Amiga Documents 3.0.0

Introduction

Borrowing from the "So the world may know" religious quote [1] that was the official title of the amiga.com home page between May 2000 and March 2005, this site aims to expose and preserve events and relationships involving a multitude of companies that held or touched the Amiga torch over the years, including the recurrent legal trolls and snake oil salesmen.

Citing hundreds of documents, this site contains mostly facts, but also a little bit of opinion. Most importantly, it tries to introduce the reader who may not be familiar with "Amiga" into a perspective of things that would otherwise be difficult to grasp by just reading what various Amiga-named or lawyer-controlled companies tried to convey, or with a momentary glimpse at some forum discussions. The latter is made especially difficult because a small yet loud-voiced community of Amiga users, with its almost religious fervor, isolation and nostalgic attachment to their old Amiga systems, has become an unsuspecting accomplice in depicting a semblance of Amiga-related activity that does not reflect objective financial or technology metrics.

The original motivation behind "Amiga Documents" was to expose the rift that was running between the high hopes of the Amiga community and a toxic combination of leadership and ownership that started in 1999, and which ended only 20 years later, when longtime Amiga developer Cloanto purchased the remaining Amiga assets [277]. We intend to continue to watch and document this new chapter that started in 2019, especially as a litigious lawyer-controlled Hyperion Entertainment remains a constant and expensive peril to the dynamics that might otherwise drive the Amiga world and its technical and economic development.

We trust that you will be able to recognize connections and inconsistencies as they are exposed. Kindly report errors and omissions (an email address appears at the end of the text). Also on Twitter @amigadocuments.

Please note: facts were referenced wherever possible. Everything else is personal opinion only!

1982-1987: From Amiga Corporation to Commodore

A multiplicity of corporate entities had already been in place well before the Amiga launch in 1985. Three "Amiga" companies, sharing in part addresses and officers, had been incorporated in California between 1982 and 1983:
  • Amiga Corporation (main entity, founded 1982, dissolved 1987) [247]
  • Amiga International (founded 1983, merged out 1984) [250]
  • Amiga Computer, Inc. (founded 1983, merged out 1984) [251]
In 1984, the original Amiga creators, whose signatures were imprinted inside the case of the first Amiga model, sold the company to Commodore (West Chester, PA), the company known for successful 8-bit computers like the C-64. The transaction made Dave Morse, Jay Miner, RJ Mical and other Amiga team members millionaires [248]. As hopes that the West Coast and the East Coast groups could coexist did not materialize, Commodore took over all development. This led to Amiga Corporation being dissolved in March of 1987, and the original Amiga team celebrating an "Amiga Wake" party [249].

1994-1998: From Commodore-Amiga to ESCOM to Gateway

On April 27, 1994, the core group of companies behind the once glorious Commodore and Amiga computers filed for voluntary liquidation.

The liquidation of multiple Commodore-Amiga companies was jointly administered by different bankruptcy courts in a way that set international precedents [215]. On April 20, 1995, after a number of iterations, and bidding in agreement and with the backing of some Asian companies, ESCOM AG (Germany) placed the winning bid for the assets of the Commodore-Amiga companies. Said assets specifically included [231] "all the right, title and interest of the Commodore Entities to substantially all of their intellectual property, including technology, trademarks (including Commodore's logo and the names "Amiga" and "Commodore"), patents, copyrights, and know-how..." The same Asian companies who had backed ESCOM in return received certain non-exclusive rights (including that to publish the Amiga operating system) over certain Asian territories [7].

ESCOM itself initiated bankruptcy proceedings in 1996. Between March and September 1997 ESCOM sold to Gateway 2000, Inc. (which later changed name to Gateway, Inc.) all Commodore-Amiga assets (patents, copyrights, trademarks, domain names, etc.) except for the "C= Commodore" trademarks, which were first licensed [226] to former Commodore distributor [228] RULAG Werner Hirschmann KG and then sold to IBM-compatible PC maker Tulip Computers NV (Netherlands, formerly Compudata).

