Skins for windows blinds - Roman solar shades.

Skins For Windows Blinds

skins for windows blinds
    windows blinds
  • WindowBlinds is a computer program that allows users to skin the Windows graphical user interface. It has been developed by Stardock since 1998, and is the most popular component of their flagship software suite, Object Desktop.
  • The thin layer of tissue forming the natural outer covering of the body of a person or animal
  • The skin of a dead animal with or without the fur, used as material for clothing or other items
  • (skin) a natural protective body covering and site of the sense of touch; "your skin is the largest organ of your body"
  • (skin) an outer surface (usually thin); "the skin of an airplane"
  • A container made from the skin of an animal such as a goat, used for holding liquids
  • (skin) clamber: climb awkwardly, as if by scrambling
skins for windows blinds - SkyCaddie SGX
SkyCaddie SGX Golf GPS
SkyCaddie SGX Golf GPS
Limited Time Offer! $50 Instant Rebate On SkyGolf SGX GPS Digital SkyCaddie...Now Only $299.95! Buy Either A NEW SkyCaddie SGX Or A New SG5 Plus Any Silver Advantage Membership & Receive A $100 Dining Certificate FREE. *See details below. FREE AutoView Software Upgrade! Utilizing buttonlessand touchless technology, AutoView enables golfers to change between their most popular screens with just a simple turn of the wrist. AutoView Technology is controlled by the SGXs built-in accelerometer to provide three viewing positions one portrait position and two additional landscape positions. Combined with Auto-Course Select, Auto-Hole Advance and Auto-Zoom, AutoView technology eliminates the need to push buttons or touch points on an LCD Screen. By simply rotating the SGX device to the right, youll go from the brilliant Interactive HoleVue screen to IntelliGreen for a detailed view of the green. Turn the SGX to the left, and youll instantly see the New Digital Scorecard so you can enter your score. SGX customers may sync their SkyCaddie to receive the update. Limited Time Offer! Free Carry Case ($20 Value) With SGX GPS Digital SkyCaddie Purchase! SkyCaddie SGX, More Than The NeXt Generation Rangefinder, boasts a durable, new sleek design with a large 3 easy-to-read, transflective LCD screen that provides brilliant color images even in the brightest sunlight. Powered by a long lasting rechargeable Lithium-ion battery, the SGX is ready for up to 14 hours of continuous play. The SGX uses an innovative, dual navigation option, to provide easy one-handed operation and precision positioning without blocking critical screen information with fingers and smudges. With its new, intuitive user interface, errors generated with large fingers and the difficulty of using gloves on touch screens are totally eliminated. SkyGolf SGX GPS Digital SkyCaddie features: *Ready-To-Play Preloaded Courses: For the ultimate in convenience and reliability, the SkyCaddie SGX can store

The SkyCaddie SGX seeks to achieve the ultimate in convenience and reliability in a golf GPS device. The SGX can store up to 30,000 pre-loaded, ground-verified course maps, making it ready-to-play out of the box. The unit boasts a durable, sleek design with a large three-inch, easy-to-read, transflective TFT-LCD screen that provides brilliant color images in even the brightest sunlight.

The SGX boasts a new design with brilliant color display on a three-inch HD LCD screen.
The SGX uses an innovative dual navigation option to provide golfer-friendly, one-handed operation and enhanced precision positioning without blocking critical screen information with fingers and smudges. With its new, intuitive user interface, the SkyCaddie SGX offers all of the standard features discerning golfers have come to expect from their GPS units, plus several proprietary stroke-saving essentials that have kept SkyCaddie the No. 1 rangefinder in golf for more than 10 years.
Key Features

