Womens Celebrity Fashion Shopping Mall - Masters Fashion Marketing.
Shopping Malls and Other Sacred Spaces: Putting God in Place
In Shopping Malls and Other Sacred Spaces, Jon Pahl looks at the American tendency to assign sacred function to secular spaces from Disneyland to the neighborhood shopping mall. This "spatial theology" can work to our benefit, but often it poses spiritual risks. In response to these risks, Pahl introduces a theology of place that reveals aspects of God's character through familiar biblical metaphors such as the "true vine," "the rock," and the "living water." This book creatively applies biblical theology to cultural obsessions, illuminating our American way of hallowing spaces of all kinds. It's an ideal guide for readers seeking a greater knowledge of God through place.89% (6)
Shopping mall 4191
Part of shopping mall in Bandung, where I was meeting staffmembers from the Trisakti University. For the Trisakti Akademia Pariwisata I did an educational project in 1998, and they wanted to meet me, and came from Jacarta...Shopping mall 4192
Part of shopping mall in Bandung, where I was meeting staffmembers from the Trisakti University. For the Trisakti Akademia Pariwisata I did an educational project in 1998, and they wanted to meet me, and came from Jacarta...
This Mall talks! Press the button and listen as the electronic voice of the mall takes you on an exciting shopping spree! Come inside and hear all about the giant sales and special bargains! Then join your friends on a wild shopping spree as you rush from store to store! You never know what the Voice of the Mall has "in store" for you! Includes electronic speaker unit, six plastic wall sections, four shopping list cards, Mall Madness money, three sign stands, four "credit" cards, four playing pieces, 42 pegs, game board, parts sheet, label sheet and instructions. Requires 4 "AA" batteries (not included).Related topics:
Shopping games, no matter when they're introduced to the market, all have the same objective: shop 'til you drop! This one is no different. For detractors, Mall Madness may teach and encourage over-consumption, indebtedness, and a focus on material culture at an early age (9 and up). But for those who care more about pretty ponchos than prickly politics, the game offers the same guilty pleasure that comes from excessive shopping in reality! A mall in miniature, the game's 21 by 30-inch, 3-D board and electronic console includes a food court (for which there are tokens), mall stands, an escalator, and plenty of shops, "mall money" and "cash cards" to go around. Grownups and kids (up to 4 players) who can make six purchases without too many pitfalls win the game--a claim in reality that the stores usually make. Diane Beall
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