3RD ORDER LOW PASS FILTER. LOW PASS FILTER

3RD ORDER LOW PASS FILTER. CERAMIC WATER FILTER.

3rd Order Low Pass Filter


3rd order low pass filter
    pass filter
  • A band-pass filter is a device that passes frequencies within a certain range and rejects (attenuates) frequencies outside that range. An example of an analogue electronic band-pass filter is an RLC circuit (a resistor–inductor–capacitor circuit).
    order
  • (often plural) a command given by a superior (e.g., a military or law enforcement officer) that must be obeyed; "the British ships dropped anchor and waited for orders from London"
  • a degree in a continuum of size or quantity; "it was on the order of a mile"; "an explosion of a low order of magnitude"
  • A state in which the laws and rules regulating the public behavior of members of a community are observed and authority is obeyed
  • give instructions to or direct somebody to do something with authority; "I said to him to go home"; "She ordered him to do the shopping"; "The mother told the child to get dressed"
  • The arrangement or disposition of people or things in relation to each other according to a particular sequence, pattern, or method
  • A state in which everything is in its correct or appropriate place
    3rd
  • "3rd" is a song released as both a single and an EP by the Finnish rock band The Rasmus (then known as just "Rasmus"), released in 1996 by the record label Warner Music Finland.
  • The third object of knowledge is the entire world (al-mulk al-akbar).
  • third: coming next after the second and just before the fourth in position
    low
  • A particularly bad or difficult moment
  • in a low position; near the ground; "the branches hung low"
  • an air mass of lower pressure; often brings precipitation; "a low moved in over night bringing sleet and snow"
  • A low point, level or figure
  • A state of depression or low spirits
  • less than normal in degree or intensity or amount; "low prices"; "the reservoir is low"
3rd order low pass filter - Nintendo 3DS
Nintendo 3DS - Flame Red
Nintendo 3DS - Flame Red
Nintendo 3DS includes two screens. The bottom touch screen makes use of a telescoping stylus that is stored in the unit itself. The top screen displays 3D visuals to the naked eye. Looking at the screen is like peering through a window into a world where characters and objects have true depth. The system also has a 3D Depth Slider that lets players select the level of 3D they enjoy the most. The 3D effect can be ratcheted up to the highest level, scaled back to a more moderate setting or even turned off completely, depending on the preference of the user. Nintendo 3DS Features: 3D Upper Screen, Touch Lower Screen, New input & controls, Inward-Facing Camera, 3D Depth Slider, Wireless Switch, Dual Outward-Facing Cameras, Augmented Reality (AR) Games and built-in applications, Circle Pad, Gyro Sensor, Motion Sensor and Pedometer. Accessories included: Charging Cradle, AC Adapter, Nintendo 3DS Stylus, six AR Cards for use with augmented reality games, 2 GB SD Card for storing photos, music and downloadable content.

Nintendo 3DS is a groundbreaking hardware release that brings 3D gaming to the handheld market for the first time. The fourth major release in the DS product line, the Nintendo 3DS utilizes 3D Slider functionality and an improved top LCD display to present a glasses-free 3D effect on compatible games, while giving players the option to moderate the effect as they see fit. Taken together with additional features including full analog control in 3D game environments, motion and gyro sensors that transfer the movements of the handheld into the game, 3D camera functionality, an adjustable stylus and full backwards compatibility and you have not only a must-have system, but a revolution in handheld gaming.
Nintendo 3DS logo An open Nintendo 3DS - Aqua Blue
Nintendo brings amazing 3D, no glasses graphics to handheld gaming.
View larger. Telescoping stylus included with the Nintendo 3DS
The telescoping stylus can be adjusted to the length you want.
View larger. Nintendo 3DS Aqua Blue open revealing 3D Depth Slider and the Circle Pad Analog control
New controls including the 3D Depth Slider and the Circle Pad analog control.
View larger. Graphic illustrating the information sharing capabilities of StreetPass functionality for Nintendo 3DS
Exciting new functionality and software available on day one, including StreetPass.
