The ACM-Pepperdine student chapter is the main computing organization for the Doctor of Learning Technologies program.
ACM is the world’s largest educational and scientific computing society.
From their site “Learn how to leverage the unique features of a game-based learning environments that motivate and engage learners. Create an exciting questing curriculum that provides students choice based on their interests, awarding them achievements for completing quests, and is tied to the standards you want to achieve. Integrate the best of social media and social network learning, guided by experts, and coached by your peers. You get the training and the tools to turn your classroom into a living game!”
Please click here to find DML 2011 conference notes:
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