https://cynapse077.itch.io/axu-rl

Current version

Alpha 0.7.7

as of

7 Apr 2020

What is Axu?

Axu is an open-world roguelike, inspired largely by Caves of Qud, Ancient Domains of Mystery, and IVAN. You play a convicted criminal sent to the prison colony on the planet of Axu. Survive the treacherous environment, stave off bandits, explore the planet, and try to get back home. Each time you play, an entirely unique world is generated for you to explore, plunder, and die on. Best of all, the game is entirely free!


UPCOMING CHANGELOG:

**Note: Changes here are not yet in the playable version of the game.**
  • New tracks by Comemism!

  • Damage is no longer noted by dice. Instead, items and abilities have a "Power" level which determines its base effectiveness in combat. This is the first stage in a combat and progression overhaul.

  • Increased damage based on proficiency with attacking weapon type.

  • More biomes have edge transitions between each other.

  • More NPC types.

  • New quests.

  • Felonies can be given unique base body artwork.

  • Added base body art for Experiment, Technophile, and Fool.

  • Added required and nullifying progress flags for dialogue nodes.

  • NPC unique id counter resets upon going to the main menu.

  • Items with the LocationMap component no longer cause saves to not load.

  • At higher resolutions/scales, the camera will no longer jump on the X axis when both sides of the screen are visible at the same time.

  • Typo fixes.

  • Being over-burdened now can decrease you to a minimum of 1 move speed.

  • Removed external limb items and external limb slots. Too much upkeep and complexity.

  • Removed map light sources.

  • Simplified body part and ability flags.

  • Added support for using larger map sizes.

  • Added missing Localize() method call for amputation dialog option.

  • Added console commands for listing various asset types with their names and IDs.

  • Moved Obituary text to a JSON file.

  • Using mouse for movement displays the path to the hovered tile.

  • Save files no longer need to be named the same name as your character. (Though they are by default)

  • You can have multiple saves with the same character name. Similar names will be appended by a number. Eg. Cynapse2, Cynapse3, etc.

  • Special characters can be used in character and map creation.

  • Equipment panel scrollbar is no longer unconstrained.

  • Followers sent home will no longer appear beside you upon load.

  • Removed maps with switches that cause stack overflows.

  • Crystallization no longer causes an error when trying to crystalize a body part.

  • Misc code improvements.