WHERE CAN I ORDER FLOWERS ONLINE. DO FLOWER ESSENCES WORK
Where Can I Order Flowers Online
- To order flowers, a consumer can order from a local brick and mortar flower shop, or choose an online flower delivery, or order flowers by telephone or mail.
- With processing of data carried out simultaneously with its production
- In or into operation or existence
- on-line: on a regular route of a railroad or bus or airline system; "on-line industries"
- on-line: connected to a computer network or accessible by computer; "an on-line database"
- While so connected or under computer control
- on-line(a): being in progress now; "on-line editorial projects"
- Jaicko is a Bajan contemporary pop music singer/songwriter signed to Capitol Records. Born Jaicko Lawrence on August 6, 1991 in Christ Church, Barbados, Jaicko has been nominated for six Barbados Music Awards, including Best Pop Single, Pop/R&B Artist Of The Year, Songwriter Of The Year, and
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- wear a suit while she wears a dress?
Browsing my archive in search for what might become an upload I came across the photograph above that I took in November 2009. It was one among other stuff I keep in a group labeled “failures”. A quick glance at the original shot would reveal nothing interesting other than some flowers and a butterfly or what looked like one, all set against a lifeless wall made of dust-colored bricks with the in-between cracks being loosely stuffed with cement. This is how it looked when I first downloaded it from my camera last year. This time there was something new to perceive. While the wall represented impediments hindering or slowing down progress in my life, the flowers and the butterfly bore resemblance to good things: Making friends online and exploring new depths in terms of human relations, enjoying thrilling novels, photography, Flickr, an exciting movie, a lovely song…etc in the time when everything around was not only frustrating but in many times saddening, sometimes seriously! Realizing that life is far more complicated than a mutely flat wall to speak for and that those impediments had to be felt in some way or another…that hours, days and weeks are never the same and that the ups and downs carry us, we like it or not, from one stage to the next and the next, I sat down with my friends the laptop computer and Adobe Photoshop with a new vision in mind: Writing all that down in a legible and perhaps funny photographic language. I thought of transparent or nearly transparent columns of somehow different widths to stand for those days and weeks. Now for the columns to play their assigned roles each would be given a particular layer mode and/or opacity level different from the adjacent, to speak in “photoshopic” terms with the varying widths referring to the seriousness of the situations. In this way they would lighten up at times and darken at other times, get wider, that is to say easier now and become narrower, that is harder shortly after…appear refreshing at stage A then depressing at B. Rhythm is out of control as harmony intersects with chaos…the common with the irregular…the predictable with the unexpected! Gradually and inadvertently I found myself engaged in a world where fancy overlaps with real life and the work started to put on a garment different from being a nearly duplication of some other works intended to shed light on the here and now of my life. From that point the entire attempt became secondary and even trivial to what my mind was now trying to crack: IMAGINATION! Searching the net for some info several months ago I remember I was more than astonished to know that Jules Verne, a capable French author wrote in 1865 “De la Terre a la Lune” (From Earth to the Moon) and that H.G. Wells, that brilliant British novelist whose “Kipps” I studied at high school did publish his scientific fiction “The First Men in the Moon” in 1901. The idea that the two great men had such admirable talents to conceive of such great ideas DECACEDS before NASA was impressively capable of replacing the word “fiction” with “Fact” proved to me how great achievements could be traced back to some daring dreams of brilliant people. Now that I had something more serious to busy my mind with, I ended the amusing dialogue I was having with Mr. Photoshop, shut down the computer and started a new mental journey. What occurred to me next had its roots in the book of Genesis. “God saw all that he had made – and it was very good!” Genesis 1:31 it was so clear now that our God, the most genius and the most creative ever, had that trait: Imagination or the ability to imagine things even before they come into existence. He saw all that he had made and it was very good!!! Where does that lead? Doesn’t it mean that the most brilliant designer, the most creative engineer ever had mental sketches? designs? Perhaps even prototypes that He worked on over what “we” regard as “giant periods of time”, resulting in what we now call “evolution”? For me it is certain that all were in His creatively creative mind long before He decided to roll up His sleeves for hard work! Having finished the creation and now examining His marvelous masterpieces I can imagine Him admiring the fact that whatever He did did exactly match His earlier visions (imaginations) and as if saying “All our calculations were so accurate… all designs so perfect…ALL IN ALL IS SO GREAT”… Now what does that have to do with you and me? Well, we, human beings, are said to fall under the “Animal Kingdom” category. A scientific theory that held and will continue to hold true as long as we have our “mental eyes” wearing the glasses of materialism and as long as we keep examining “only” our “physical” existence and that under the microscopic lens of our hi-tech biolabs. Genius, creative and open-minded like Sir. Charles Robert Darwin we might be regarded yet with our perspectives still imprisoned within the boundaries of “traditional scientific criteria”…the
