Photoshop - Scott Baumberger
Posterize - Terry Leonard
- Standard resolution 120dpi for port
- 4000 px x 3000 px
- Export from SketchUp png
- Mask in Photoshop and paint over with textures
Layer states - Scott
- way to scale down the amounts of color
- then can select by color range
- then save selection and come back to the original, non-posterized version.
- “this is a sketch”, not going to be perfect. Tell the client this.
Layering multiple renders from sketchup - Terry
- group layers
- save history states, save layer states
- can easily come back to many different renders in the same file
- can simply modify colors when the client requests it.
Holy grail - Kemper Smith
- can export the color version from sketchup
- then export a line weighted drawing from SketchUp
- can simply magic wand the color areas in Photoshop
- then finally put the line weights over the color export.
- uses Google Earth to bring in terrain, imports DWG over the top and draws 3D shapes (buildings)
- What is the view he wants? can take a long time to do over
Do clients want accurate lighting? - Scott
- Realtime watercolor?! Give me a break..
Save everything you got - Terry / Scott
- No, its sizzle and pop and not accuracy - Terry
Line weights - Kemper
- Can always come back to it
- No reason to get rid of it
- Client may want to see something from before that you threw away
- Color and draw as small as possible
- Reduces amount of detail needed
- Makes for a more compelling story telling
Print and cover with tracing paper - Terry
- Squiggle - standalone application
- match the line weights and styles in SketchUp
- Problem: line intersection in SketchUp, T intersection will break up that top line in AutoCAD
- Draws the lines over the printout
- uses felt tip pens, markers on back of tracing paper
- uses Photoshop to place the gradients for sky/water/windows
Making of tutorial - Scott
- For car lights in highway
- Draw a line, adds vivid light
- motion blur
- How big is the file? 7500px wide
- SketchUp export, hand drawn on top.
- SketchUp > Lighting > Entourage
- Image 1, basic, no textures, just lines and light egg color (from client)
- Apply a SketchUp style
- Curves don't apply the style very well, though
- Filled in the colors on the model
- Turn line work off and colors, just turn on shadows
- images all overlaid in Photoshop, set transparency to multiply.
- Shadows have a blue tint applied (softer)
- hit some sun on the right side of the building with some Color Dodge
- apply a ‘dirt’ pass (adds grungyness)
- Add an ambient occlusion pass
- Darken the undersides of the canopies
- at some point he added a building in the foreground and added color to it, which helps bring attention to the clients building rather than to the texture-less building in front
- Image 12: everything that is blue, call it glass, and uses Dodge brush to start getting glows in the windows (interior lighting)
- start to add entourage, people trees, cars, people sitting at tables, umbrellas above tables
- BTW this is all Photoshop
- Lamp posts (components from SketchUp) with USC logo on banner, street lights, foreground people. Car covers up some ugly scenes, and whatever else is behind it.
- large tree in foreground, all the way to the top of the image, from outside the image.
- Add Sky, gradient, tree shadows, surface texture on the road, more people, people shadows.