In July 1997, intersecting Gateway's acquisition of the assets from ESCOM, a German appeals court (Oberlandesgericht Celle, judgment 13 U 97/97) had to decide whether to grant a preliminary injunction to immediately stop sales by Amiga OS 3.1 vendor Village Tronic Marketing GmbH. After a review that included some contracts between the "Commodore-Amiga Group" and ESCOM AG covering the transfer of intellectual property [199] between Commodore-Amiga and ESCOM, the court noted [72][73][14] that no evidence had been provided about a transfer of the Amiga OS 3.1 copyrights to ESCOM. Gateway officers later stated that, in the transition from ESCOM, Gateway did not have the time to prepare for the court case and file supportive evidence. Overall, the case revolved around a payment dispute between ESCOM and Village Tronic, who ultimately lost the case and stopped selling Amiga OS 3.1.

In 1998, five months after the assignment of the trademarks was completed [222], ESCOM's trustee Mr. Bernhard Hembach signed three contracts [205][206][207] that first assigned all the copyrights of the late Commodore Business Machines, Inc. (Delaware) [208] and Commodore-Amiga, Inc. (California) [204] to ESCOM, and then transferred the same again to Gateway's Amiga company. On November 3, 1998, Mr. Bernhard Hembach signed the three contracts on behalf of all parties, as recorded at the US Copyright Office [203].

According to these documents, with three signatures by one and the same person (a recurring pattern in "Amiga" matters), and for the total amount of three US dollars, the Commodore-Amiga copyrights changed hands twice on the same day. While it may appear unusual to a layperson, we later learned that it is common practice to make copyright assignments using separate short contracts and small monetary amounts in order to maintain the more complex agreements and figures private (whereas the copyright records become public).

1998-1999: Gateway Scraps "Amiga" Brand

In 1998 Mr. Bill McEwen (full legal name William Wallace McEwen XVI) [6] was hired as an independent subcontractor by "Amiga, Inc." (South Dakota) [221][2], a company owned by Gateway 2000, Inc.

Those were the days when there was a lot of excitement around the Internet, and the dot-com bubble was about to reach its peak. While the Amiga was already considered dead by many of its former insiders and technology leaders, it still had a loyal community of fans. These Amiga users were becoming increasingly vocal as they were desperate for new hardware and software announcements, also sensing the pressure of isolation from mainstream IT trends. In many ways, Amiga fans were "believers" like Mac fans, except that Amiga fans, sitting in front of their aging computers, also had good reasons to feel abandoned, betrayed, and perhaps a bit confused and alienated in a computing world that was changing without them.

Many of these Amiga enthusiasts attended the Computer '98 show in Cologne, Germany (one of Amiga's largest markets), in November 1998, where Gateway would represent the final hope of a new beginning. Mr. Bill McEwen attended too, and was impressed: he neither expected to find so many people at an Amiga gathering, nor did he imagine that they would treat anyone associated with Gateway like a demigod.

By 1999, as Gateway realized that there was little value [15] beyond the Amiga patents that it had acquired, an again jobless Mr. Bill McEwen found two investors to help him acquire certain rights from Gateway. As part of this transaction, Gateway retained (but licensed to Mr. Bill McEwen's company) the Amiga patents, and assigned (transferred) the Amiga trademark registrations, the Commodore-Amiga copyrights and the amiga.com domain to the newly formed company, which was again called "Amiga, Inc." (Washington) [3]. The two [6] investors were Mr. Pentti Kouri's [8] Invisible Hand LLC and Mr. Ruud Veltenaar's Net Ventures BV in the Netherlands. The two were also joint investors in other companies, for example Digital Ink, Inc. [9].

Gateway 2000, Inc. formally became Gateway, Inc. in 1999. The last of the Amiga patents expired in 2005. Gateway, Inc. was sold to Acer Inc. (Taiwan) in 2007.

