HOW TO DO BMX BIKE TRICKS : BIKE GAME FREE DOWNLOAD
How To Do Bmx Bike Tricks
- A BMX bike or BMX is the name of a popular bicycle which is used for both casual use and sport and is designed mainly for dirt and motocross cycling. "BMX" is the usual abbreviation for bicycle motocross.
- Practical advice on a particular subject; that gives advice or instruction on a particular topic
- Providing detailed and practical advice
- (How To’s) Multi-Speed Animations
- A how-to or a how to is an informal, often short, description of how to accomplish some specific task. A how-to is usually meant to help non-experts, may leave out details that are only important to experts, and may also be greatly simplified from an overall discussion of the topic.
- Deceive or outwit (someone) by being cunning or skillful
- (trick) flim-flam: deceive somebody; "We tricked the teacher into thinking that class would be cancelled next week"
- (trick) a period of work or duty
- Use deception to make someone do (something)
- Use deception to deprive someone of (something)
- (trick) a cunning or deceitful action or device; "he played a trick on me"; "he pulled a fast one and got away with it"
how to do bmx bike tricks - Razor Punk
Razor Punk Park Ramp And Rail Combo Set
The Razor Punk Rail and Punk Ramp combo provides everything you need for practice. The Razor Punk Rail is a mini rail you can take anywhere to practice and perfect your slides and grinds. Square shape and low height for easier slides and grinds. Uniquely designed for use with Razor Punk Ramp. Durable, powder coated paint for smooth grinding. Easy to take apart and carry. Tough welded steel construction. The Razor Punk Ramp can be used with BMX bikes, skateboards, scooters, and radio controlled cars. Easy to anchor, store, and carry. Super high impact polypropylene. Textured surface for increased traction and special "kicker" radius for huge air.
The Razor Punk Rail and Punk Ramp combo set provides everything you need to practice your tricks before heading to the skate park. The Razor Punk Rail is a square-shaped mini rail that stands only 7 inches tall, letting you perfect your slides and grinds in the safety of your own driveway. The rail is also notably durable thanks to its tough welded steel construction and powder-coated paint, which enable smooth grinding. And skaters aren't restricted to short slides, as the Punk Rail is designed to attach to other Punk Rails, creating a nearly infinite length if desired. The 25-by-7-by-12-inch (W x H x D) Razor Punk Ramp, meanwhile, offers a super-high-impact polypropylene surface that launches BMX bikes, skateboards, scooters, radio-controlled cars, and more. Combine it with the Punk Rail and you can set up a virtual skate park almost anywhere, including a paved backyard or an empty parking lot.
The Punk Ramp also offers a special "kicker" radius that delivers huge air, along with a textured surface for increased traction. Best of all, both items--which support up to 220 pounds each--are easy to take apart, store, and carry. Designed for kids 8 years and older, the Punk Rail and Punk Ramp combo set is backed by a 30-day warranty.
