Programme 2017

This 8th Symposium in AI & Games will take place at the AISB's annual convention at the University of Bath, UK

Friday 21st April 2017

09:30-10:30Keynote: Filippo Santoni De Sio Meaningful Human Control Over Autonomous Systems
10:30-11:00break
11:00-12:30Session 1: (30 min each presentation including questions)
  • Exploring Novel Game Space with Fluid Games - Swen Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward J. Powley, Peter Ivey, Blanca Perez Ferrer and Michael Cook
  • PRESTO Script: scripting for serious games - Paolo Busetta, Marco Robol, Paolo Calanca and Paolo Giorgini
  • Comparing question asking strategies for Cluedo - John Kingston
12:30-13:30lunch
AISB Annual General Meeting
13:30-15:00Session 2: 
  • Invited Speaker: Jacob Sherson - Studying Human Problem Solving using Citizen Science Games (1 hr)
  • A Genetic Programming Framework for 2D Platform AI - Swen Gaudl (30 min)
15:00-Coffee Break & Demo session:
Demo Session:
  • Fluidic Game (Swen Gaudl, and Michael Cook)
  • Three Quantum Games (Jacob Sherson) 
  • Health & Safety Game (Carr-Holme, Francis, Romano)
  • Procedural Learning Game (Nor, Romano)
  • Brain-Computer Interface Platform Game (Henshaw, Liu, Romano)
15:30-
17:00
Session 3: (30 min each presentation including questions)
  • Building Simple Non-identical Organic Structures with Dispersive Flies Optimisation and A* Path-finding - Michael King and Mohammad Majid Al-Rifaie
Symposium Final Discussion