1999-2018: A Chapter Worth Forgetting?

Cloanto's February 2019 acquisition of the Amiga assets [277] brought an end to a dark chapter that started at the height of the dot-com bubble and ended with little more than hype and lawsuits. The related saga is featured in Amiga: The Dot-Com Years.

2019: Cloanto

Having its roots in Commodore 8-bit systems, Cloanto was one of the original software developers for the Classic Amiga platform, for which it had been creating productivity applications like Personal Paint and Personal Write "since the 1980s" (per web and social media pages).

In 1997 Cloanto published, with the blessing of Gateway, the first version of Amiga Forever, a legal and official Amiga emulation package. While releasing new versions of Amiga Forever, Cloanto also continued to work with both Amiga Washington [32] and Amiga Delaware [115].

The Amiga Forever documentation [245] states "The Amiga Forever package is published by Cloanto IT srl ('Cloanto IT'), including items under license from Cloanto Corporation and other licensors." Cloanto IT srl is an Italian corporation, which according to public records [246] was founded in 1987 and is owned 90% by Mr. Mike Battilana (full legal name Michele Console Battilana), who is also the CEO, and 10% by Ms. Eva Moosleitner. Cloanto Corporation is a Nevada, USA, corporation. Ownership details of the latter do not appear to be public record.

In sharp contrast to the public battles between the Amiga companies and Hyperion Entertainment, it became known only in 2011 that behind the scenes Amiga Delaware and Cloanto had been engaged in negotiations over some trademark matters since 2007 [216][217]. According to documents published by the USPTO [218][219], Amiga Delaware and Cloanto reached an agreement in early 2011. Unlike the settlement agreement between the Amiga companies and Hyperion Entertainment, which was published by the court [138], the agreement between Amiga Delaware and Cloanto appears to have remained private. Possibly as part of this agreement, according to documents published by the US Copyright Office [220][225] Amiga Delaware assigned to Cloanto the Commodore-Amiga copyrights it had registered in its name (except for newer works such as AmigaDE and AmigaAnywhere). US trademarks like "Amiga Forever" and "Workbench" also became registered in Cloanto's name [7].

At the Saku 2014 event in Finland Cloanto CEO Mr. Mike Battilana described [229] how the 1997 agreements opened the door and "allowed to build on that license and later slowly acquire some things". When former Commodore and Amiga manager Mr. Petro Tyschtschenko asked what he thought about a Linux-like open source model for the Amiga OS, Mr. Mike Battilana cited the legal work that Cloanto had already been doing to make such an option possible, adding that more work needed to be done.

At the end of December 2015, Austrian self-proclaimed "hacktivist" Mr. Bernhard R. Fischer gave a speech titled "The Ultimate Amiga 500 Talk" [236] at the 32th Chaos Communication Congress in Hamburg, Germany. At about the same time as the speech, during which Mr. Bernhard R. Fischer cited his own past as a "cracker" and "spreader", the proprietary source code of Amiga OS 3.1 was leaked to that same event's file sharing network, and immediately became public [237]. Analysis of this leaked source code revealed how Cloanto had contributed to the Amiga operating system as far back as 1993 [230], leading to some speculation on whether it could use this status in relation to the complex legal proceedings between Hyperion Entertainment and the Amiga parties, and in the context of an open source scenario.

Between 2016 and 2017, Cloanto added some details about "possible futures involving open source, a nonprofit and/or foundation, and other long-term preservation scenarios" to its cloanto.org page [238]. In what seemed like a response to this, Hyperion Entertainment director Mr. Timothy De Groote stated [240] that "We cannot legally support this. Once it is open source, this is an irreversible decision that is beyond the scope of our license under the Amiga Inc. Settlement Agreement."

On February 1, 2019, Cloanto completed the purchase of the Amiga assets [277].

More details to be added.