View larger. Closed Aqua Blue Nintendo 3DS showing the exterior two 3D camera array
Dual exterior cameras for 3D camera functionality.
View larger. New docking station and AC charger included with Nintendo 3DS
All-new accessories included with your system.
View larger.
Real 3D Graphics. No Glasses Needed
Introducing the Nintendo 3DS system. Experience incredible gameplay featuring real 3D graphics that do not require any special glasses or additional accessories. Nintendo 3DS is a breakthrough in portable entertainment, a truly cutting-edge piece of hardware that has to be seen to be believed.
Hardware Features
3D Screen
Like previous handhelds released by Nintendo, the Nintendo 3DS incorporates both an upper and lower LCD display in a clamshell layout. The lower screen features familiar Nintendo touchscreen technology, is 3.02" (2.42" wide x 1.81" high) with 320 x 240 pixel resolution and is capable of displaying 16.77 million colors, but the groundbreaking upper 3D screen of the Nintendo 3DS system is where Nintendo opens up a whole new world of eye-popping gameplay possibilities. This 3.53" display (3.02" wide x 1.81" high) is capable of displaying approximately the same 16.77 million colors, but with 800 x 240 pixel resolution. 400 pixels are allocated to each eye to enable 3D viewing. This stereoscopic 3D display gives objects within the gameworld a feeling of space and depth that extends far into the back of the screen. This amazing depth of field effect vastly increases the ability to see the position of characters and obstacles in compatible game, making many game experiences even more intuitive for all types of players.
3D Depth Slider
A built-in 3D Depth Slider along the right side of the top display allows you to immediately adjust the intensity of the 3D settings on the Nintendo 3DS system to your liking. The 3D effect can also be turned down completely if the player so chooses. All Nintendo 3DS games and applications can be played in 2D, and look better when played on the Nintendo 3DS than any Nintendo handheld before it.
Motion Sensor and Gyro Sensor
Portable play control reaches a new level with the Nintendo 3DS' Motion Sensor and Gyro Sensor combination. Together these precision built-in features allow for new and unique gameplay mechanics as the 3DS reacts to real-time motion and tilt. Whether players are twisting their systems side to side, or moving it up and down, their motion-compatible Nintendo 3DS games respond instantly.
Circle Pad Analog Control
With the Circle Pad, located above the + Control Pad, Nintendo 3DS offers full analog control in 3D game worlds. Combined with the touch screen, traditional buttons, camera and microphone input, and advanced motion control of the Motion Sensor and Gyro Sensor, the potential is extraordinary.
3D Camera Functionality
Along with a digital camera facing inwards towards the player, the Nintendo 3DS system features two outer cameras positioned along its upper edge when device is open. These two cameras see the world in 3D, much like the human eye, allowing for the creation of 3D photos - and a similar 3D effect to that seen in Nintendo 3DS games. All cameras feature 640 x 480 resolutions with single focus lenses that use the CMOS capture element and an active pixel count is approximately 300,000 pixels.
Adjustable Stylus
The adjustable Nintendo 3DS Stylus takes the idea of touch control to a new and even more user-friendly level. Once removed from the holder, the stylus length can be adjusted to your liking with a simple push or pull. Now anyone can achieve the optimum level of comfort while playing games that use the stylus.
Cradle Charging
Dock your Nintendo 3DS system whenever you are not using it in the included Charging Cradle to keep it powered. You can then leave the system on in Sleep Mode while charging, so that it can communicate via the SpotPass feature at any time of day or night.
Other Key Features
StreetPass
Social and wired like no Nintendo system before it, Nintendo 3DS brings fellow players together in exciting new ways with StreetPass communication. Set your Nintendo 3DS to Sleep Mode and carry it with you wherever you go to exchange game data like Mii characters, high scores, and custom characters with other users you pass on the street. You control what data you exchange and you can exchange data for multiple games at once, making virtual connections with real world people you encounter in your daily life.
