REAL LIFE MAKE UP GAMES. REAL LIFE MAKE

Real Life Make Up Games. Dramatic Prom Makeup

Real Life Make Up Games


real life make up games
    real life
  • Life as it is lived in reality, involving unwelcome as well as welcome experiences, as distinct from a fictional world
  • Real Life is an American comedy film released in 1979. The first feature directed by Albert Brooks, who also co-authored the screenplay, it is a spoof of the 1973 reality television program An American Family and portrays a documentary filmmaker named Albert Brooks who attempts to live with and
  • real world: the practical world as opposed to the academic world; "a good consultant must have a lot of experience in the real world"
  • Real life (sometimes shortened to RL) generally denotes a broader notion of reality than what would be assumed in the current context (although this may vary depending on its usage).
    make up
  • Cosmetics such as lipstick or powder applied to the face, used to enhance or alter the appearance
  • makeup: an event that is substituted for a previously cancelled event; "he missed the test and had to take a makeup"; "the two teams played a makeup one week later"
  • constitution: the way in which someone or something is composed
  • The composition or constitution of something
  • The combination of qualities that form a person's temperament
  • constitute: form or compose; "This money is my only income"; "The stone wall was the backdrop for the performance"; "These constitute my entire belonging"; "The children made up the chorus"; "This sum represents my entire income for a year"; "These few men comprise his entire army"
    games
  • A complete episode or period of play, typically ending in a definite result
  • A single portion of play forming a scoring unit in a match, esp. in tennis
  • A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck
  • (game) bet on: place a bet on; "Which horse are you backing?"; "I'm betting on the new horse"
  • (game) a contest with rules to determine a winner; "you need four people to play this game"
  • (game) crippled: disabled in the feet or legs; "a crippled soldier"; "a game leg"
real life make up games - Wildgame Innovations
Wildgame Innovations 6.0 Mega Pixel Digital Game Scouting Camera With Infrared Flash and Realtree Camo
Wildgame Innovations 6.0 Mega Pixel Digital Game Scouting Camera With Infrared Flash and Realtree Camo
6 MP DIGITAL CAMO SCOUTING CAMERA

Powerful, dependable, and offered at a fun value, the IR6 6.0MP Digital Game Scouting Camera with infrared flash technology and camouflage housing is the ultimate incognito eyes in the woods for serious hunters. Ultra simple to use, the IR6 captures still and video images of exceptionally high quality within a 40 foot radius, day or night--without spooking the animals--thanks to infrared technology. Each image is clearly marked with the time, date, and photo number so you know exactly what is happening and when. The camera's sophisticated passive infrared sensor (PIR) activates by motion or heat within a 40-foot area, and the powerful infrared high intensity ray is undetectable to the animals.
Coming complete and ready to set up with 2 bungee cords for flexible mounting, the IR6 Camera boasts camouflaged ABS plastic weather resistant housing with a rubber gasket to keep the elements out while the camera scouts the game. The camera takes jpeg-format still photos and 30-second AVI digital videos that you can download easily with the included USB Cable. In addition to the generous 64MB of onboard memory, the camera accepts a 8GB for ample image storage that can be removed for quick and easy downloads and printing. A large LCD screen provides easy set-up and readouts of the camera's functions. An onboard, built-in battery retains date and time settings if the primary battery power fails. The IR6 camera requires (8) AA batteries to operate and boasts a generous duty cycle of approximately 4 weeks. Backed by a 1-year warranty, the IR6 Digital Game Scouting Camera with camouflage housing from Wildgame Innovations makes game scouting efficient, easy, affordable--and incognito.
Features:
Takes jpeg still images and 30-second AVI digital videos
Each image marked with time, date, and photo number
Infrared Flash with an 18 piece high intensity LED array
Sensor: passive infrared sensor (PIR) activates when motion and heat are detected
Flash and Sensor Range: up to 40 feet
Onboard Memory: 64 MB
External Memory: removable SD memory card up to 8.0 GB
Large LCD Command Console
Programming: digital
Duty Cycle: approximately 4 weeks on factory default settings
Built-in battery retains date and time settings
Camouflage ABS plastic, weather resistant housing with rubber gasket
2 bungee cords included with tree peg design for easy mounting
Specifications:
Image Mode: still and 30-second video
Image Format: jpeg/AVI
Image Resolution: 6.0 megapixel
Onboard Memory: 64 MB
Removable Memory: up to a 8 GB SD card
USB Output
Image Output: USB / SD Card
Primary Power Supply: (8) AA batteries (sold separately)
What's in the Box?
IR6 6.0MP Digital Game Scouting Camera, 2 mounting bungee cords, USB Mini-5 Cable, product guide and CD Rom