Hyperion Entertainment and the "Robbery of the AmigaOS"

Belgian company Hyperion Entertainment CVBA (formerly Hyperion Entertainment VOF), was founded by lawyer Mr. Ben Hermans (full legal name Benjamin Hermans), who was also the CEO, and engineer Mr. Evert Carton in 1999. Mr. Evert Carton would later distance himself from the company. Current ownership details do not appear to be public record, but multiple sources indicate that as of 2017 Mr. Ben Hermans remains the largest shareholder. Mr. Ben Hermans is also an associate partner at Brussels firm Monard Law [252]. After allegations of incompatibility between the legal profession and the director role in Hyperion Entertainment were raised, the CEO title was handed over to Mr. Timothy De Groote at the end of 2016 [255]. Mr. Timothy De Groote is employed as a slaughterhouse cleaner and warehouse worker [254], and is also a local board member of Vlaams Belang, a right-wing populist and Flemish nationalist political party [253][256].

While Hyperion Entertainment never employed any software developers, the legal competencies at its core allowed it to conclude licensing agreements to port existing games to different platforms (e.g. from Windows to Amiga), and to outsource such porting work. Hyperion Entertainment was, thus, a "contract house". Between October [131] and November [132] 2001, Hyperion Entertainment entered into an agreement with Amiga Washington to port the "Classic" Amiga OS 3.1 (or 3.9, according to a possibility laid out in the original plan) from the 68K CPU (as in the original 1985 Amiga) to the increasingly popular PowerPC CPU, which was already used in some newer Amiga expansion boards and in computers by Apple. Mr. Ben Hermans and Mr. Evert Carton both had other full-time jobs (Mr. Ben Hermans as an attorney), and would subcontract the work to external programmers, most notably the Frieden brothers in Germany.

According to the contract [132], the conversion was expected to be fairly simple both in terms of budget ($25,000), specification ("Essentially, OS 3.9 running on the AmigaOne and CyberStorm PPC without using the 68k CPU") and timing ("ready for release in a matter of months"). Mr. Ben Hermans himself illustrated how simple the port was expected to be in a "change some flags and recompile" comment [271]. Everything non-essential was grouped into a different section titled Future Work: "It is clear that the primary concern should be to get OS 4 up and running on both the AmigaOne as well as the CyberStorm PPC cards as soon as possible. After the basic work is done, further updates and goodies may be made available as boing bag upgrades on the road to OS 4.2."

Once it had received the $25,000, Hyperion Entertainment was supposed to "transfer all Source Code, interest and title in OS 4.0 to Amiga [Washington]", while continuing to pay Amiga Washington royalties for any sales of OS 4.0. Instead, Hyperion Entertainment claimed to only have received $24,750, i.e. $250 less than the agreed amount, whereas Amiga Washington claimed to have paid "far more than the prescribed $25,000 payment for that transfer" [243]. In a series of aggressive escalations, what had started as a clerical $250 error even according to Hyperion Entertainment, evolved into a complex lawsuit coordinated by Mr. Ben Hermans acting as attorney of his own company and funded [239] by British oil millionaire [232] Mr. Robert Trevor Dickinson.

After the death of Mr. Pentti Kouri (main investor and chairman of the board of Amiga, Inc.) in 2009, the Amiga parties, represented by law firm Reed Smith, preferred to settle the matter [138]. The "robbery of the AmigaOS" [239] was thus complete, leaving Hyperion Entertainment with both the payment for the porting job and a royalty-free de facto ownership of AmigaOS 4 (the OS kernel and other components are owned by third parties close to Hyperion Entertainment), rather than a mere license, and Mr. Robert Trevor Dickinson's A-EON Technology Ltd., among others, with a "worldwide, perpetual, royalty free licence to use the AmigaOne, AmigaOS and Boing Ball trademarks and trade names granted under sub-license from Hyperion" [244].