Conker Live and Reloaded
When I first learned that Conker's Bad Fur Day was being remade for the Xbox I just about dropped my pants doing the happy dance. One of my all-time favorite games, the N64 version of Conker was an irreverent, foul and hilarious genre-busting extravaganza. Having the single-player campaign and an all-new Xbox Live multiplayer feature seemed to make Live & Reloaded destined for greatness. And yet, after running through the single-player twice and playing a healthy dose of the multiplayer, I'm left somewhat disappointed. This is not the greatest game ever. In fact, the multiplayer, which was Rare's big focus, is a letdown. As Conker might say, "What the f*@&!?" Meet Conker, a foul-mouthed squirrel who is the definition of a hedonist. His interests focus on finding a good beer, getting some action and pocketing cash. He's a guy's guy, only he's a squirrel. The fact that he's so damn cute plays perfectly against his boorish behavior. This isn't the best friend of all the forest creatures, the cute fuzzy animal you snuggle in bed at night. Conker only cares about himself, everyone else be damned. Conker's Bad Fur Day, the single-player component of Live & Reloaded, begins with the cantankerous squirrel awakening from a bender and in need of a way home. Pretty much the rest of the story goes into orbit from that point. Unlike most games, which focus on things like a complex plot or a battle against villainy, Conker's journey spawns from stupidity -- both his own and others. See, the Panther King has a problem -- his three-legged table keeps spilling his milk. The solution? Find a red squirrel to fill the gap and keep the table steady, of course. No, seriously, that's the plot. From there it degenerates into a wondrous madness that seems almost born from free association. Those who hate British humor or, well, humor in general will hate the single-player, but it cracks me up every time I play. There's really no end to the lunacy. Along with a giant mound of poo that sings a scatological parody of a Disney musical, there's a caveman with "size" issues, a devilish vampire, a sexy flower in need of pollination and lots of cursing (bleeped out to make it even funnier). Not everyone will grasp the raw sense of humor in Conker. There are some who will wonder, why the hell am I rolling this giant ball of poo up a dung hill? But honestly, who cares about those people? At the time of its release five years ago, Conker was revolutionary. Few games had dared to merge multiple genres and certainly not while offering simplistic controls. Live & Reloaded is a shooter, a platformer, a puzzler and a cart racer all wrapped into a ten-hour single-player experience. That amount of divergence can make a game difficult to sell and, like the humor, can prove a turn-off to some. There aren't many games on Xbox that ignore the majority of buttons on the Controller S, but Conker is made with ease-of-use in mind. If you can find the B Button on your controller, you're well on your way to mastering the controls. Conker was one of the first games to utilize context-sensitive controls, something that is so commonplace in today's gaming that it's easy to take for granted. Conker plays a lot like a Looney Tunes episode. Get into a situation where you need, say, a slingshot and a light bulb dings over Conker's head. Hit the B Button and Conker pulls one out of his back pocket. The majority of weapons, item switches, and interactions all come down to the B Button. It's simple, but it's fun. That's not to say you won't have some times where you'll need more than just a B Button to save your ass. The later portions of the single-player campaign are heavily focused on third-person shooting, where you'll need to master the triggers to blast away Nazi Tediz or grotesque zombies. The shooting portions, in fact the last few hours of the game, are much more action-packed and faster paced than the earlier stuff. It's a little odd that Rare didn't think to mix these things up so that the game had better ebb and flow, but as it stands, you begin with little action but end with non-stop firefights. Conker really does hop around genres and there's some out-of-this-world stuff you're required to do in order to beat the game. There's not one but two instances where you need to get drunk and piss on things in order to get past stages. You'll hop on a hoverboard and race against a bunch of caveman hoodlums, jump in a tank and destroy teddy bear monstrosities and fly around as a vampire bat, dropping guano on villagers. Conker has it all. OK, to be honest, it doesn't have it all. For example, there's no road map, no definitive clues to help you in many of the areas. This may just be the game that forces you to use a guide or a FAQ for the first time, because there are many times where it's unclear what you're supposed to do next. Accomplishing those goals isn't so bad, but the puzzle elements involved can sometimes pr