80% (5)
Play that game again ! :p
Play that game again !  :p
[The old Eumolpus talking to the young Encolpius :] "When I went to Asia," he began, "as a paid officer in the Quaestor's suite, I lodged with a family at Pergamus. I found my quarters very pleasant, first on account of the convenience and elegance of the apartments, and still more so because of the beauty of my host's son. I devised the following method to prevent the master of the house entertaining any suspicions of me as a seducer. Whenever the conversation at table turned on the abuse of handsome boys, I showed such extreme indignation and protested with such an air of austerity and offended dignity against the violence done to my ears by filthy talk of the sort, that I came to be regarded, especially by the mother, as one of the greatest of moralists and philosophers. Before long I was allowed to take the lad to the gymnasium; it was I that directed his studies, I that guided his conduct, and guarded against any possible debaucher of his person being admitted to the house. "It happened on one occasion that we were sleeping in the dining-hall, the school having closed early as it was a holiday, and our amusements having rendered us too lazy to retire to our sleeping-chambers. Somewhere about midnight I noticed that the lad was awake; so whispering soft and low, I murmured a timid prayer in these words, 'Lady Venus, if I may kiss this boy, so that he know it not, tomorrow I will present him with a pair of doves.' Hearing the price offered for the gratification, the boy set up a snore. So approaching him, where he lay still making pretense to be asleep, I stole two or three flying kisses. Satisfied with this beginning, I rose betimes next morning, and discharged my vow by bringing the eager lad a choice and costly pair of doves. "The following night, the same opportunity occurring, I changed my petition, 'If I may pass a naughty hand over this boy, and he not feel it, I will present him for his complaisance with a brace of the best fighting cocks ever seen.' At this promise the child came nestling up to me of his own accord and was actually afraid, I think, lest I might drop asleep again. I soon quieted his uneasiness on this point, and amply satisfied my longings, short of the supreme bliss, on every part of his beautiful body. Then when daylight came, I made him happy with the gift I had promised him. "As soon as the third night left me free to try again, I rose as before, and creeping up to the rascal, who was lying awake expecting me, whispered at his ear, 'If only, ye Immortal Gods, I may win of this sleeping darling full and happy satisfaction of my love, for such bliss I will tomorrow present the lad with an Asturian of the Macedonian strain, the best to be had for money, but always on the condition he shall not feel my violence.' Never did the stripling sleep more sound. So first I handled his plump and snowy bosoms, then kissed him on the mouth, and finally concentrated all my ardors in one supreme delight. Next morning he sat still in his room, expecting my present as usual. Well! you know as well as I do, it is a much easier matter to buy doves and fighting cocks than an Asturian; besides which, I was afraid so valuable a present might rouse suspicion as to the real motives of my liberality. After walking about for an hour or so, I returned to the house, and gave the boy a kiss--and nothing else. He looked about inquiringly, then threw his arms round my neck, and 'Please, sir!' he said, 'where is my Asturian?' "'It is hard,' I replied, 'to get one fine enough. You will have to wait a few days for me to fulfill my vow.' "The boy had wits enough to see through my answer, and his resentment was betrayed by the angry look that crossed his face. "Although by this breach of faith I had closed against myself the door of access so carefully contrived, I returned once more to the attack. For, after allowing a few days to elapse, one night when similar circumstances had created just another opportunity for us as before, I began, the moment I heard the father snoring, to beg and pray the boy to be friends with me again,--that is, to let me give him pleasure for pleasure, adding all the arguments my burning concupiscence could suggest. But he was positively angry and refused to say one word beyond, 'Go to sleep, or I will tell my father.' But there is never an obstacle so difficult audacity will not vanquish it. He was still repeating, 'I will wake my father,' when I slipped into his bed and took my pleasure of him in spite of his half-hearted resistance. However, he found a certain pleasure in my naughty ways, for after a long string of complaints about my having cheated and cajoled him and made him the laughing-stock of his school-fellows, to whom he had boasted of his rich friend, he whispered, 'Still I won't be so unkind as you; if you like, do it again.' "So forgetting all our differences, I was reconciled to the dear lad once more, and af
Deigan's Evolution and My Self
Deigan's Evolution and My Self
So here’s a bit of a long story. I found Second Life a long time before I came into it, through furry channels. At the time I was still younger than 18, and I couldn't join, even the Teen Age grid as I had no access to a credit card, and at the time I wouldn't even dare to ask my parents for one. Eventually sometime along 2006, SL grid opened to everyone, without the requirement of a Credit Card. The moment I heard about this, I joined Second Life... 3 months before turning 18. During this time I simply fooled around, exploring and searching for things to do in the SL grid, from furry clubs to various roleplay sims/groups (City of Lost Angels, Star Wars, and Star Trek), and meanwhile I doing alot of experiments with the building tools as well as LSL while studying my Last Year in an International High School. When joining SL, the first thing I experimented on was created clothing, which resulted in the Orange Top my character weared. Being unhappy with the white-fox freebie avatar at the time, I decided to attempt at creating my own, with, mixed success. Eventually I tried again and again until at the beginning of 2007 I finally was happy with my furry head. The lindens for the textures were simply gained from overnight or overday use of camping chairs. I hanged out a lot at Casinos as a Security guard, and gradually build my character look like a guard with a slightly bigger gun than normal. At the time thought, It seems I didn’t have much of an eye for design, as I made him look like a slightly overweight guard, but I digress. But all this work was getting a tad bit boring over the long run, along with school I didn’t want to spent too much time creating stuff into SL. So i looked for fun place to have combat in while using my own character. And So I did. Carnage Island: a really old school combat zone. I eventually befriended the admin, and eventually became a moderator in the area while developing and testing my own Weapons in the area. My Weapon development abilities didn’t get noticed after developing a Weapon known as PAIN, which was a hot seller at the island for its secondary fire function that didn’t rely on cumbersome menus. Eventually I bought a new avatar with my earned money: And I didn't want to spend time working on a new head, due to having finals coming up. Eventually after my exams, I bought a tie, and made a lab coat to go along with it: And so forth I bought a few other clothing which I wore around. And then founded the Matti Deigan industries. In 2007, I joined up a Research and Development Coalition (simply combat as secondary) known as AMC (or Anthropomorphic Military Coalition, or something in that direction). At AMC I eventually developed Muzzletalk as an improvement over a Talking Cartoon Avatar idea by Miller Rust. This was around the time voice was coming up, thus it was the first articulate jaw for voice (there probably were moving jaws done before that, however), all bundled together as a typing and voice animation override.. Muzzletalk was a big hit, and its effects can be seen in today's furry avatars, with articulate jaws being a norm feature in them. And yet it still continues to sell today, although at a much lower rate than when it was first released. With its release, I changed Matti Deigan Industries into Nortec Labs to shift to focus on a Science Fiction Theme. And thus I adapted a look of a mad Scientist. (Also partially inspired by Doctor Steel). At the time, I was on a Leap year as I had to complete my conscription service, which then was completely canceled due to issues with the structural of my knees. Eventually, In 2008 I applied to a University, and got in, and since after I've been studying to become a Bachelor of Media Engineering. Along with the changing times, with still a lot of revenue coming to my character I felt like redefining him as an a caricature of villains in cartoon shows, as I had more ‘power’ in virtual reality than in real: And eventually bought a simulator with the revenue gained (as, well I simply didn’t want to take it out of SL, to make it easier to deal with taxes, except when I really wanted to get something). During my University, between 2008-2009, I just seemed to have more and more time, as everything I had learned while doing Second Life, from graphics to scripting to business and marketing, could be applied into my studies, while everything new I learned in school, was immediately put into use into Second Life or my Website that was related to my Studies. So pretty much, I studied for my courses, by simply using Second Life. (On the downside, subjects such as Math and Physics still suffered, but I’m working on those ? ). Along with this I made new clothing that may remind some people of the Illusive man from Mass Effect 2. Eventually I got a job after the summer 2010, which caused me to reconsider my time in Second Life: I decided on to simply move on, and sell my sim. This was also partially so that I wouldn’t have t