In 2015, Hyperion Entertainment was briefly declared bankrupt [233]. After it eventually filed its accounts for fiscal years 2015, it emerged that it had accumulated more than half a million euro in debt [257][261].

The rights granted to Hyperion Entertainment under the 2009 settlement agreement covered AmigaOS 4 and the Amiga trademarks "Solely for the purposes of marketing, distributing and making available AmigaOS 4 and any hardware required or desired to operate with AmigaOS 4". While originally embracing this wording also in its 2009 press release, Hyperion later started to engage in a "rights creep".

Between December 2016 and May 2017, Mr. Ben Hermans, representing his law firm Monard Law on behalf of his company Hyperion Entertainment CVBA, filed to register its competitor Cloanto's "Amiga Forever" and "Workbench" marks [274] as its own with the European Union Intellectual Property Office [258][259].

Probably driven by the state of its accounts, and with free legal services as Hyperion Entertainment's only notable asset, this move was seen by some in the Amiga community as overly aggressive [239], as it was increasingly meeting the definitions of conflict of interest and bad faith trademark filing, if not altogether legal abuse. The same discussion threads [239] also mentioned a tale of forgeries, blackmail and secret contracts, also backed by audio recordings [268].

On October 12, 2017, Hyperion Entertainment had its business license revoked [241] for failing to file accounts for three or more consecutive years (2009-2016), and was radiated [242][263][264] from the Belgian business registry. Although Hyperion Entertainment later filed its accounts for fiscal years 2015 and 2016 [257][261], as of this writing (August 2018) it has yet to file accounts for 2009-2014 and 2017, therefore the "radiated" status persists. While it is in this status, it is a criminal offense for a Belgian company to engage in a trade business, and the entity is further not allowed to file any lawsuits [263].

While it was in this "radiated" status, Hyperion Entertainment met with Cloanto at the Amiga32 event in Neuss (Germany), and reportedly threatened various legal actions [266].

In 2018, in spite of not being duly registered in the Belgian Corporate Register [265][263], Hyperion Entertainment started a new series of lawsuits against various Amiga parties (Amiga Delaware, Amiga Washington, ITEC, Cloanto). On May 25, 2018, Cloanto filed a response [260] which includes an interesting analysis of several aspects of the 2009 Amiga-Hyperion Entertainment settlement agreement. Additional responses were filed by Cloanto on July 23, 2018 [262][265] and August 21, 2018 [270], by Amiga Washington on August 21, 2018 [269], by Amiga Delaware on October 26, 2018 [274] and by Itec on November 7, 2018 [275].

An insider source described the situation as "From what we can see, one can only conclude [that Hyperion Entertainment is going] for no-less than total control of the Amiga-ecosystem. At all cost... Given their failure to deliver, that's the only option they have left to remain somewhat relevant, but I think, and I think we agree, they're basically destroying whatever is left, even if they win all these expensive litigations."

More details to be added.

Observations on the Hyperion Entertainment-Amiga Case

At the contractually agreed [132] specifications and costs, the project for the porting of the Amiga operating system to the PowerPC architecture was a credible stopgap effort do deliver a moderately newer operating system to a modest community of Amiga users that was anxious to use something new, while Amiga Washington kept working on Amiga DE (based on the much newer Tao Elate/Intent operating system architecture).

The initial cost estimate (and the amount of the buyback clause) appears to truthfully reflect the higher end of amounts that were common in the modest Amiga market. To better understand actual sales volumes (as per a variety of 2007-2009 forum posts), once AmigaOS 4 was complete, it was produced in quantities of a few 100 units at a time (probably batches of 500), whereas the unofficial AmigaOne PowerPC-based successor named "Sam" by ACube Systems srl was produced in lots of 50 units at a time. Years later, it seemed hard for some to believe that an operating system could be written or sold for $25,000, but we believe that for the simple port (not a new operating system) that this was meant to be, it was a generous amount that made all parties happy. For other operating systems, for example Linux, ports from one CPU to another (including 68K and PowerPC Amiga systems) were customarily done as a community effort at no charge.

