This page collects the quotes I've given to various books, magazines, newspapers, and other media outlets.

"Technically Incorrect: Should Black People Play Pokémon GO?" - Black Enterprise - July 23, 2016

posted Jul 26, 2016, 9:24 AM by Anjuan Simmons

Should we be playing Pokémon Go in such times of crisis?

Yes, says Anjuan Simmons a software developer, speaker and author. “Yes, black people should play Pokémon Go. If we waited for peace and tranquility before we let ourselves experience fun little diversions, then we would never enjoy them,” says Simmons.

“Also, Pokémon Go encourages physical activity and socially exploring the real world, which is a nice alternative to sitting on couches playing video games all summer.”

“So, not only should black people play Pokémon Go, I think it is one of the best summer activities for black families.” Simmons says his daughter is an avid Pokémon Go player.

Black Enterprise

"IT Career Advice: Tech Pros Reveal Secrets for Making a Grand Entrance into the Industry" - Rasmussen College - May 30, 2016

posted Jul 11, 2016, 3:53 PM by Anjuan Simmons   [ updated Jul 21, 2016, 5:02 PM ]

“While stellar certifications are wonderful, nothing can replace the ability to demonstrate the work you can actually produce,” says Anjuan Simmons, project manager at Assemble Systems. Having projects to show potential employers will demonstrate your ability as well as your motivation and readiness."

Simmons recommends contributing to open source projects or using platforms like GitHub to publicly display your technology aptitude. 

Simmons adds that a personal bio on your website is also an excellent opportunity to elaborate a bit more than you can on a resume.

Simmons advises aspiring IT pros to blog about your specific interests in the industry. This provides a platform for displaying thought leadership in your field and can help you connect with others in the industry.

“Pick one area of expertise and blog a lot about it,” Simmons suggests. “I would rather see a series of blog posts about optimizing SQL database servers than a lot of posts about a variety of topics.” This will help hiring managers see how your interests and specialties match up with their organization.

"How IT Businesses Can Manage Scope Creep & Change Control without a Corporate Budget" - Insureon - March 22, 2016

posted Jul 11, 2016, 3:52 PM by Anjuan Simmons   [ updated Jul 22, 2016, 8:48 AM ]



“There are three ways to manage scope creep regardless of the size of the company,” says technologist Anjuan Simmons (@Anjuan; here's his website):

  • You have to identify the most valuable things your customers want and do the cheapest ones first. That means talking to your customers to get a list of feature requests, determining the technical cost of those items, and then implementing the features with the lowest cost first.
  • You have to regularly ship features to your customers. This often requires investment in test automation and continuous delivery, both of which can be obtained cheaply through open source tools.
  • You need to keep the team focused on a defined scope of work until it's delivered. 

Simmons recommends an agile project management practice called Scrum, which has these considerations already built into it. With this technique, the development team of designers, programmers, testers (or just you, if you’re flying solo) work in short, two-week sprints. At the end of each sprint, you should have something to deliver to the client.

“That's how you prevent scope creep,” says Simmons. “Keep the development team focused on a defined scope of work that is very valuable and can be fully developed and that can be tested in a two-week period. High performing Scrum teams can release software faster than scope can creep.”

"How IT Businesses Can Manage Scope Creep & Change Control without a Corporate Budget"
Insureon

"Adopting Agile Methodology: Tips for Success" - TestLodge - March 8, 2016

posted Jul 11, 2016, 3:50 PM by Anjuan Simmons   [ updated Jul 21, 2016, 5:03 PM ]

“Agile is not a one-sized-fits-all methodology that works for every situation. It is a framework that is meant to be flexible.”

"Why an Agile Team Charter is Essential to Success" - Smart File - February 11, 2016

posted Jul 11, 2016, 3:48 PM by Anjuan Simmons   [ updated Jul 22, 2016, 8:52 AM ]

2) Team Culture Rules / Constitution

The team culture or constitution helps the agile team charter establish the handling of activities and how a team will ultimately collaborate and work together. At the heart of these culture rules is the Agile Manifesto’s principles, which discusses project development processes through small innovations and team collaboration at a high level.