real life make up games
real life make up games
Real Life
Just as The Twelve Chairs is one of Mel Brooks's least-known movies and most deserving of rediscovery, so is Real Life, the first feature film by Albert Brooks (no relation), a buried treasure.
An expansion of one of the short films Brooks created for the inaugural season of Saturday Night Live (and when will someone release those on video?), Real Life takes its cue from An American Family, the landmark 1973 PBS documentary that unflinchingly captured on film the life and gradual dissolution of the wildly dysfunctional Loud family. As a satire of the media's intrusion into our lives, it would make an ideal double-feature with The Truman Show.
Brooks stars as himself, a comedian who, he states, would have been a scientist had he "studied harder or been graded more fairly." Though obliviously unqualified, he is spearheading a project that endeavors to capture a year in the life of a typical American family.
Charles Grodin stars as put-upon Warren Yeager, the Phoenix, Arizona, veterinarian who watches helplessly as the callous Brooks overwhelms his life. (At one point, Brooks makes an entrance in a clown suit to cheer up the depressed brood.) Frances Lee McCain costars as Grodin's wife, who develops a crush on Brooks. "I'm a shallow fellow," he insincerely dissuades her.
This docu-comedy is vintage Brooks, but so dryly deadpan that the uninitiated might not be in on the joke. Among the scenes that are classics in the Brooks canon are his hilariously inappropriate production number that launches the film (he belts out "Something's Gotta Give" to the locals), his cheery dismissal of the unnecessary but union-imposed film crew ("See you at the premiere!"), the revelation that Mrs. Yeager's gynecologist is a notorious "baby broker" previously exposed on 60 Minutes, and the increasingly fractious production meetings in which an old-Hollywood producer (listening in on speaker phone) insists that Brooks cast James Caan as a neighbor.
Real Life was cowritten by Monica Johnson, who later collaborated with Brooks on Modern Romance, Lost in America, The Scout, Mother, and Harry Shearer (from another classic mockumentary, This Is Spinal Tap), who also appears as Pete the cameraman. --Donald Liebenson

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