NARDI STEERING WHEEL ADAPTER : SCOOTERS WITH BIG WHEELS.
Nardi Steering Wheel Adapter
- The wheel of a ship is the modern method of adjusting the angle of the rudder, in turn changing the direction of the boat or ship. It is also called the helm, together with the rest of the steering mechanism.
- A wheel that a driver rotates in order to steer a vehicle
- a handwheel that is used for steering
- A steering wheel (also called a driving wheel or hand wheel) is a type of steering control in vehicles and vessels (ships and boats).
- A person who adapts a text to make it suitable for filming, broadcasting, or the stage
- An adapter or adaptor is a person that adapts or a device that converts attributes of one device or system to those of an otherwise incompatible device or system.
- arranger: a musician who adapts a composition for particular voices or instruments or for another style of performance
- A device for connecting pieces of equipment that cannot be connected directly
- device that enables something to be used in a way different from that for which it was intended or makes different pieces of apparatus compatible
- Ufficine Nardi was an Italian automobile and racing car maker, named for their creator.
- Tables is a general name given to a class of board games similar to backgammon, played on a board with two rows of 12 vertical markings called "points". Players roll dice to determine the movement of pieces.
- Nardis Records was formed in 2003 by Ben Sidran and his son Leo. It is a subsidiary of Liquid8. Most of its releases are in the jazz genre, but they also release albums in the genres of world music, funk and electronic.
nardi steering wheel adapter - My Life
My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Technologies of the Imagination: New Media in Everyday Life)
"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience."
?Julian Dibbell, Wired
"World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf."
?William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds
?Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far.”
?Lisa Nakamura, University of Illinois
World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers?officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants.
In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes.
Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.
Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design.
Cover art by Jessica Damsky
M42 to Minolta AF adapter comparison
This comparison shows how the M42 adapter can affect infinity focus when the adapter thickness is off even by a fraction of a millimetre. For the left picture, an unbranded black adapter was used (the adapter came with the Zenitar 16mm fish-eye lens). For the right picture, a Kood-branded adapter was used. Note, however, that the brand name is no assurance of quality, as there is sample variance. As such it's hard to recommend any specific brand for consistently correct results. Both pictures were taken with the same lens (Carl Zeiss Jena MC Sonnar 135mm f/3.5) on the same camera (Sony DSLR-A100) mounted on a tripod, with the exact same settings, in raw and converted to JPEG with the same settings, all sharpening and noise reduction disabled. The widest aperture of the lens (f/3.5) was used to minimize depth of field. It is clear that the unbranded adapter (left picture) is too thick, and brings the nearby tree into focus instead of the building at infinity. Look at the original size and pay attention to the sharpness of the bricks and the antennas. I did this comparison with four different adapters and three different lenses, taking multiple pictures for each adapter and lens combination, each time making sure the lens was focused at it's infinity. I'm only posting this one shot to illustrate the effect. Curiously, most of the adapters were slightly too thick for proper infinity focus, but none were too slim. As such, it is possible to sand down each adapter to the proper size. Personally I use very fine-grit silicon carbide paper lightly sprinkled with some water and rub the face of the adapter on the paper in a figure-eight (8) pattern. It takes a while, but it works. To check an adapter you have, photograph some detailed object that's distant enough to be at "infinity" for the lens you're using. Try to get some object at a closer, "finite" distance into the picture as well. If the closer object is focused better than the more distant one, your adapter is too thick. Note that short lenses (wide-angles) are more affected than long ones, since the change is greater in proportion to the focal length. However, short lenses also have more depth of field at a given aperture and focusing distance, so you'll want to test with both short and long lenses (short ones to tell if focus is totally off, long ones for fine-tuning). Update: In my experience the electric M42 to Sony/Minolta AF adapters from James Lao and Haoda Fu have had accurate infinity focus out of the box. Anyone really serious about using M42 lenses on a Sony DSLR should eventually get one of those anyhow (to enable proper anti-shake operation), but to get started it suffices to get the cheapest adapter one can find (and be prepared to sand it down for infinity focus).
The Novoflex adapter ring, with a Canon FD 135mm f2.8 on the Leica M9
The distance metering DOES NOT WORK at all. This mean that the focus must be done INTUITIVELY thanks to the focus ring notations... but the focusing seems to be correct with my quick first tests (the distance written on the ring is corresponding to what is really in focus) and the infinity adjustment seems to be correct also. Light measuring is correct but the aperture ring adjustment has no effect and the diaphragm remains wide open (f2.8 in this case). Framing can still be done through the viewfinder window but you must keep the "image field selector" pushed to your left (35mm 135mm) and of course the parallax is incorrect... Total cost: $150 for the Novoflex adapter and $30 for the Canon FD 135mm f2.8... Well... this can let you take some pictures with Canon FD lenses on the M9... but this is really a sad way to do it :-)
nardi steering wheel adapter
Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.