Sample Combat 


 

Back to Worlds at War 



 

A Sample Combat Scene

See the Captain and Crew house rule on the Our Risus Rules page. 

 

Some Examples

 Armand the Wine Swilling Captain who Hates Earthmen But Loves Earth Fiction Stories (3) is aboard the Ursa Class Stealth Patrol Boat The LSS Cask of Amontillado (4). The ship disembarks from Belt Station #17 and starts thrusters for home. “Plotting a course for Saturn L5 now Cap’n,” says the navigator. But as they clear the limb of the nearby asteroid, they see a Hegemony ship at nearly point blank range! “Contact! Contact bearing 33 degrees bow angle, negative 24 degrees Z axis! Frigate Class! 300 kilometers and closing fast! She’s seen us! She’s opening torpedo tube doors, Captain!” cries the sensor specialist from his post. The Captain bolts to his Observation Module and upon extending it,  immediately starts figuring a firing solution. 

It’s combat! Once he sends his solution to the Munitions Specialist, they can fire their first salvo like so:

 Armand the Wine Swilling Captain Who Hates Earthmen But Loves Earth Fiction Stories (3)

+ Ursa Class Stealth Patrol Boat The LSS Cask of Amontillado (6)

+ Eustace the Hapless Munitions Specialist Who Gets Nervous Under Pressure (2)

 

The captain would get to roll 11d6 for his attack. However, 8 dice (Eustace and the ship’s) are only added to the total if they come up sixes. If the captain loses his combat round, as the leader of a team of NPCs (or NPCs and objects as the case may be) he gets to choose where to apply the lost dice among those involved in the battle as per the Captain and Crew rule, usually the ship takes the damage.

 

Later on, a shaken but functional Armand is trying to maneuver the damaged Cask behind Belt Station #17 before the incoming missile can get a lock on his ship (its HARD to get a lock on an Ursa!) 

This would be a Single Action Conflict.

 

Armand the Wine Swilling Captain Who Hates Earthmen But Loves Earth Fiction Stories (3)

+ Ursa Class Stealth Patrol Boat The LSS Cask of Amontillado (3)

+ Gerard the Consummate Professionally Veteran Pilot (4)

 

The Captain would get to roll 10d6 against the total of the opposing captain, his ship, and his munitions specialist.

 

Still later, while maneuvering the Cask, on thrusters only, through the rapidly expanding debris fields which used to be Belt Station #17 and the HSS Malevolent, Armand decides to send a distress signal. This could be decided as a simple Target Number to contact the nearest friendly port (asteroid #Cd444 “Charlie Dog 444”)

 

Armand the Wine Swilling Captain Who Hates Earthmen But Loves Earth Fiction Stories (3)

+ Ursa Class Stealth Patrol Boat The LSS Cask of Amontillado (1)

+ Yuki the Always Composed Communications Specialist and Hydroponics Engineer (3)

… and roll 5d6

 

OR, it could be a Single Action Conflict to contact the closest station without alerting any enemy huff duff operators!