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Divine Necromancer

Not all necromancers are arcanists; some derive their powers from a divine tradition. Most of these Divine Necromancers are devotees of Charn, but others take a more druidic approach to the nature of death.

The Divine Necromancer archetype grants the following:

Armor and Weapon Proficiency: A divine necromancer is proficient with all simple weapons and with one martial weapon of her choice. Her choice of martial weapon is made when the character takes her first level of necromancer and cannot be changed. 

Spirit guides are also proficient with light armor and medium armor, but not with shields. 

This replaces the Armor and Weapon proficiencies of a standard Necromancer.

Spellcasting: A divine necromancer learns and casts spells as normal, with some minor exceptions: 

  • A divine necromancer's spells are divine spells, not arcane spells.
  • To learn or cast a spell, a divine necromancer must have a Wisdom score (not Charisma score) equal to at  least 10 + the spell level. All other Spellcasting factors, including bonus spells and save DCs, are still  determined using the  divine necromancer's Charisma score.

 Divine necromancers need not designate a specific deity as the source of their spells. However, they can't cast spells of an alignment that opposes their own.