Timeframe: January 2012 - present
As of 9/23/2015, all further updates will be at: http://arthurnishimoto.blogspot.com/
Starting again after a year.
Renewed inspiration after Disney closes Lucasarts. Dynamic tile generation in Unity.
Started X-Wing model.
Imperial Star Destroyer model, playing around with normal maps, and both 'X-Wing' and 'Rogue Squadron' flight interaction.
CAVE2(TM) Fighter AI, laser cannon, particle effects, and cluster synchronization test.
Combining the 'X-Wing' style flight controls with the TIE Fighter AI in June. AI and targeting computer mechanics still need refining, but the basics are there. Running on the CAVE2(TM) 36-node virtual reality cluster at 40 FPS with 32 vs 32 fighters. Decent cluster synchronization overhead, but still impressive (this runs at 120+ FPS on a single desktop).