Case Studies

In order to better understand the relationship between AI and game design we , that is me, Mirjam P Eladhari, and Josh McCoy, Anne Sullivan and Gillian Smith looked at our own game prototypes that all use some kind of AI as part of the core game mechanics. We reflected on how we worked with our AI systems and the game design of the prototypes where they are used. You'll find the case studies in the sidebar to the left. We also a technical report. Here it is:
AI-Based Game Design: Enabling New Playable Experiences, Mirjam P. Eladhari, Anne Sullivan, Gillian Smith, Josh McCoy, University of California Santa Cruz, December 2011