Simon Cutforth's 1822 The Railways of Great Britain


Summary of unusual features

Components:
  • Major companies (10 number) have a home token, a destination token and one other token.  They gain additional tokens by acquisition of minor companies, for which they have to pay the president of the minor (in shares and / or cash) which allows the president of the major to go over the standard 60% share ownership limit to 100%.
  • Minor companies (24 number) are obliged to own a train.
  • 2, 3, 4, 5, 6 and 7 trains are standard.  But on the flip side of the 2 trains are Local trains - which are 1 + an optional 1.  So they run on the home token and can pick up one spot as well, but don't have to.  (only one per token!).  And on the flip side of 7 trains are Electric trains, which only stop at tokens and double their revenue.  3 rusts L.  7/E rust 4.
  • Concessions - reserve presidency of related company.
  • There are 15 private companies with various powers.
Phases:
  • Game starts in phase 1, where majors cannot be floated, and minors are restricted (they cannot have enough money to buy a 2, but can buy an L at the start of their first turn).  Alternate OR / SR.
  • Once a 2 train is bought (which sometimes can happen in OR2, will probably happen in OR3 if it hasn't already and has never happened later than OR4) most of the restrictions on minors are lifted and concessions can be converted into presidency certificates (which is all you need to float the major).  Two ORs between SRs.
  • In phase 5 concessions are removed and floating is on 50% sold, still with incremental capitalisation, in phase 6 they start fully capitalised.
Purchasing mechanism:
  • Shares are bought and sold as usual.
  • Presidencies can only be acquired by conversion of concessions (pre phase 5, thereafter its as per usual 18xx).
  • Everything else is bought by bidding on a "lawsonian" bidding track, where all the bids remain live until everyone has passed - so all bids are resolved simultaneously.
  • There are only 4 tracks for Minors and 3 each for concessions and minors.  So the companies are released in tranches.  The order in which they are released is determined by shuffling them at the start of the game (but it is then open for inspection).
  • At the end of the SR, for each unsold minor company one L/2 train is removed from the game (this means that, although there are twenty two L/2 trains, there is often a small panic as the 3 trains come out and rust some L trains).  Then, if the minor in bidding box #1 is unsold, it is removed from play and takes the next available train from the bank with it.  This can include permanent trains, and can cause a phase change.  It has been known to produce some pretty stupid bidding on the minor to stop it taking a critical train with it.
Other Quirks:
  • London is always 6 separate stations, but one of the minors has a transparent tile which sits over the London tile and converts one of the stations into a double token slot station.
  • The English channel and France are a combined track / off board area.
  •  One of the privates allows teleporting a token into it.
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Scott Petersen,
Apr 6, 2016, 8:05 AM
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Scott Petersen,
Apr 6, 2016, 8:14 AM
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