Things became more complex when Hyperion Entertainment was unable to obtain the full 3.9 source code that it was hoping to base some of its work on, and had to limit itself to the version 3.1 code. However, this was not unexpected, as the original porting agreement itself stated that "Changes made after as 3.1... There might be license issues involved with this" [132].

The first 4.0 release was originally planned as a port from one CPU to another, without adding new features (Mr. Fleecy Moss deposition: "The goal of this development was to move the Amiga as from the more antiquated 68k processor and custom chipset to a state of the art, PowerPC ('PPC')-based processor" [133]). Instead, during development, a number of new features were added by Hyperion Entertainment, which delayed the initial release.

On the legal side, during the AmigaOS 4 project, Amiga Washington found itself in need of transferring rights for the "Classic" Amiga OS (which Hyperion Entertainment was basing its work on) to the new Amiga Delaware entity, apparently for the prime reason of protecting this asset from the Thendic/Genesi vs. Amiga [21] litigation, but possibly also in a shift of control between shareholders. Thendic/Genesi were supporting a competing Amiga-inspired operating system, named MorphOS.

The original Amiga-Hyperion Entertainment contract [132] for AmigaOS 4 was from 2001, whereas on March 12, 2004 Amiga Washington stated [22] that on April 24, 2003, it had transferred the Amiga OS to Amiga Delaware (via ITEC LLC). This sequence of events was not considered credible by the inquisitive Amiga community, because it meant that for almost one year the "Amiga" company kept silent, or otherwise pretending to do business as usual, including negotiations and references concerning AmigaOS 4 [32] up to early 2004. At some point, Hyperion Entertainment had raised the doubt that as it found itself under judicial pressure Amiga Washington and its alleged accomplices backdated at least some of the contracts. On the other hand, Hyperion Entertainment itself had claimed to have entered a new contract with ITEC LLC [134] on the same date of April 24, 2003. If the Amiga Washington-ITEC agreements had been backdated, was the Hyperion Entertainment-ITEC agreement also backdated in a common act of collusion?

Mr. Ben Hermans not only was the managing partner of Hyperion Entertainment, but he had also provided legal advice to Amiga Washington [135] in its battle against Thendic/Genesi to "quash MorphOS". On March 12, 2004, his partner Mr. Evert Carton also testified in support of Amiga Washington [136].

The Amiga companies terminated the AmigaOS porting agreement with Hyperion Entertainment on November 21, 2006 [118].

As Amiga Delaware turned against Hyperion Entertainment [104], Hyperion Entertainment appeared to express surprise [137] at the previous sequence of events: "Subsequent developments in this case have only strengthened the evidence supporting the claim that Itec engaged in the fraudulent conveyance of Amiga Washington's assets, first from Amiga Washington to Itec, and then from Itec to KMOS/Amiga Delaware, and that those acts damaged both Hyperion Entertainment and other creditors here in Washington, where Amiga Washington's assets were located."

In the eyes of the public, Amiga Delaware (the successor of Amiga Washington) further repositioned the AmigaOS 4 project, which had gained importance after it was found out [62] that Amiga Delaware had no rights over Amiga DE, yet the company had been valued $87 million for technology that in its documented description [60] could originally only match Amiga DE. Unsubstantiated claims whereby phones powered by "AmigaOS 4" were expected to sell more devices than iPhones [78] may be better understood from this perspective, and were not part of the initial plan [132].

At the same time, the Amiga community observed with passion how Hyperion Entertainment's lawyer-owners aggressively exploited the move from Washington to Delaware (which Hyperion Entertainment had previously accepted), using it to further attack the Amiga companies, as if the claim of the missing $250 payment was not sufficient to win or settle the case to Hyperion Entertainment's advantage.