Anjuan Simmons, the Agile Project Manager at Assemble Systems and a Certified Scrum Master and owner of AnjuanSimmons.com, prefers to use a Code of Conduct and Constitution document instead of a charter because an agile team charter finds its roots in the waterfall methodology, an outdated method of project management. However, his Team Constitution fits nicely into our full charter with regards to culture:
  • How do I decline to take part in something (lunch and learn, happy hour, etc.)?
  • How do we start team activities (meetings, retrospectives, reviews, etc.)?
  • How do we ask for help from each other?
  • What do we do if someone does something in violation of the Team Code of Conduct or Team Constitution?
  • How do I check someone’s intention if I think they are doing something that I think will not result in a positive outcome?
  • How do we make decisions as a team? Do we take votes? How are votes counted?
  • What constitutes a majority?
  • How do we meet the needs of those who lose votes and get them to support the decision of the team?
3) Team Code of Conduct / Communication Rules

The code of conduct or culture rules of your agile environment establishes how the team will communicate with one another. This is an important element to ensure each member is respected and their ideas are heard.

Here’s Anjuan’s Code of Conduct:
  • When we meet as a group, each individual will give total attention, without distraction, to the person speaking.
  • No discussion will be interrupted except by the least intrusive means possible.
  • All ideas will be treated with respect.
  • Rejection of an idea will not be seen as rejection of the source.
  • The best idea will be supported regardless of the source.
  • Majority support for an idea will be sufficient for its ratification regardless of any individual distaste for the idea.
  • No actions will be taken to deliberately cause harm.
  • Seeking to understand will be preferred to seeking to be understood.

You’ll also see some rules that discuss the frequency of meetings, attendance requirements and, if minutes are taken, when they’ll be sent out.

Overall, the goal of your agile charter is to build an awesome product for your end-user that solves a problem by keeping your team focused. Everybody’s agile charter is a little different, and some people, like Anjuan, choose to call it something completely different. Regardless, you need a foundation for your project team to ensure that everyone is moving in the same direction in a quick and respectful manner that solves the end-user’s problem.

"Why an Agile Team Charter is Essential to Success"
Smart File

"Strategies to be Mailbox Champion" - Comidor - February 5, 2016

posted Jul 11, 2016, 3:47 PM by Anjuan Simmons   [ updated Jul 21, 2016, 5:03 PM ]

"The two-reply rule. As Anjuan Simmons, Technology Translator, speaker and blogger at AnjuanSimmons.com, states if your reply triggers an immediate reply and after you replying again, another reply comes to your mailbox, you should then choose another communication method (e.g. phone).:

"5 Money-Saving Tips When Upgrading Your Phone" - U.S. News & World Report - December 10, 2015

posted Jul 11, 2016, 3:44 PM by Anjuan Simmons   [ updated Jul 21, 2016, 5:03 PM ]


"One mistake I've seen a lot of people make when upgrading to a new phone is forgetting that changing platforms often requires repurchasing apps," says Anjuan Simmons, an IT executive in The Woodlands, Texas, who is also a freelance writer and public speaker specializing in all things technology. 

By platforms, Simmons is referring to your phone's operating system. Is it an iPhone or an Android? 

So if you switch, for instance, from an iPhone to an Android, "any paid apps you've purchased from the Apple App Store will probably need to be purchased again from Google Play," he says, adding: "I call this the smartphone platform switch tax." 

"5 Money-Saving Tips When Upgrading Your Phone" 
Geoff Williams 
U.S. News & World Report 

"Beach Reads for Techies 2014" - Computerworld - July 2, 2014

posted Jul 11, 2016, 3:43 PM by Anjuan Simmons   [ updated Jul 21, 2016, 5:05 PM ]

Vacation plans: Visiting South Padre Island, Texas.

Reading plans: The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses by Eric Ries; and Corporate Tribalism: White Men/White Women and Cultural Diversity at Work by Thomas Kochman.