SpotPass
Nintendo 3DS includes SpotPass, a feature that lets Nintendo 3DS detect wireless hotspots or wireless LAN access points and obtain information, game data, free software, videos and so on for players even when the system is in sleep mode.*
2 GB SD Memory Card Included
Every Nintendo 3DS system comes packed with a 2 GB SD memory card. You can use this SD memory card to store your 3D photos, and sound recordings created on the Nintendo 3DS system, and music** from your PC. You can also use it to store games downloaded from the Nintendo eShop. The Nintendo 3DS system has SDHC card compatibility to increase your storage space even further.
Backwards Compatibility
Almost all existing Nintendo DS and Nintendo DSi games can be played on a Nintendo 3DS system in 2D. With backwards compatibility, your existing portable games look and play just as well.***
Wireless Communications
Nintendo 3DS utilizes a frequency of 2.4 GHz, enabling local wireless communication among multiple Nintendo 3DS systems for game play and StreetPass, as well as access to the Internet through wireless LAN access points (supports IEEE802.11 b/g with the WPA/WPA2 security feature). Recommended distance of wireless communication is within 98.4 feet. This can be shorter depending on the environmental situation.
What's In The Box
Nintendo 3DS system, Nintendo 3DS charging cradle, Nintendo 3DS AC adapter, Nintendo 3DS stylus, SD Memory Card (2 GB), six AR card(s) (view the cards using the outer cameras to play supported AR games), Quick-Start Guide, Operations Manual (including warranty).
System Specifications
Size (when closed) - 2.9" high, 5.3" long, 0.8" deep.
Weight - Approximately 8 ounces (including battery pack, stylus, SD memory card).
Upper 3D Display - 3.53" (3.02" wide x 1.81" high) with 800 x 240 pixel resolution, range of 16.77 million colors and 400 pixels are allocated to each eye to enable 3D viewing.
Lower Screen - 3.02" (2.42" wide, 1.81" high) with 320 x 240 pixel resolution and range of 16.77 million colors.
Cameras - 3 (2 facing out, 1 facing in), each with 640 x 480 resolution capability; single focus lenses using the CMOS capture element; active pixel count is approximately 300,000 pixels.
Wireless Functionality - 2.4 GHz, supporting IEEE802.11 b/g with the WPA/WPA2 security features.
Input Controls - A/B/X/Y Button, + control pad, L/R button, START/SELECT, Circle Pad (enabling 360-degree analog input), Touchscreen, embedded microphone, Camera, Motion sensor, Gyro sensor.
Other Input Controls - 3D Depth Slider (enabling smooth adjustment of the 3D level effect), HOME (HOME button brings up the HOME menu), Wireless switch (can disable wireless functionality even during game play), POWER button.
Parental Controls - Enable parents to restrict game content by ratings as well as use of specific wireless connectivity, 3D functionality, etc.
System Transfer - Enable users to transfer already purchased software from one Nintendo 3DS system to another. DSiWare purchased for the Nintendo DSi or the Nintendo DSi XL can also be transferred into a Nintendo 3DS system.
Built-in Software - Includes: the Nintendo 3DS Camera, Nintendo 3DS Sound, Mii Maker, StreetPass, Mii Plaza, AR Games, Activity Log, Face Raiders, etc.
Connector - Game Card slot, SD Card slot, Cradle connector, AC adapter connector, Audio jack (stereo output).
Sound - Stereo speakers positioned to the left and right of the top screen (supports virtual surround sound).
Stylus - Telescoping stylus (approximately 3.94" when fully extended).
Electric Power - AC adapter (WAP-002 [USA]). Nintendo 3DS Battery Pack (lithium ion battery) [CTR-003].
Approximate Charge Time - 3.5 hours.
Approximate Battery Duration - 3-5 hours (3DS software), 5-8 hour (DS software and/or with lowered brightness settings).
Game Card - Nintendo 3DS Game Card. The size is approximately the same as Nintendo DS Game Card.
* Some of these features may not be available at launch.