New Design With Brilliant Color Display: Durable, sleek design, with a large three-inch, high-resolution, transflective TFT-LCD screen for brilliant images in even the brightest sunlight.
Dual Navigation:Golfer friendly, one-handed operation provides more precise positioning and better accuracy without obscuring screen information with fingers and smudges.
TruePoint GPS Precision Positioning Technology: High-performance GPS engine for ultra-fast satellite acquisition and unmatched accuracy and reliability.
Omni-Directional, High-Performance GPS Antenna: Locks quickly to more satellites and stays locked to optimize performance and accuracy in all terrains, even under tree foliage.
High-Precision Ground-Verified Course Maps: Only SkyCaddie walks every course to make sure you have information you can trust, providing unlimited access to complete, reliable, ground-verified course maps.
Preloaded Courses: Up to 30,000 course maps are preloaded and ready-to-play out of the box with Basic Green information. Plus store up to 50 full-featured courses through a SkyCaddie Membership Plan.
Hazards, Carries, and Layups: SkyCaddie records thousands of points on each golf course with sub-meter precision. Distances to hazards, carries and layups are displayed automatically as you move down the course.
Interactive HoleVue With Zoom: SkyCaddie is creating, at a rate of hundreds per month, the only high-precision graphics library of every golf hole, based on ground-corrected data. With HoleVue, you'll know the distance to any point on a hole in order to play that hole with the fewest strokes.
IntelliGreen: SkyGolf's patented IntelliGreen technology provides you with an eagle's view of each green from anywhere on the golf course. The graphic rotates to provide front carry, back yardages, and green depth from your approach angle.
IntelliGreen Pro (Beta): IntelliGreen Pro (Beta) is a dynamically enhanced version of IntelliGreen that adds the ability to display major tiers, contours, false fronts and mounds from your angle of approach to the green. With IntelliGreen Pro, you'll always know what's ahead, no matter where you are on the hole, even when you can't see the green.
Measure Any Shot: Discover exactly how far you hit every club in your bag.
Digital Scorecard: Keep track of your round with the SkyCaddie Digital Scorecard. Just enter your handicap into the preferences and pars for your handicap are automatically highlighted on the digital scorecard. Set up the MyPar screen and the SkyCaddie's Digital Scorecard adjusts to your handicap.
ClubSG:Get better connected to your game, course, equipment, teacher, and other golfers. Sync and store your game data in your Personal Performance Locker, track key stats, learn about courses, find a PGA Professional near you, learn if your equipment is helping or hurting your game, and share your experiences with other golfers.
What's in the Box

SkyCaddie SGX device
Rechargeable battery
LCD screen protectors
USB cable
AC power adapter
Heavy-duty belt clip
Quick Start Guide

Technical Specifications

Measures 2.5 by 4.8 by 0.75 inches (W x H x D)
5.6-ounce weight with battery
High-resolution, three-inch transflective TFT-LCD screen
Rechargeable Lithium-ion Polymer battery offers up to 14 hours of continuous use
Membership Plans
SkyCaddie membership plans for the SG3.5 start at $19.95 a year, and offer:

Unlimited access to reliable course information: SkyCaddie maintains the largest ground-verified course map library in the world, now approaching 30,000 courses. SkyCaddie walks the ground of every course, using survey-grade GPS equipment for precision mapping.
Up-to-date course mapping: By working with local golf course professionals, SkyCaddie is notified when a course's layout has changed, and updates maps accordingly, whether it's a major renovation or just the removal of a critical tree target. In 2009 alone, SkyCaddie representatives surveyed and re-mapped over 1,000 courses a month.
Powerful distance information presented in an understandable way: Proprietary features such as IntelliGreen, IntelliGreen Pro, and HoleVue show real-time distances to key areas on the hole from your angle of approach, so you can make better club selections and shots.
Access to an evolving golf community: Sync your SkyCaddie to a new exclusive online community to upload scores and track key stats with charts and graphs to help visualize your game and connect with other golfers.
Software updates for peak performance: By regularly syncing with the CaddieSync desktop software, your SkyCaddie will download software maintenance packages and the latest map updates for the courses you play.
Personal online account: Manage and save the courses you play regularly in your Favorites list within CaddieSync. Your membership plan ensures your favorite courses are easily accessible when you're ready to play.
Constant access: Access your personal golf information 24 hours a day, seven days a week, anywhere in the world where there is a computer with Internet access.
Membership enrollment information is included with your purchase.
SkyCaddie products include a limited 30-day manufacturer's warranty against defects in materials and workmanship, and consumers who register their product within 30 days may purchase an optional upgrade to a 12-month limited warranty.

