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Underground vocabulary for Aom. Arranged in aphabetical order.
2,4: a very famous error that makes your rating to be stucked.
AoC: Age of Kings: The Conquerors expansion pack
AoK: Age of Empires 2: The Age of Kings
AoM H: Aom Heaven
AoM: Age of Mythology
AoT: The Expansion, The Titans
boom: Fosucing in economy expansion and leaving military for later
ES: Ensemble Studios
ESO: Ensemble Studios Online
FH: Fast Heroic
FM: Fast Mythic
FT: Fast Titan
FU: Fully Upgraded (i.e. FU ulfsarks)
FW: Flaming Weapons/Fimbuluwinter
GP: God Power
HG: Heaven Games
LoS: Line Of Sight
Meatshield: Units placed infront of archers or ranged units to take the enemy attack. IE. Hippikons w/ Toxotes
MU: Myth Unit
OOS: Out Of Syncronization
OP: Over powered
RM: Random Map (or supremacy for deathmatchers) [thnx sunshine]
Smurf (as a verb): Playing vs players with far lower ratings than that of the smurf. (making them loose terribly lol)
Smurf: Good players that create new nicknames, thus having ratings far lower han their real rates.
TC: Town center
TFT: Warcraft 3: The Frozen Throne expansion pack.
TT: Aom + Titans expantion pack
UP: Under powered
WC3: Warcraft 3
WW: Walking Woods god power
Micro: Micro stads for Micromanagment. Microing inside Aom means to give orders to individual or small group of units instead of giving the same orders to big groups of units (macroing). Microing results always in more efficient processes but requires a lot more time than macroing as well.
You know that when your hunters shoot at a deer, the animal will run. After the deer died, moving your ox-cart near to the corpse to save walk time from your hunters is and example of microing.
Microing in battle is extremely important too. If you had 5 TA vs 5 TA, theory says they would all kill each other. Microing changes results, if the first group of Ta shot 1-1 (each one of the first 5 Tas would fire at different TAs in the other group) and the second group fired one by one ( the whole group vs one opponent's Ta, then the next one, and so on...) the second group would win easily.
In AOM combat, you should always micro your units to kill their counters. Meaning, calvary should fight archers, heroes should fight Mus, siege should kill buildings and so on...
lol: laughing out loud
newbie: new forumer
Age of Mythology. Aom: Pages