** Nintendo 3DS is compatible with MP3 and AAC file formats.
*** Nintendo DS and Nintendo DSi games will be displayed in 2D graphics. Select Nintendo DS games that use accessories in the Game Boy Advance slot of the Nintendo DS system are not compatible with the Nintendo 3DS system.

84% (18)
Potowmack Harbor, Alexandria VA
Potowmack Harbor, Alexandria VA
[A200/Tamron 18-250/Promaster MC UV filter, ISO100 F8 -1.00eV > ufraw A200 ICC H0W AHD 3-color Gimp brightness +70 contrast +65, usm 1.0-0.70-01, wb 6500k > 5200k] ...this was well-underexposed & looking like crap until I got the brightness way-up, enough to make the boats white, the sky suddenly started to look right and then it was just a matter of balancing the brightness & contrast. I could not help the trees to the left as the sun is behind them. So really now my big problem is that with the A200 I've been shooting brackets consistently, and within limits I can rescue underexposed shots and rescue overexposed shots...now its really a question of what do I do with all these redundant shots! :) Also now in Ubuntu the Nautilus File-manager can display the embedded jpegs so I have no need to run dcraw against the raw files just to see what I want to process further, especially at low ISO. That was a problem when I was doing a lot of high-ISO shooting because of in-camera NR and also dealing with HDR scenes where parts of the scene were blown-out, but now I rarely shoot to the point where in-camera NR or overexposure are big problems so I don't need dcraw to rescue the shots from either problem. I just open 'em up straight in ufraw now, especially since I now have two ways to get the correct gamma & linearity in ufraw and it will allow me to push the shots around fairly-easily. So now instead of just ignoring blown-out images out of dcraw & pushing the underexposed ones in Gimp I can pick the raw files at random, optimize the exposure in ufraw & get good results consistently, though it still means converting in ufraw to tiff and then editing in Gimp. It does not however mean that I have to convert all the raw files with dcraw and then pick among the tiffs or jpegs, depending on what I convert to, for final edits. Actually I like this way better. The problem with using dcraw in batch-mode is that one is forced to either let it pick the final exposure or to force it to use the camera exposure and then pass/fail the results. If I do the conversion in ufraw then I can hand-optimize the exposure, save to 16-bit uncompressed tiff, edit the tiff file in Gimp, save a few different final-edits to jpeg, view them full-image, make final adjustments, delete the tiff file when I'm happy and I'm back to square 1. No mess of intermediates to deal with, just a decent chance of repeatedly-processing the same raw file if I then separate the final-results from the source files. If I work from the intermediates and then delete them after final-edits, there's no chance that I will reprocess them unless I go back to the raw files & start over. But then I end up with tens of thousands of raw files depending on how I tke the shots, multiple tens of thousands of intermediates depending on how I convert the raw files, and tens of thousands of edits depending on how I edit the intermediates. I have 110GB of raw image data from my G9 alone, over the past 2 years. 100GB of raw data can easily-become half a TB of image-data, just hanging-around like the relatives who wouldn't leave, if you work from intermediates. I can't just delete all my files that aren't output from Gimp or maybe PaintShop Pro but I definitely have to stop converting all my raw shots to jpeg or tiff and working from there. This will have the side-benefit of forcing me to sort my raw files along with the final-edits instead of lumping all my raw files by camera-type and then sorting the intermediates and editing from there, especially since I began to put the camera-name and the shooting-date in the raw-file name. If you just go with "IMG_XXXX.CR2" or whatever it's way too easy to overwrite raw-files, so long ago I started to name mine "IMG_XXXX_20-Jan-2010_G9raw.CR2" and so forth and every edit has that root. But if you're going to shoot raw then you should keep the raw files because the processing changes over time as you learn more about the raw-conversion process. I could technically dump them all into one folder but that makes it harder for the File Manager to show the embedded jpegs. I could sort them all but then I have to sort them. At some point it requires code to manage them, that's all there is to it and you will run into this problem even if you shoot jpegs. So as I see it there's no real advantage in shooting jpeg anyway. Besides, any decent camera will store camera-jpegs in the raw files & I can run "dcraw -e" and pull-out all the camera-jpegs. They will still be 8-bit with NR vs 12 or 14-bit without NR so the camera-jpeg can be well blown-out while the raw-file is fine, unless of course you have a crappy camera like the G9 where the black-point is 128 or the saturation-level is say 1,000, or the raw is cooked so there's no way to get around the in-camera NR, and technically it doesn't really matter much if you shoot raw or jpeg. And trust me that's *always* an issue, no matter what
Sony A100 DIY IR conversion (15)
Sony A100 DIY IR conversion (15)
Almost everything is out of the way now, we only need to flip the main board to get to our precious CCD. In order to do this you need to remove all the cables and flexible PCBs highlighted in red. Once that's done, unscrew the 3 screw holding the motherboard in place. Everything that is in the green rectangle can stay connected as it does not interfere with your job.

