In their book, a guide to authentic e-learning (2010), Herrington, Reeves & Oliver dedicate a whole chapter to designing and producing authentic e-learning courses. The authentic eDesign framework discussed below is based on Herrington et al's work. Before beginning to analyse and design your own authentic e-learning course you should have completed some of the recommended readings so you are familiar with the overall concept of authentic learning and using technology as cognitive tools. Key concepts that you should be familiar with include: authenticity in academic settings, the 9 elements of authentic e-learning, and the 10 elements of authentic tasks. You will find more information about authentic learning on the eLearn Open website or you might like to do your own search.
Instructional systems design (ISD)
ADDIE is a generic term to describe a five phase instructional systems design (ISD) model consisting of: Analysis, Design, Development, Implementation, and evaluation. Each phase has an outcome (product) that feeds into the next phase in the sequence. (ISU College of Education, n.d.; Learning Theories, 2008).
Phase 1 - Analyse
Before you can design an authentic learning course you need to identify what attitudes, skills and knowledge you want students to have after completing the course (learning objectives), how these would be used in a real-life context (workplace context) and what context might be appropriate in an e-learning course to support student learning (learning context).
Learning Objectives
"What attitudes, skills & knowledge will students ideally have after completing the course?" (Herrington, 2010, p.19)
Learning objectives should use active verbs to describe the capabilities learners are expected to demonstrate at the end of the course.
Phase 2 - Design
"Consciously attending to the nine principles of authentic learning is one way to design an e-learning course. Another is to focus on the component groups of tasks, resources and supports"
(Herrington et al, 2010, pp.118-119).
There are many variations of the generic ADDIE model. The original ADDIE model (1975) consisted of 19 steps that were grouped into five phases. The original framework was a strickly linear process and many have criticised it for being too restrictive.
Clark (2011) argues that ADDIE has evolved into a more dynamic structure that should be viewed as a guide rather than a step-by-step process.
The eDesign ISD model for this course, pictured below, is based on Clark's Dynamics of ISD.
Authentic eDesign Framework
(click on image to view larger version)
Based on Herrington et al's (2010)
constituent elements of authentic learning settings
Authentic tasks
Herrington et al (2010) advise "the learning tasks should reflect the kind of problems professionals would face in real-life" (p.119) and identify the following forms in which learning tasks can be expressed:
As a problem, an open-ended task requiring an analysis, the development of a solution strategy, and a solution process
A project, the development of a particular product/artefact through a planning and implementation process
An inquiry, an investigation of a topic or event through a purposeful study based on a series of questions and the collection of data to enable a conclusion to be drawn" (p. 121).
Supports
Authentic learning takes students beyond their comfort zones to explore concepts and undertake activities that initially are unfamiliar to them. The teacher's role is to guide and support student learning. This can be achieved by scaffolding the learning, modelling relevant processes, encouraging communication and collaboration among students, and suggesting technologies that can assist them to explore content, participate in public discussion and present solutions. (Herrington et al, 2010).
Resources
It is important for students to have access to a variety of resources to assist them to complete the tasks. For example: textbooks, library resources and links to outside sources such as video's, blogs and tutorials on the Internet (Herrington et al, 2010).
Blooms revised Taxonomy
Bloom's digital taxonomy (Churches, 2010)
Writing good learning objectives (LMGTFY)
Workplace context
"Where and how would students apply this knowledge in real-life?" (Herrington, 2010, p.19)
Where? What environments would students be employed in that use the attitudes, skills and knowledge that are the focus of the course?
How? "What kinds of activities are conducted in the real-world that use the attitudes, skills and knowledge that are the focus of the course? How is this knowledge applied to answer real-world questions and solve real-world problems?" (Herrington, 2010, p.19)
Learning context
"What context might be possible and appropriate in an e-learning course to enable students to learn the knowledge, skills and attributes of the course?" (Herrington, 2010, p.19)
It is important that the learning context reflects the way the knowledge, skills and attributes of the course would be used in real life.
"This might involve the development of a scenario that is capable of carrying or instantiating all the concepts and skills associated with the course curriculum" (Herrington et al, 2010, p.115).
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Open learning environment
Open learning environments, access to open education resources and FREE web technologies compliment authentic learning as they provide more opportunities for students to interact with experts in the field, access multiple perspectives about the content, articulate their understanding to a broader audience, and have more control over the technologies they use to learn the content and present their solution(s) for the task(s).
Information about open learning (OL) and open education resources (OER)
More information about Open learning is available on my research website
During this course we encourage you to use a variety of free web-based communication and collaboration tools to network with your peers
(and the wider community if you wish).
References
Bates, T. (2011). E-learning in 2011: a retrospective. Retrieved 30/12/2011 from: http://www.tonybates.ca/2011/12/13/e-learning-in-2011-a-retrospective
Churches, A. (2010). Bloom's digital taxonomy. Retrieved 1/1/2012 from: http://edorigami.wikispaces.com/Bloom's+Digital+Taxonomy
Clark, D. (2011). ADDIE model. Retrieved 1/1/2012 from: http://nwlink.com/~donclark/history_isd/addie.html#model
Herrington, J., Reeves, T.C., & Oliver, R. (2010). A guide to authentic e-learning. New York: Routledge.
ISU College of Education. (n.d.). ADDIE. Retrieved 1/1/2012 from: Idaho State University College of Education: http://ed.isu.edu/addie/
Klein, S. & Zimmermann, V. (2009). Open learning environments for personalised learning. paper presented at the Learning Technologies Conference 2009: The power of you, Queensland, Australia. Retrieved 31/12/2011 from: http://www.learningtechnologies.com.au/files/Klein-Zimmermann_LT2009.pdf
Learning Theories. (2008). ADDIE model. Retrieved 1/1/2012 from: http://www.learning-theories.com/addie-model.html
LMGTFY. (2011). Let me Google that for you. Retrieved from: http://lmgtfy.com/
November, A. (n.d.). Students as collaborators: The digital learning farm. Retrieved 1/1/2012 from: http://novemberlearning.com/resources/archive-of-articles/digital-learning-farm/
Stacey, P. (2011). 2011 The year of open. Retrieved 30/12/2011 from: http://edtechfrontier.com/2011/12/21/2011-the-year-of-open/
Zaidlearn. (2009). Use Bloom's taxonomy wheel for writing learning outcomes. Retrieved 1/1/2012 from: http://zaidlearn.blogspot.com/2009/07/use-blooms-taxonomy-wheel-for-writing.html
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