Starfighter

Timeframe: January 2012 - present

Tools:
Blender
Unity
Photoshop

As of 9/23/2015, all further updates will be at: http://arthurnishimoto.blogspot.com/

Development Log: February 10, 2012



Development Log: February 25, 2013

Starting again after a year.


Development Log: April 5, 2013

Renewed inspiration after Disney closes Lucasarts. Dynamic tile generation in Unity.


Development Log: April 9 - 11, 2013

Started X-Wing model.


Development Log: May 9, 2013

Imperial Star Destroyer model, playing around with normal maps, and both 'X-Wing' and 'Rogue Squadron' flight interaction.

Development Log: May 22 - 23, 2013

Started modeling the X-Wing cockpit.


Development Log: May 12, 2014

CAVE2(TM) flight test.


Development Log: June 27, 2014

CAVE2(TM) Fighter AI, laser cannon, particle effects, and cluster synchronization test.


Development Log: November 5, 2014

Combining the 'X-Wing' style flight controls with the TIE Fighter AI in June. AI and targeting computer mechanics still need refining, but the basics are there. Running on the CAVE2(TM) 36-node virtual reality cluster at 40 FPS with 32 vs 32 fighters. Decent cluster synchronization overhead, but still impressive (this runs at 120+ FPS on a single desktop).



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