3rd order low pass filter
3rd order low pass filter
Nintendo 3DS - Cosmo Black
The company that changed the world of video games with touch-screen gaming in 2004 and motion-controlled gaming in 2006 now pioneers the next dimensional shift. With the announcement of the Nintendo 3DS, Nintendo introduces portable entertainment in 3D without the need for special glasses. Nintendo 3DS includes two screens. The bottom touch screen makes use of a telescoping stylus that is stored in the unit itself. The top screen displays 3D visuals to the naked eye. The system also has a 3D Depth Slider that lets players select the level of 3D they enjoy the most. The 3D effect can be ratcheted up to the highest level, scaled back to a more moderate setting or even turned off completely. In addition to the familiar + Control Pad and button controls found on previous Nintendo hand-helds, Nintendo 3DS now also includes a Circle Pad, which provides a full 360 degrees of direction, giving it the freedom and precision needed to play games in 3D worlds. A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly. Each Nintendo 3DS system comes pre-loaded with a variety of fun games, applications and features, such as Nintendo 3DS Camera. One camera points at the user, while two additional cameras point outward. These two outer cameras take photos in 3D. The fun, built-in game "Face Raiders" asks users to shoot at funny depictions of their own faces. Nintendo 3DS, when put into Sleep Mode, can act as a pedometer, while letting users earn Play Coins for the steps they take that can then be traded in for additional content in compatible games and applications. By accessing the Activity Log, users can check their steps as well as their play time. With Nintendo 3DS Sound, users can enjoy sound-manipulation tools or rock out while listening to their MP3 or AAC music files.

Nintendo 3DS is a groundbreaking hardware release that brings 3D gaming to the handheld market for the first time. The fourth major release in the DS product line, the Nintendo 3DS utilizes 3D Slider functionality and an improved top LCD display to present a glasses-free 3D effect on compatible games, while giving players the option to moderate the effect as they see fit. Taken together with additional features including full analog control in 3D game environments, motion and gyro sensors that transfer the movements of the handheld into the game, 3D camera functionality, an adjustable stylus and full backwards compatibility and you have not only a must-have system, but a revolution in handheld gaming.
Nintendo 3DS logo An open Nintendo 3DS - Cosmo Black
Nintendo brings amazing 3D, no glasses graphics to handheld gaming.
View larger. Telescoping stylus included with the Nintendo 3DS
The telescoping stylus can be adjusted to the length you want.
View larger. Nintendo 3DS Cosmo Black open revealing 3D Depth Slider and the Circle Pad Analog control
New controls including the 3D Depth Slider and the Circle Pad analog control.
View larger. Graphic illustrating the information sharing capabilities of StreetPass functionality for Nintendo 3DS
Exciting new functionality and software available on day one, including StreetPass.
View larger. Closed Cosmo Black Nintendo 3DS showing the exterior two 3D camera array
Dual exterior cameras for 3D camera functionality.
View larger. New docking station and AC charger included with Nintendo 3DS
All-new accessories included with your system.