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The Veritas League and the Quest for the Tome of Tangiers: Mind Rending Terror!
The Veritas League and the Quest for the Tome of Tangiers: Mind Rending Terror!
Lady Porkshanks stood in the middle of the bleak tunnel, unsure what to do. The sounds that emanated from the distance seemed to be advancing quickly, and there could be no possible escape! She was tired, she was dizzy, and aside from the pipes that ran down the length of the tunnel, there was nothing. She inhaled deeply and clutched her weapon... steeling herself for yet another battle. But every detail about this situation signaled to her that this was no typical foe she would face! As she stared into the blackness, she blew out the incense and immediately the most oppressive stench she had ever choked on pressed in thick like fetid soil into her lungs. As the scrabbling drew near, she flicked on the Infinity Tap and the singularity window held within it began to shine with the constantly shifting light of pure trapped plasma as the powerful device on her belt gathered the Aether about it and twisted it into a new state. She sighed, as the tubes on the back of The Deuces Wild began to glow a dull red and hum. It was now or never! The brighter light now cast forward and she could see strange figures tumbling toward her! They were vaguely human shaped, although a greater mockery of man she had never beheld. The arms were far too long and seemed to ribbed with fins or possibly a sail of flesh. Their skin was slick and pale and covered in tiny scales. Their necks were long and slender and were topped off with a head that looked almost too small and under-developed. Their faces were wider than tall and seemed only to accommodate great pouting lips ringed with stubby feelers or tentacles and a pair of unblinking white discs for eyes! The creatures came at her at what she surmised must be their full speed and they had a terrible look in their inhuman movements! They were still intermittently screeching and whelping as they ran, so that her scream of shock at the sight was barely audible to even her as separate from the symphony of madness. Losing her nerve as they overtook her, she panicked and dropped to her knees in fear. She shut her eyes up tightly and covered her head instinctively to await the first blow. One of the creatures nearly ran directly into her, tripping over her long skirt splayed out around her. She yelped again as it turned its face to look at her, but the eyes didn't come to a rest on her, it turned and peered down the passage from whence it had come, bleating out a strange tone into the darkness. More curious than afraid now, she swung her head to look at the others as they passed. They didn't even seem to pay her any mind at all, and in fact were continuing to scramble away with all their might. Pushing itself up with its batlike arms, the one that had collided with Lady Porkshanks returned to an upright position and felt outward with quickly swinging hands. One of the hands slapped her chin loosely and the other immediately came to rest with its palm upon her face. The touch of the creature was not exactly gentle, but it yet again betrayed some sort of primal wit about it. The beast tilted its head with a look that reminded her of Nipper, the Victrola hound. Her courage returning, she reached out her right hand and softly touched the side of the creature's face in return, as a show of trust and goodwill. The creature barked out a short sound in her direction, and almost as if in reply, the ground trembling roar echoed again from far away. With that, the creature grabbed her wrist and pulled on it as it began running again to follow the others. She fell forward, but yanked it away from its grip as it looked back one last time and screeched at her. She stood there bewildered for a moment. It was clear that these were no monsters, simply... a different sort of beast. These were beasts with some kind of reason, perhaps simian level or even that of a child. This was a race unlike any other she had heard described in even the most obscure cryptozoological tomes! What an astounding encounter! She couldn't wait to relay it to the others, however there remained one last issue to inspect... that horrid resounding wail. She swept her hands down over her skirts and fussed with her collar for a moment. She let out a sigh and set her resolve once more. She could not forget that she had completely and utterly lost control; that terror had taken her composure from her, and even though there were only these strange blind witnesses, she had still failed. Or was it better this way? They were not a threat to her! If she had fired who knows how they would have reacted? She sucked a deep breath and coughed it back up almost immediately. The air still hung with putrid death, and her lungs revolted within her ribcage against the indignity of it all. Her old wound was throbbing now, and she absently massaged the spot as she began walking again toward the unknown. Soon enough she could detect the dull light pinpoint of the end of the tunnel! Her pace quickened slightl
His hand played with his nose.
Then it played with his chin, his ear and his other ear.
Subsequently it played with his knee, elbow, lips, hair,
under-eye skin, cheek, jowl, eyebrow, pretty much
the whole shebang. After lunch his hand played with
his belt, the hair on his belly, his other hand, its hair,
wrinkles and knuckles, the fingers’ tips, nails, discolorations,
that sound the skin makes when you know it’s making sound
but can’t really hear it, when you pluck it like a guitar …
it played with that too. His hand played with the growing stubble
on his face as the day wore on. It played with the way the sun
slid in and out of clouds by rolling a yellow pencil along
a sheet of paper to coincide with this sun-movement. His hand
played with the buttons on his phone, the keys on his computer,
the controls of his iPod. His hand had rhythm, song, purpose.
His hand played with the surface of a slat in the mini-blinds
as he stood at his window watching a woman kiss a man,
the way her hand caressed the man’s face, the tilt of his face
toward hers, the small moment before skin touched skin …
his hand paused just there in its trip along the window-
sill, as if it were honoring this time in their life together,
these strangers with their own busy, complicated lives,
the business of their hands and minds when they finally reached
touch down on the surface of the other. His hand played
with his cell phone on his way home. Later it played
with the TV remote control, the knife and fork of his meal,
its green beans and mashed potatoes, the pages of his book
and buttons on his pajama top, the soft curve of his wife’s back,
her hair as it moved from her shoulder up her neck toward the perfect
field of her melodious head. His hand played with the folds of her
nightgown, its scent in his nostrils, the way his hand felt lying
under her shoulder dreaming it was a boat, his nose the rudder.
His hand tasted the salt in the air, the molecules of waves, of breathing,
of sleep. His hand had a theory even though it didn’t believe in theory.
It loved to fly but thought speaking was for the birds.