Medium of choice: "Kindle reader. I can start on my Kindle and switch to my PC and then my tablet."

Top recommendations for techies: Quiet: The Power of Introverts in a World That Can't Stop Talking by Susan Cain; and his own book, Minority Tech: Journaling through Blackness and Technology.


"Beach Reads for Techies 2014"
Computerworld

"2014 SXSW Interactive Session Spotlight: Star Trek UX|UI Rules for Phones, Tablets, and TVs" - SXSWi - February 5, 2014

posted Jul 11, 2016, 3:42 PM by Anjuan Simmons   [ updated Jul 21, 2016, 5:07 PM ]

With just weeks until the 2014 SXSW Interactive Festival begins, the Session Spotlight blog is working hard to bring you information about the most interesting sessions and speakers in Austin this year. In this installment, we talk to Anjuan Simmons, a technologist who has implemented software solutions as an executive at Accenture, Deloitte, and Infosys. Simmons will bring his professional experience, as well as his love for Captain Kirk and the Starship Enterprise, to his session, “Star Trek UX|UI Rules for Phones, Tablets, and TVs.” He has spoken at SXSW Interactive three times previously on topics ranging from comic book user interface lessons to increasing diversity in technology. Follow him on Twitter @anjuan where he discusses his passion for technology, politics, and culture.

SXSW: What will "Star Trek UX|UI Rules for Phones, Tablets, and TVs" cover?
Simmons: My session will cover the design lessons provided by the fictional Star Trek LCARS (Library Computer Access/Retrieval System) operating system. We'll discuss the smartphone user interface lessons of tricorders, the user experience rules for tablets offered by PADDs (Personal Access Display Devices), and how the main screen on the bridge of the Enterprise provides amazing insights into designing interfaces for big displays. My session will also share “second screen” lessons about how devices of different sizes should work together to create a user experience that is greater than the sum of its parts.

SXSW: What type of people will enjoy this panel?
Simmons: The people who will want to attend this session are professional user interface and user experience designers who are looking for a fresh paradigm for doing their work. Also, fans of the Star Trek series who want more examples of how Gene Roddenberry's fictional world continues to impact the real world. Roddenberry's legacy has already influenced the naming of the Enterprise space shuttle, the design of the iPad, and Scanadu, the real world tricorder. This session will show how every designer can learn from Star Trek!

SXSW: Why should registrants attend this session? What can they expect to gain from the panel?
Simmons: SXSW registrants should attend this session because it will present real world examples of how Star Trek has influenced user interface and user experience design. This session will also show how designers can take these Star Trek implementations to the next level and include them in their own work.

SXSW: What is your favorite aspect of SXSW Interactive?
Simmons: My favorite aspect of SXSW Interactive are the accidental interactions. Some of my closest friends and colleagues were people I met sitting in the chair next to me at a session or at an after hours parties. SXSW Interactive is a place where leading edge ideas are shared, but it is also a place where lifelong friendships are forged.

SXSW: What is your favorite memory from a past SXSW?
Simmons: My favorite memory from a past SXSW was hanging out on a rooftop bar in downtown Austin in 2012, with a mix of old and new friends listening to music, eating food, and talking late into the night.

SXSW: What’s one thing that we wouldn’t know about you based on your official bio?
Simmons: I have visited six of the seven continents, and I plan to visit my seventh (Antarctica) before I'm fifty.

"2014 SXSW Interactive Session Spotlight: Star Trek UX|UI Rules for Phones, Tablets, and TVs"
SXSW Interactive

"Bridging the Great Divide" - The Social Media Industries - 2013

posted Jul 11, 2016, 3:40 PM by Anjuan Simmons   [ updated Jul 21, 2016, 5:07 PM ]

Anjuan Simmons started using social media for professional reasons and found himself using Twitter to find "a black face to connect with" (Washington, 2011). Like Simmons, a number of African Americans just want to know that they are not alone. The short messages they receive confirm their place in the world. 

"Bridging the Great Divide"
Maria Williams-Hawkins
The Social Media Industries
Edited by Alan B. Albarran

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