View larger.
Real 3D Graphics. No Glasses Needed
Introducing the Nintendo 3DS system. Experience incredible gameplay featuring real 3D graphics that do not require any special glasses or additional accessories. Nintendo 3DS is a breakthrough in portable entertainment, a truly cutting-edge piece of hardware that has to be seen to be believed.
Hardware Features
3D Screen
Like previous handhelds released by Nintendo, the Nintendo 3DS incorporates both an upper and lower LCD display in a clamshell layout. The lower screen features familiar Nintendo touchscreen technology, is 3.02" (2.42" wide x 1.81" high) with 320 x 240 pixel resolution and is capable of displaying 16.77 million colors, but the groundbreaking upper 3D screen of the Nintendo 3DS system is where Nintendo opens up a whole new world of eye-popping gameplay possibilities. This 3.53" display (3.02" wide x 1.81" high) is capable of displaying approximately the same 16.77 million colors, but with 800 x 240 pixel resolution. 400 pixels are allocated to each eye to enable 3D viewing. This stereoscopic 3D display gives objects within the gameworld a feeling of space and depth that extends far into the back of the screen. This amazing depth of field effect vastly increases the ability to see the position of characters and obstacles in compatible game, making many game experiences even more intuitive for all types of players.
3D Depth Slider
A built-in 3D Depth Slider along the right side of the top display allows you to immediately adjust the intensity of the 3D settings on the Nintendo 3DS system to your liking. The 3D effect can also be turned down completely if the player so chooses. All Nintendo 3DS games and applications can be played in 2D, and look better when played on the Nintendo 3DS than any Nintendo handheld before it.
Motion Sensor and Gyro Sensor
Portable play control reaches a new level with the Nintendo 3DS' Motion Sensor and Gyro Sensor combination. Together these precision built-in features allow for new and unique gameplay mechanics as the 3DS reacts to real-time motion and tilt. Whether players are twisting their systems side to side, or moving it up and down, their motion-compatible Nintendo 3DS games respond instantly.
Circle Pad Analog Control
With the Circle Pad, located above the + Control Pad, Nintendo 3DS offers full analog control in 3D game worlds. Combined with the touch screen, traditional buttons, camera and microphone input, and advanced motion control of the Motion Sensor and Gyro Sensor, the potential is extraordinary.
3D Camera Functionality
Along with a digital camera facing inwards towards the player, the Nintendo 3DS system features two outer cameras positioned along its upper edge when device is open. These two cameras see the world in 3D, much like the human eye, allowing for the creation of 3D photos - and a similar 3D effect to that seen in Nintendo 3DS games. All cameras feature 640 x 480 resolutions with single focus lenses that use the CMOS capture element and an active pixel count is approximately 300,000 pixels.
Adjustable Stylus
The adjustable Nintendo 3DS Stylus takes the idea of touch control to a new and even more user-friendly level. Once removed from the holder, the stylus length can be adjusted to your liking with a simple push or pull. Now anyone can achieve the optimum level of comfort while playing games that use the stylus.
Cradle Charging
Dock your Nintendo 3DS system whenever you are not using it in the included Charging Cradle to keep it powered. You can then leave the system on in Sleep Mode while charging, so that it can communicate via the SpotPass feature at any time of day or night.
Other Key Features
StreetPass
Social and wired like no Nintendo system before it, Nintendo 3DS brings fellow players together in exciting new ways with StreetPass communication. Set your Nintendo 3DS to Sleep Mode and carry it with you wherever you go to exchange game data like Mii characters, high scores, and custom characters with other users you pass on the street. You control what data you exchange and you can exchange data for multiple games at once, making virtual connections with real world people you encounter in your daily life.
SpotPass
Nintendo 3DS includes SpotPass, a feature that lets Nintendo 3DS detect wireless hotspots or wireless LAN access points and obtain information, game data, free software, videos and so on for players even when the system is in sleep mode.*
2 GB SD Memory Card Included
Every Nintendo 3DS system comes packed with a 2 GB SD memory card. You can use this SD memory card to store your 3D photos, and sound recordings created on the Nintendo 3DS system, and music** from your PC. You can also use it to store games downloaded from the Nintendo eShop. The Nintendo 3DS system has SDHC card compatibility to increase your storage space even further.
