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This was taken from a Spoeft's post inside Age Sanctuary. Publishing it shows my deep admirationlol and not any intention to steal his work. This guide was principally made for vanilla players and can be used only to a certain level on AoT . This is a 100% copy paste with bolded titles. Thnx a lot Spoeft...
Personally I'm not such a fan of build orders, cause many people tend to mess up completely after their ulf has been bolted, or they can't find the food right away, so it's very important to be able to adapt to the situation.
Thor vs norse
Thor on high hunt vs odin and thor:
Vs odin I'd go for an agressive 4.45 advance so you can attack rather early and take mapcontrol, your thor eco is stronger in the beginning anyway.
-Make a hersir from your temple before doing those two eco ups, you need him more badly. Around now your ulf should've scouted the greatest part of the map, including your opponent's resources.
-Ok so that's how it goes when your opponent made the large mistake to build outside his town
Ok so that was vs odin, vs thor I do pretty much exactly the same thing. Differences are that you don't have the early eco advantage anymore, he's the same civ so he has the armory bonus too, and raiding wars are muh more frequent. It will come down to micro more than to strategy details, as that is what makes you different from your opponent.
Those are the basic strategies in non loki norse wars, I don't think they're too hard to remember
Thor vs loki on hunt:
BO first, normally I don't think they're very important but in this case it's a matter of getting up really fast and stopping him from rushing:
Now there are probably questions about forseti or freyja.. In nilla I almost always go for freyja: in tt you get a free myth unit, so the troll helps a lot. My strat is more aggressive though, and since you don't get a free valk or troll in nilla, I think it's better to go burn his forest and hurt his eco, save the wood from trolls for barracks and ups, and just go for throwing axemen as well.
Thor vs odin and thor on low hunt (oasis etc).
Same build order as on other maps, except you don't do hunting dogs and pig sticker now (only if you see you have at least 4 zebras and preferably some other hunt).
Thor vs loki on oasis
Thor on water vs all norse (medi)
There are two or three good different water strats but I only use one vs norse:
Thor on water vs all norse (anatolia and midgard)
Thor vs greeks
I’ll just try to telll the basic build orders and strats but I can’t give any details as there are too many options.
High hunt maps
Like vs norse, only you can advance a bit later vs hades as he’ll be hiding in his town anyway:
This is a 5 minute advance with a good enough economy to get all your eco ups during transition, make an armory and still be able to make 2 barracks on arrival
Thor vs greek on low hunt (oasis etc).
Same thing as vs norse: 5 wood in archaic, farm pretty early, make raiders and try to kill off vills and slow him down. Get heroic around 10-11 minutes for a second tc and more vills, then boom on a bit and get heavy raiders for more hp dont need to make as many so you have more resources for upgrades.
Ok so with the anti norse strat I said there are different possibilities, the 4.18 and now the 5.20 with flaming arrows:
EDIT: Question: What to do vs a hoplite rush? As I said somewhere, as soon as you see he’s giving up the sea you should upgrade your towers and build barracks in your tc range. Then get some ulfs and throwing axemen for their good training time to defend. As soon as you get a small army up that’s good enough to defend you can build more barracks and get a more suffisticated army. Maybe it’ a good idea to wall off one side of the map really early so you only have to defend one, but the downside of that is that you’ll have to use gold and you never have a strong eco for a 4.18, so I think it’s best to wait till you’re classical and got a few boats out already (can also work to defend on land)
Water maps (anatolia and midgard)
So many options
On other hunt maps I do the same, only it’s harder to build the walls so it may take longer for him to run out of gold. I used to play with normal raiding style and keeping him off gold without walls but I lost too many times to him laming then, so now I lame walls
Vs set you’ll mostly just need to fight constantly, keep up raids, try to get heroic before him and then... guess what? Tcs and hillforts!!
Vs all three you’ll need a 4.18 advance.
Water maps (anatolia and midgard)
Vs isis and set it’s difficult... The snakes are excellent on the sides on these maps. On anatolia you should conquer one side completely and just stay behind the snakes on the other side. Just make sure you can build in the middle and keep it then, that’s hard with the ancestors but if you micro good, if you keep flanking and get enough upgrades nothing is impossible.
EDIT: Another thing I forgot to add for all water maps, but it’s pretty logical really: once you’ve conquered the sea and you’re fighting against melee troups on land, pull back to the sea constantly so you can have a few boats backing you up. They do loads of dmg vs ground troops and can help you win many battles. Also for those who wanna use this guide in tt (not really recommended, totally different), you can put your military units into arrow ships, have your enemy run over, shoot him, ungarrison and attack again, etc.. Right now I’m thinking of some psychopatic strategy with chris where you conquer the sea, go rather fast mythic, then garrison ballistas (Hope it works in arrow ships, you can even put a valk in ), float to other side and take his complete town down.
I hope you enjoyed it and that it helped, but it's not because I made this and you think the strats are good you should always use them. Try to switch off, play other gods too so you know how to counter them better, and don't use BOs all the time.. I've rarely done the exact same thing few games in a row.
If you guys have any questions I'll try to find the answer for you and add it.