Matlib VX is a Blender addon that will create a material library. You can save, load and categorize materials that can be shared acrosss all your projects.
This version uses a blend file as database so all external render engines, all node materials and textures are supported. It also makes use of blender compression.
- Compatible with Blender 2.66
- Overwrite materials is fixed.
-Fixed windows paths. It will work if your path to addons has spaces.
-Fixed alert messages.
-The script has his own folder, this improves portability.
-Easier to install. Linux and mac users doesnt have to modify the script to get it working.
-Minor changes on the preview visualization. Those are:
When you preview a material the selected object loses its focus for a dummy object, but the selected object is saved, so if you apply the material the selected object will gain the focus again and the material will be applied.
Thanks to BrikBot for his help and ideas.
Go to your addons folder and delete the files matlib.py, matlib258.py or matlibvx.py if theres any.
For Windows users (Vista and earlier) please read this article to setup Directory Access in order to avoid a "Permission Denied" error when saving materials.
If you want to merge your current materials.blend with default one:
In order to share a materials database you can tweak the script by changing the first two variables on the script. Those are:
matlibpath - absolute path to the library (materials.blend)
catspath - absolute path to categories.xml
Yes, categories are saved outside the database into a xml file. Always that categories.xml has the following xml structure you can edit them as you like without any risk.
The valid categories.xml structure specification is: