege MortarEdit

Siege Mortar D75-V
JelmerrrrrAdded by Jelmerrrrr
Name: D75-V D75-S D75-D
Range: 50-84 50-84 50-84
Damage: 1,200 1,200 1,200
Building Damage: 1,680 1,680 1,680
Reload Time: 7 7 7
Type: Explosive Explosive Explosive
Weight: 1,800 Tons 1,800 Tons 1,800 Tons
Splash: 12 18 12
Spread: 120 100 120
Combat Speed 10 - -
Armor Points 200 150 400
Parts: 7 7 8
Requirements:

Intelligence Lab 9

Victory Mortar 4

Intelligence Lab 10

Victory Mortar 4

Intelligence Lab 9

Victory Mortar 4

Tier: 3 3 3
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D91 Firestorm RocketsEdit

D91-L Firestorm Rockets
JelmerrrrrAdded by Jelmerrrrr
Firestorm Rockets Stats
Name: D91-N D91-A D91-L
Range: 47 51 51
Damage: 70 58 70
Other Damage: None None None
Reload Time: 1 1 1
Type: Explosive Explosive Explosive
Weight: 200 200 200
Salvo: 1 1 1
Splash: 10 10 10
Spread: 100 100 150
Parts: 4 5 4
Requirements:

Intelligence Lab 3

Rapier Missile IV

Intelligence Lab ? Intelligence Lab 4
Tier: 1 2 2
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D93 Assault RocketsEdit

Assault Rockets D93-M
JelmerrrrrAdded by Jelmerrrrr
Name: D93-C D93-M D93-R
Range: 56 56 56
Damage: 240 240 240
Other Damage: 60 (Ballistic) 60 (Penetrating) 60 (Explosive)
Reload Time: 1 1 1
Type: Explosive Explosive Explosive
Weight: 1,200 Tons 1,200 Tons 1,200 Tons
Salvo: 2 2 2
Splash: 10 10 10
Spread: 100 100 100
Parts: 6 6 7
Requirements: Intelligence Lab 7 Intelligence Lab 7 Intelligence Lab 8
Tier: 3 3 3
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D * A / RT = Damage per second


D95 Siege RocketsEdit

Siege Rockets D95-D
JelmerrrrrAdded by Jelmerrrrr
D95 Siege Rockets D95-F D95-W D95-D
Range: 45 45 45
Damage: 600 600 600
Building Damage: 1,200 1,200 1,200
Reload Time: 1 1 1
Type: Explosive Explosive Explosive
Weight: 2,300 Tons 2,300 Tons 2,300 Tons
Salvo: 3 3 3
Splash: 10 10 10
Spread: 150 150 150
Flak Evasion: 34% -
Wall Evasion: - 34%
Armor points: 400 400 800
Ballistic Defense: - - +5%
Explosive Defense: - - +5%
Missile Defense: +5% +5% +5%
Parts: 7 7 7
Requirements:

Intelligence Lab 10

Maelstrom Rockets IV

Intelligence Lab 10

Maelstrom Rockets IV

Intelligence Lab 10

Maelstrom Rockets IV

Tier: 3 3 3
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