Fashion Marketing Masters : Fashion Marketing Trends.
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photo - Alfred Shaheen exhibit, 2
A recent exhibition at the Museum of Quilts & Textiles, which closed Aug. 8:: “Hawaii’s Alfred Shaheen: Fabric to Fashio” is a celebration of the legacy of textile designer and master fabric printer Alfred Shaheen, the origins of the Hawaiian print and the fusion fashion aesthetic it spawned. This is the first major retrospective exhibition of Hawaiian textiles and aloha wear manufactured by Alfred Shaheen on the island of Oahu over a 40-year period. Alfred Shaheen wed technological innovation to socially responsible business practices in the service of revitalizing Pacific Island/Asian textile traditions to forge a fusion fashion design aesthetic now recognized worldwide as a visual marker – not only of a transnational Hawaiian culture – but of a West Coast "American" lifestyle that is informal, environmentally aware, and multi-cultural. Shaheen pioneered a silk-screening method, professionally trained his employees, and mined the visual iconography of Hawaii's multi-ethnic community to create a new design aesthetic. The exhibit features 100+ objects drawn from the collection of Camille Shaheen-Tunberg, the artist's daughter. Stunning yardage representing the textile designs Shaheen produced, and key examples of the garments that visually conjure Hawaii's complex cultural history will fill all three of the Museum's main galleries. In addition to textiles, the exhibit will showcase archival photos and ads that illuminate how the textiles and garments were designed, manufactured and marketed.Master Plan - Museum Market Plaza, Downtown Palm Springs CA
For reference: the outlined structure on the far left is the Palm Springs Art Museum/Annenburg Theatre. The outined structure on the top, center is the existing Hyatt that fronts on Palm Canyon Drive (the street to its immediate right). The demolition of the vacant central/south portion of the Desert Fashion Plaza building will open a street and public square (the brown area filled with a grid of palm trees) and a view to the museum and mountains from the east that currently doesn't exist. Current plans include a hotel (see bottom of graphic), 700(!)+ condos, a two-acre palm grove w/concert stage, 30k s.f. of office space and 275k s.f. of retail. Graphic from September/October 2007 issue of DUNE magazine, Palm Springs CA.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.See also:
Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to everything that crosses your path, represented a milestone in many areas. It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. It was a social phenomenon, with individuals and companies hooking up networks specifically for Doom tournaments and staying up for days to blast away on them (well before the Internet went big-time). The game's publisher, id Software, used an unusual shareware marketing strategy (give away the first levels, charge for the more advanced ones) that worked very well. On top of it all, the gore-filled game raised serious questions about decency in products meant for use by school-age kids. Masters of Doom explores the Doom phenomenon, as well as the lives and personalities of the two men behind it: John Carmack and John Romero.
This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall
Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention.
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