- David Hawkey
- Morrell W. Bean, AIA, LEED AP
- Robert W. Lang
Popular Woodworking, Senior Editor.email@example.com
- Christopher Sensenig
Van Metter Williams Pollack, Urban Designer.firstname.lastname@example.org
- Andrew Shuman Nathanson
- Diego Matho
Boston Architectural College, Director of Design Computing.email@example.com
- Terry Leonard, AIA
shook kelley, Perception Designer.firstname.lastname@example.org
- Alex Calle
iscar, Training Director.email@example.com
- Kate Marshall
art VPS, Marketing Director.firstname.lastname@example.org
- Martin Cox
art VPS, Senior Technical & Support Manager.email@example.com
- Jorge Barrerr, Assoc. AIA, LEED AP
- Dustin Seager, IIDA, LEED AP
- Mike Tadros
- David F. Goldwasser, LEED AP
concept3D, Lead Developer & 3D Specialist.firstname.lastname@example.org
- Difficult to teach Sketchup in a short period of time.
- Challenge to balance basic concepts and techniques/projects.
- With Sketchup, simplicity is key.
- Collaboration of lesson outlines would be greatly beneficial.
- Teach the concept of using many different techniques to achieve the same goal.
- Sketchup can be used in any way that is intuitive for the user.
- Tools are often used together to achieve a result.
- Sketchup is easy to use, but also easy to develop bad habits.
- Basic fundamental concepts give confidence to experiment with more advanced tasks.
- (Jorge) 2 evening sessions, 3 hours each
- 1st approach: teach toolbars and other basics, then move to project. Sometimes not enough especially for quick learners.
- 2nd approach: start project and teach tools at the same time. Sometimes too much to fast.
- (Jorge) Mentioned successful 14-week class
- First 7 weeks - drawing perspective
- Next 7 weeks - doing the same thing using Sketchup
- (Robert Lang) First teach how to make cubes, make copies, then stack them up to make pyramids, etc.
- (Michael) go-to-school.com
- Starts with basic abstract and fundamental concepts. Teaches students how to effectively communicate with Sketchup. Basic skills give students confidence to experiment with more advanced features and techniques.
- Shows an example containing basic geometry and the 30+ ways it can be constructed using different tools.
- Offered to share formal level 1 Sketchup course content
- Interested in critiquing curriculum and looking for elegant ways to explain concepts and best practices in a live training environment.
- “Advanced Landscape Booklet” result of multiple trainers collaborating, building on a base set of skills.
- Idea: teach course using different approaches such as utilizing the new solid modeling feature for building a room.
- First minutes of class:
- Preface: explain learning is like chess, can teach how 1 piece moves in-depth, or learn basic movements of all pieces and how they all move together.
- Minute 1: Teach “Click and Let Go” important for instancing and other operations that won’t work while dragging.
- Minute 2: Point out measurement and status boxes.
- Might be important to teach normals and surfacing orientation. They’re not as relevant with Sketchup but important with almost every other 3d software.
- Importance of Layer 0 (mixed opinions)
- Teaching Tips and Techniques
- Students with CAD background often over-complicate their use of Sketchup. Important to teach how Sketchup works in volumes and planes.
- Different modeling techniques and approaches can be conveyed using many examples.
- Need to teach good habits like grouping and organizing so someone else can understand the model.
- Some students are eager to learn on their own, but those students that complete the course unanimously agree that they couldn’t have learned everything without instruction.
- Kids often learn quicker because they are not afraid to click buttons and explore.
- Spatial thinkers grasp modeling concepts much quicker.
- Easy to get started with Sketchup, but much hard to master.
- (Michael) Hesitant to switch up his current curriculum because it has been so successful (starting with basic abstract and fundamental concepts and working up), but experiments with video & DVD lessons.
- Tip: When moving something, click on points!
- Ideas to Improve Sketchup Product
- Include videos in the instructor palette suggesting how tools can be used together with other tools, i.e. line tool + push/pull tool.
- Including examples that demonstrate more advanced techniques and the many different approaches that can be used to achieve the end result.
- Keep Sketchup simple! Inevitably more features get added that are hidden beyond the basic toolbar, but it’s important that it not become like M$ Word where it is difficult to use the basic functionality because it is cluttered by advanced features used by only a few people.
- Sketchup is missing more “heads-up” elements in interface that tell whats going on. Very important to have tools that show what is happening before it happens, such as innovative push/pull tool when it was introduced. Real-time feedback.
- There are a lot of subtle features and behaviors that are easy to miss and not always documented well.
- Instructors often encounter specific hurdles they know students will have trouble with. It would be good to communicate those hurdles to the Sketchup team to help improve usability.
- Use plugins to create simplified toolbars for beginners (mixed opinions)
- Sometimes trying to keep something simple makes it more complicated for intermediate-advanced users going beyond the basic functionality. Takes more steps because the features are hidden deeper.
- Everyone doesn’t need to use every tool.
- Sketchup is much more complicated than it was 4+ years ago, but it’s not all shown up front.