Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments (3DCVE 2018)

Description

  • We need to improve interaction and collaboration in immersive virtual environments. Indeed, frameworks for the design of immersive and collaborative virtual environments are now mature enough to allow researchers to focus on higher-level description of immersion and collaboration rather than on low-level system features. However, we still have to improve both the immersion of the users and the ability of distant users to collaborate efficiently when they are sharing a virtual environment, by proposing new metaphors for immersive 3D collaborative interactions. On the other hand, we also need to improve the deployment of 3D CVE over the internet, and some contributions on software architectures for 3D CVE can still be valuable.
  • To meet these requirements, we need to be able to adapt VR software to various kinds of immersive hardware devices while we need also to embed a symbolic representation of these devices into the virtual environment in order to make users aware of the limitations of these devices at run-time. For example, embedding in the VE a 3D model of the bounds of the displays devices may prevent users to collide with these devices, if the VR system can rely on an adequate metaphor to make the user aware of the danger. Such metaphors are now provided by default when developping VR software with Unity and HTC Vive. In the same way, when distant users are collaborating in a shared virtual environment, they need interaction metaphors that are adapted to collaboration and also able to make them aware of the actions of the distant users as well as of their limitations. 3DUI contests in 2012 (3DUI for collaborative navigation) and 2016 (3DUI for collaborative manipulation) are typical exemples showing that 3D Collaborative Virtual Environments are more in evidence than ever.
  • So, these new trends of immersive and collaborative interaction techniques are raising new issues for design, implementation and evaluation of Immersive Collaborative Virtual Environments, especially regarding interaction and coordination for achieving collaborative tasks.
  • We invite submissions that address theoretical, technical, and practical topics that are related to immersive and/or collaborative VR applications, including but not limited to:
    • Immersive Collaborative Virtual Reality
    • 3D multi-user Interaction
    • Metaphors for Collaborative 3D Interactions
    • Awareness of Collaboration
    • Asymmetric collaboration (2D / 3D or immersive / non immersive)
    • Frameworks supporting 3D CVE development and deployment

Intended Audience

  • VR and 3DUI researchers and industrials

Expected size of the Audience

  • From 25 to 40 participants

Format or style of the workshop

  • Presentations

Duration

  • A whole day, or half a day, depending on the number of paper, and could join SEARIS for some sessions as in previous years

Expected benefits of participating in the workshop 

  • Make a focus on 3D CVE, gathering people working in the field of 3D CVE and offering them the possibility to present their work to people sharing the same research topic

Submissions

  • Submission dates are detailed THERE.
  • We solicit research papers, technotes, state of the art and position papers within the scope of 3D CVEs
    • Research Papers (up to 8 pages) should describe original research results or original collaborative systems or frameworks
    • Technotes (up to 4 pages) should contain unpublished preliminary results of research, application, design or system work
    • State of the art reports (up to 8 pages) should provide surveys on one of the topics of this workshop
    • Position Papers (up to 6 pages) shoud present interesting and possibly controversial points of view on one of the topics of this workshop
    • Short Position Papers / Research extended abstract (up to 2 pages) should present points of view or ongoing research (work in progress) on one of the topics of this workshop
  • Submitted papers will be evaluated through a double blind reviewing process of the submissions by the program committee members
  • The symposium proceedings will consist of all accepted papers and will be submitted to the IEEE Digital Library
    • The workshop has been officially approved by IEEE on january 8th.
  • If you have any question about this workshop, you can send an email to thierry.duval "at" imt-atlantique.fr