A brain break is a small activity or motion that the students can do relinquish some energy. Children in elementary school naturally have a lot of energy and don't want to sit in a desk for 8 hours a day. When children are doing an activity for a long time and start to get restless that when a brain break is a great tool for teachers. Using a brain break will help students refocus by releasing some energy.
Students will need to be in partners for this activity. It's basically just like rock, paper, scissors shoot. But instead of forming a rock, paper or scissors, the students will put out a number of fingers. It can be one to five fingers but it's their choice. When both have put their numbers out on the signal (shoot) the student that adds the numbers the fastest and shouts out the sum, they will that round. This brain break can be a fun way for students to take a break but practice math while having a good time. Teachers can have students do this for 30 seconds or for five minutes, it's completely up to the teacher.
For this brain break the teacher should either have a poster or an overhead projection of the alphabet with an indicated number of movements for each letter. For example, for A it could say do three frog jumps. The teacher should then instruct students to spell their name and do all the movements for each letter.
All students spread out to get space. The teacher will play music and all the students will dance. When the music stops all the students freeze. The teacher will then call the names of the students that move while frozen, if the student's name gets called they sit down. The game continues until there is one winner. But this game can be played as many times as the teacher feels necessary.
Give each student a paper plate. Students must walk around the room balancing the plates on their heads. If a student drops his or her plate, the student must freeze until another student picks it up and places it back on the student's head (while keeping his or her own plate in place, of course).
Call out a color or other trait (something round, something made of wood), and students must find an object in the room that fits the trait and get to it quickly. Give students a time limit if needed.
Students must keep a beach ball from hitting the ground. Add two or three balls to make it even more fun.
Have students stand behind their pushed in chairs. Call out a trait, and everyone who has that trait must change places with someone else (students who do not have the trait stay where they are). Examples: "Everyone with curly hair." "Everyone who ate cereal for breakfast." "Everyone who is wearing stripes."