Contest Rules

Today, great games come from anywhere and people play them everywhere.  We know that we have the best game in the world but how do we bring it to the world of non-bridge players and create the excitement needed to make them visit our clubs. We do this by generating what is needed on their phones, on their computers, on their tablets, in their browser, with their friends, with anyone, with everyone. Powerful game engines and libraries are available for free so creative minds can get started right away. There’s really never been a better time to make the next great educational bridge game.

This is a global contest for the best new educational bridge game and the winners will take home $20,000 (US).  If the project is not complete, then the winning entry will earn $5000 with further $5000 grants given until the $20,000 has been reached as the project is created.  

Create a desktop or tablet game using Windows and Apple, or a mobile game using Windows and IPhone.  While all submitted games must fulfill teaching and technical requirements to be considered, final judging is based on 70% entertainment and 30% educational value.  In the past, educational games have failed because no matter how well they worked they did not motivate the participant to want to come to our club games to pursue face-to-face bridge.

 

About the ACBL Educational Foundation

The ACBL Educational Foundation is a nonprofit organization with a primary operating focus on improving bridge education throughout North America.  The goal of the Foundation's Contest Education Project is to facilitate the development of video games that rival the quality and game-play of today's top sellers, while "stealthily" teaching bridge information along the way and creating a desire for the gamer to want to pursue bridge at the club level.  The Foundation sees no end to the effect that bridge educational games will have on participants of all ages throughout the world.

If you choose to compete in this Contest then you agree that your participation is subject to the following: 


Official Rules

HOW DO I ENTER? Submit your intent to present to the ACBL Educational Foundation Board, November 26, 2016, in Orlando to the email: 

edfoundation@acbl.org

 

All requests must be submitted by email and include name, address, city, zip and date of birth, with the following statement included: 

"I would like to enter the 2016 ACBL Educational Foundation Contest and agree to abide by the official rules of the contest."

Registration Deadline is November 25, at 6 pm EST.


REQUIREMENTS FOR CONTESTANTS:

 

Entrants must be 18 years of age or older.  Affidavits will be required of all prizewinners confirming compliance with the rules of this contest. Affidavits will be required from each winner that the project is their creation and does not violate the Intellectual property rights of any other person.   Liability for all Federal, State and Local taxes is solely the responsibility of prizewinners.  No prize money will be paid without social security numbers.  

 

JUDGING AND DISPUTES:

 

The trustees of the ACBL Educational Foundation reserves the right to interpret all questions and conditions in regard to this event, without claim for damages or recourse of any kind.  All questions and definitions not covered explicitly in these rules will be decided by the management of ACBL Educational Foundation, with those decisions to be final.  Any ACBL Educational Foundation Trustee or judge of the project are disqualified and cannot submit a project.  

A judge will avoid judging any project where it is deemed that there is a conflict of interest.   The ACBL Educational Foundation does not and shall not discriminate on the basis of race, color, religion

(creed), gender, gender expression, age, national origin (ancestry), disability, marital status, sexual orientation, or military status, in any of its activities or operations.

PRIZE  $20,000

Further grants may be given if more than one project is accepted.  Merits of the project will determine whether future grants will be given. The ACBL Educational Foundation reserves the rights to publicize all aspects of the project and to maintain control


Project Proposal

Each participant must submit a project proposal upon receiving a presentation time.  To submit the proposal, send the following to the edfoundation@acbl.org email.  This is a written document in Microsoft Word or PDF no longer than ten pages, or a PowerPoint presentation no longer than twenty slides.  Explanation of the project: who created it; what the project does; who the project is for; what platform features the project uses; and how the project can be brought project to market.  The Project Proposal must meet the following criteria: 

    •  Presentation must clearly address each of the Judging Criteria in the rubric.

    • The written document must be in English. 

    • It must be no larger than 50MB. 

    • It must be either in a DOC, DOCX, PPT, PPTX, or PDF formats. 

    • Files may be compressed in a ZIP file for submission. 


The Actual Project Software

 The Software is defined as an installable and usable software project in the appropriate format for your chosen platform(s).  

Software must meet the following requirements: 

    •  Software must be ready for installation depending on its platform. 
    •  The app must be no more than 1GB. 
    •  If the app includes and/or requires touchscreen/slate capabilities, this must be included in the Software Instructions document. 

    •  If the app requires internet access, you must include this at time of presentation. 

    • It is acceptable to support multiple languages in your app as long as English is one of the represented languages. 


Software Instructions

The Software Instructions document is an electronic document that informs the judges and prospective users how to setup and use your app and meets the following requirements: 

    • The instructions must be submitted as either a document in .DOC, .DOCX, .PDF, .PPT, or .TXT file formats or a graphic image as a .JPG file. 

    •  It must list all requirements for using the app such as Kinect, webcams, an internet 
connection, Xbox game controllers, guest account login/password, or anything else that a judge must have to use your software. 


HOW WILL ENTRIES BE JUDGED?

Each entry will receive a score of 1-100, based on the following criteria provided in the rubric below:

             Criteria 

Description 

Weighting 

    

Concept 

    Does the game have a clear target market or audience? 


    Does the game present a clear and attractive concept of 
who you are, what you are doing, and why you are doing 
it? 


    Is the game’s core gameplay understandable and 
appealing? 

15% 

Fun 

    Is the game exciting to play? 


    Is there good player feedback? 


    Is the game appropriately challenging? 


    Does the player want to keep coming back for more? 


    Does the game deliver appealing innovation in gameplay or other areas? 

 

50% 

Execution 

 

    Is the game easy to learn and use? Does it have good usability features such as player help, tutorials, and game pause? 


    Does the game have a professional degree of production in terms of user interface, art, music, and sound? 


    Does the game perform well and respond crisply to input? 

    Does the game make effective and appropriate use of the major features of its chosen platform(s)? 

Were there significant platform features or platforms the project could have benefitted from but failed to utilize?

20% 

Feasibility

    Does the team have a credible plan for getting their game to market in terms of business model, any required partnerships or licenses, or other factors? 


Does the team have any form of external validation for their game such as customer surveys, focus group tests, an active beta-test program, recommendations from subject- matter experts, or potential investors? 



Does the game have a reasonable chance of success in its appropriate market given the team’s existing plan? 


15% 

  

 

Live Presentation

Each entrant will receive an email stating where and at what time to appear on November 25, 2016.  Each presentation shall last no more than 10 minutes, but may be given additional time at the judges discretion.  

The presentation should explain your project: who created it; what your project does; the target audience; and how we will bring your project to market. 

The Live Presentation is a ten-minute overview of your project accompanied by a live stage demonstration. This presentation should explain what your project does; to whom your project is for; and how you will bring your project to market.  You are responsible for arriving with your software installed on suitable hardware for the demonstration. 


    • Your presentation must clearly address each of the Judging Criteria.
    • You must 
conduct your presentation in English. If a translator is needed, you are responsible for 
procuring one.  The project demonstration must be fully functional and implemented.   It should be available for any trustee who is attending the judging meeting by conference call. 
    •  Any or all of the team members may participate in the presentation, but all are not 
required to participate. It’s permissible for a single team member to deliver the entire 
presentation. 
 Employees of the ACBL may participate in the contest as long as it is done on their own time and they must not present the project themselves, but must send a proxy to represent them.  
    • At the end of your presentation, the judges will have ten minutes to ask you 
questions.