Third-Party Opinions

Assorted opinions and recollections:

  • 2001-06-04 Mr. Bill McEwen Interview (PLANETamiga) [192]
  • 2003-05-01 Recap by Mr. Bolton Peck (ann.lu, post 32) [103]
  • 2003-08-07 Deposition (partial) by Mr. Bill McEwen (Thendic vs. Amiga) [61]
  • 2003-11-21 Reply by Thendic, Emails by Mr. Bill McEwen (Thendic vs. Amiga) [168]
  • 2004-03-16 Amiga, Inc. without Amiga OS (Heise.de, German) [34]
  • 2006-05-20 Analysis by Mr. Olaf Barthel [169]
  • 2006-10-18 Amiga vs. Hare Recap (ann.lu, Mr. Bolton Peck aka Tronman) [20]
  • 2007-04-17 Recap by Mr. Bolton Peck (amiga.org) [10]
  • 2007-05-01 AmigaWorld.net thread ("frustration and ego") [170]
  • 2007-05-20 Timeline of Events (merlancia.us) [171]
  • 2007-05-21 Memorandum by Hyperion Entertainment (Amiga vs. Hyperion Entertainment) [212]
  • 2007-05-31 Motion by Amiga (Amiga vs. Hyperion Entertainment) [172]
  • 2007-06-11 Recap and Order by Judge Ricardo Martinez (Amiga vs. Hyperion Entertainment) [173]
  • 2007-06-13 Answer by Hyperion Entertainment (Amiga vs. Hyperion Entertainment) [174]
  • 2007-11-26 Memorandum by Hyperion Entertainment (Amiga vs. Hyperion Entertainment) [137]
  • 2007-12-07 Opposition by Hyperion Entertainment (USPTO) [139]
  • 2007-12-18 Memorandum by Hyperion Entertainment (Amiga vs. Hyperion Entertainment) [175]
  • 2008-01-08 Memorandum by Hyperion Entertainment (Amiga vs. Hyperion Entertainment) [176]
  • 2008-01-17 Order by Judge Ricardo Martinez ("[troubling inter-relationships]") [177]
  • 2008-02-19 Declaration by Hyperion Entertainment (Amiga vs. Hyperion Entertainment) [211]
  • 2008-06-17 Answer by Hyperion Entertainment (Amiga vs. Hyperion Entertainment) [178]
  • 2008-07-21 Memorandum by Hyperion Entertainment (Amiga vs. Hyperion Entertainment) [179]
  • 2009-12-11 Amiga Delaware and Hyperion Entertainment Settlement [138]

About This Research

Thank you to all who submitted materials. To our knowledge, all documents were obtained from public sources. We also received some more private files, but many of these have not (yet) been published.

There might be other inconsistencies in the documents contained here that have so far passed unnoticed.

Another thing that might be interesting is to create social graphs of the main Amiga community sites, analyzing the numbers and trends of its active users. For years, Amiga "trade shows" like AmiWest have been attended by fewer than 50 visitors over the course of two days. "The last time I visited, it was a room that felt empty and had more exhibitors than attendees", reported a source. Our estimate is that there are 50-200 people worldwide who are extremely interested in Amiga and contribute to a majority of posts, checking in every day on one or more sites. For them, Amiga is between a hobby and an obsession. These members are obviously technically skilled, knowing the Amiga history and its internals quite well, leading to a constant evolution of posts. However, can a few dozen users making noise justify millions of dollars in investments and expenses?

Note: Amiga OS, Amiga DE and Amiga Anywhere can also be found spelled as AmigaOS, AmigaDE and AmigaAnywhere (no spaces). Generally, the older 1.x, 2.x and 3.x versions were referred to as "Amiga OS" with a space (Cloanto however uses the name "Workbench"), and the newer 4.x as "AmigaOS" without the space.

If you would like to help: sotheworldmayknow@gmail.com (we get a lot of spam, so please include "Amiga" in the message). On Twitter: @amigadocuments.