skins for windows blinds
skins for windows blinds
Skins, Vol. 1
Skins. A brand new British drama follows a group of raucous teenagers who get high, get drunk, get laid and get up for their A levels. They really grab life by the balls and give it a twirl. Tony (Nicholas Hoult, About a Boy) is the best looking boy in town. His sidekick Sid is less successful with the ladies, much less until bonkers anorexic case Cassie turns up. But Sid's in love with Michelle, the school fittie, who goes out with Tony, of course. Then there's sassy musician Jal, party animal Chris, Maxie and best mate Anwar, who manages to combine the pills, the thrills and the spills with his faith, well sort of.

Sex, drugs, yearning, frustration--all the ingredients of adolescence are made freshly vivid in the first series of this topnotch BBC series. Skins follows a gang of British schoolmates, including Tony (Nicholas Hoult, About a Boy), whose alpha-male cockiness starts to curdle into nasty self-absorption, gradually alienating his insecure girlfriend Michelle (April Pearson) and best friend Sid (Mike Bailey); Anwar (Dev Patel, Slumdog Millionaire), who struggles to balance his Muslim faith and his friendship with Maxxie (Mitch Hewer, Brittania High), who's gay; musical prodigy Jal (Larissa Wilson), who resents that her father favors her brothers over her, while Cassie (Hannah Murray) and Chris (Joseph Dempsie) try to escape reality with anorexia and pharmaceuticals. Skins could have been just a catalogue of hot-button issues, but sharp writing, fluid direction, and a charismatic and deeply engaging crew of young actors make this one of the best shows about teenagers ever made. Each episode centers on a different kid--a character who was never more than peripheral or a stereotype in previous episodes suddenly bursts into three dimensions, expanding your grasp of their flailing, hungry world. Divorce and the loose mores of contemporary life have left these kids with few restrictions; watching them slam into problems they're ill-equipped to handle makes for riveting television. Forget the airbrushed, designer-dressed kids of Dawson's Creek or Gossip Girl. Skins is both more real and more exciting. The extra features on Skins - Vol. 1 includes a series of video diaries by the characters that feel a bit forced, but the "ancillary storylines"--mostly deleted scenes--are more enjoyable, particularly a series of interviews with a hapless career counselor. --Bret Fetzer