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3D Rendering, Processing and Communications - Interest Group (3DIG)

2017-2018 term

Co-chairs:     Erhan Ekmekcioglu, Loughborough University London, UK

                    Gene Cheung, National Institute of Informatics, Japan

                    Vladan Velisavljevic, University of Bedfordshire, UK

                    Pedro Amado Assunção, Instituto de Telecomunicações, Portugal

Web Chair:    Chaminda Hewage, Cardiff Metropolitan University, UK

Advisor:        Murat Tekalp, Koc University, Turkey

IG Scope:

3D immersive media technologies have gained significant popularity in the academia, industry and broadly appealed general public, where various technology products and systems are already in use. Recent advancements in VR/AR head-mounted displays that became more affordable than before, fast GPU computing, sophisticated computer vision technologies, and promising data-rates provided by emerging 5G wireless and mobile networks have necessitated new methodologies in 3D data acquisition, processing and networking.

The goal of the 3D Rendering, Processing and Communications Interest Group (3DIG) of the IEEE Multimedia Communications Technical Committee is to provide an international forum for researchers, developers, and manufacturers to exchange knowledge, discuss R&D results, explore the latest state-of-the-art methodologies and study the effectiveness of these findings. The group aims to organize and support IEEE Communications Society sponsored conferences and workshops including special sessions, as well as special issues in relevant journals and the Communication Frontiers (the bi-monthly online proceedings of IEEE Multimedia Technical Committee)

Our target areas include but are not limited to:

  • 3D media acquisition and processing systems (calibration, filtering, storage)
  • 3D media representation (including multi-view, light-field, omni-directional, point clouds and meshes)
  • 3D media compression and networking technologies for immersive applications
  • 3D analysis for scene understanding and learning
  • 3D rendering and display technologies, such as holography, HMDs, etc.
  • 3D multi-modal interaction techniques
  • 3D perception and quality of experience (QoE)
  • 3D visual attention modelling (including binocular eye-gaze movement)
  • Real-time 3D reconstruction from active and passive sensors
  • Free-viewpoint television (FTV) systems
  • 3D audio processing for immersive media systems (including cross-modal aspects between video and audio)
  • 3D systems, tools and applications
  • Standardization activities in immersive media
  • Requirements and functionalities in emerging immersive 3D systems (VR, AR, mixed reality)
  • Security and privacy in 3D media
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