Backwards Compatibility
Almost all existing Nintendo DS and Nintendo DSi games can be played on a Nintendo 3DS system in 2D. With backwards compatibility, your existing portable games look and play just as well.***
Wireless Communications
Nintendo 3DS utilizes a frequency of 2.4 GHz, enabling local wireless communication among multiple Nintendo 3DS systems for game play and StreetPass, as well as access to the Internet through wireless LAN access points (supports IEEE802.11 b/g with the WPA/WPA2 security feature). Recommended distance of wireless communication is within 98.4 feet. This can be shorter depending on the environmental situation.
What's In The Box
Nintendo 3DS system, Nintendo 3DS charging cradle, Nintendo 3DS AC adapter, Nintendo 3DS stylus, SD Memory Card (2 GB), six AR card(s) (view the cards using the outer cameras to play supported AR games), Quick-Start Guide, Operations Manual (including warranty).
System Specifications
Size (when closed) - 2.9" high, 5.3" long, 0.8" deep.
Weight - Approximately 8 ounces (including battery pack, stylus, SD memory card).
Upper 3D Display - 3.53" (3.02" wide x 1.81" high) with 800 x 240 pixel resolution, range of 16.77 million colors and 400 pixels are allocated to each eye to enable 3D viewing.
Lower Screen - 3.02" (2.42" wide, 1.81" high) with 320 x 240 pixel resolution and range of 16.77 million colors.
Cameras - 3 (2 facing out, 1 facing in), each with 640 x 480 resolution capability; single focus lenses using the CMOS capture element; active pixel count is approximately 300,000 pixels.
Wireless Functionality - 2.4 GHz, supporting IEEE802.11 b/g with the WPA/WPA2 security features.
Input Controls - A/B/X/Y Button, + control pad, L/R button, START/SELECT, Circle Pad (enabling 360-degree analog input), Touchscreen, embedded microphone, Camera, Motion sensor, Gyro sensor.
Other Input Controls - 3D Depth Slider (enabling smooth adjustment of the 3D level effect), HOME (HOME button brings up the HOME menu), Wireless switch (can disable wireless functionality even during game play), POWER button.
Parental Controls - Enable parents to restrict game content by ratings as well as use of specific wireless connectivity, 3D functionality, etc.
System Transfer - Enable users to transfer already purchased software from one Nintendo 3DS system to another. DSiWare purchased for the Nintendo DSi or the Nintendo DSi XL can also be transferred into a Nintendo 3DS system.
Built-in Software - Includes: the Nintendo 3DS Camera, Nintendo 3DS Sound, Mii Maker, StreetPass, Mii Plaza, AR Games, Activity Log, Face Raiders, etc.
Connector - Game Card slot, SD Card slot, Cradle connector, AC adapter connector, Audio jack (stereo output).
Sound - Stereo speakers positioned to the left and right of the top screen (supports virtual surround sound).
Stylus - Telescoping stylus (approximately 3.94" when fully extended).
Electric Power - AC adapter (WAP-002 [USA]). Nintendo 3DS Battery Pack (lithium ion battery) [CTR-003].
Approximate Charge Time - 3.5 hours.
Approximate Battery Duration - 3-5 hours (3DS software), 5-8 hour (DS software and/or with lowered brightness settings).
Game Card - Nintendo 3DS Game Card. The size is approximately the same as Nintendo DS Game Card.
* Some of these features may not be available at launch.
** Nintendo 3DS is compatible with MP3 and AAC file formats.
*** Nintendo DS and Nintendo DSi games will be displayed in 2D graphics. Select Nintendo DS games that use accessories in the Game Boy Advance slot of the Nintendo DS system are not compatible with the Nintendo 3DS system.

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