Just mentioning the title of Acclaim's latest, BMX XXX, conjures up images of pedal-powered hedonism, protesting parents and tongue wagging from hormone-driven adolescents. In preparation for this review I went out of my way to peruse some of the finer adult movie review sites on the net for clues on how to cleverly refer to naughty things without using naughty words. But after poring over well written reviews for flicks like Midsummer Night's Ream and Breakfast is Tiffany, I quickly realized that there's not nearly enough smut in BMX XXX to warrant a special vocabulary. This is a BMX extreme sports game first and foremost and not some daring new take on the genre. Indeed the basic ingredients for serious debauchery --you know, pimps, hoes, fire trucks and balloons-- are well represented, but they don't come together in a way that changes the game's basic premise of freestyle tricking all over the place for points. However, as a BMX videogame BMX XXX runs into several problems that cannot be masked by the game's sense of humor and semi-nudity. BMX XXX is an extremely linear game in that everything has to be unlocked step by step. In the main Hardcore Tour career mode (the only other modes are create-a-rider and multiplayer) you have no timer to worry about, but your character has a health meter that can run out if you bail too often. New levels are opened up by accomplishing a minimum number of goals in each level. The infamous stripper videos featuring dancers from the world famous strip club franchise, Scores, are the prime unlockables and are associated with the most difficult challenges. The humor of BMX XXX comes through whenever you stop to talk to certain characters who have challenges for you. There are only a handful of character interaction cinemas in each level, but they're full of raunchy jokes, plenty of cussing and eventually a loony explanation for why you need to complete the challenge they give you. Helping a guy who's having trouble doing his business in a portable toilet by mounting it on your handle bars and shaking things up for him is even funnier when that nutball explains it to you. These scenes are entertaining and will yank a few chuckles and guffaws out of the most hardened gamers, but they aren't always as helpful as they should be. In fact the goal system itself isn't very user friendly to begin with. Where Aggressive Inline spoiled us by giving us a shot of the area or object in question, BMX XXX leaves us scrambling to figure out just what the challenge requires more often than not. Usually a clock is counting down while we're trying to figure out which wall or switch we're supposed to wall tap or where the hell that bungee jumper is so we can push him over and this can be extremely frustrating early on. Challenges where you have to find or collect certain objects are different because you're prepared to be a little disoriented as you search. Furthermore, when you do fail a challenge, again we've been spoiled by other extreme sports games, there's no way to quickly re-try that challenge. If it's a challenge from a character you have to pedal your ass back to where you found them and initiate another cinema to start all over again. The levels of BMX XXX aren't any larger or more creative than the levels in either Aggressive Inline or Dave Mirra 2. In fact the overall feeling is that within these giant levels there seems to be more "dead spaces" with no ramps, rails or other trick obstacles to use for tricks. Compare this with the levels of Aggressive Inline where you always seemed to have options in front of you for pulling off different tricks. Too often in BMX XXX you'll find yourself driving to a fun area that has plenty of trick equipment, rather than grinding your way over there and earning points like in A.I. Grinding is more fun than driving no matter what the context. Since health is your only limitation in BMX XXX, accomplishing goals is the only way to receive a health boost. This sort of reinforces the idea that the developers want you to go after the toughest challenges, since once a challenge is done, it's off your list and you can't get anymore health for it. There are exceptions to this since some challenges are always available to you even after you've cleared them, just so you can get replenish your health. Also, bike parts upgrade your bike/rider so that you'll have boosted attributes for speed, manuals, air, etc. Each level has its own set of challenges made difficult by that level's particular layout. The problem here is most of the challenges have the same basic premise from level to level. Collecting five clowns, Godzillas or flatulent construction workers and delivering them to a specific location ends up feeling very repetitive. The same can be said for collecting 45 coins, beer bottles or donuts seen floating about the Bronx, Syracuse or Mall levels. Collecting those 45 items though is how you'll unlock the fine ladies of Scores from dee
New Ducati Sunset Junction
The Hypermotard is Ducati's V-Twin, 1100cc take on the supermoto concept. As such it's been designed to offer all the excitement of a conventional supermoto, but with added style, practicality and usability. Bold claims, maybe, but in the flesh it's all this and more. The first time you clap eyes on it, it simply stops you in your tracks. Up close, the Hypermotard is more muscular and purposeful than it seems in pictures. It's also much smaller, more compact and has many more beautifully-detailed touches than you expect, too; things like dinky lever span adjusters, an LED-encrusted rear spoiler-cum-grabrail and 1098-style radial Brembo brake calipers. Two-wheeled jewelry of the highest order, the lot of it. Even the Hypermotard's color (you can have any you want as long as it's red) seems even more blood red than you expect. The total effect of all this is to imbue the Hypermotard with a classy, expensive, even exotic air that stablemates such as the Monster or Multistrada have never quite managed. But here's the best bit: the Hypermotard is also an affordable Ducati. It'll cost a quite mouth-watering €7750 ($11,495 U.S.) when it hits showrooms in June. While the 'S' version is here at the end of the month and is €8999 ($13,995 U.S.). Ok, that may sound a lot for a supermoto, but the Ducati is much more than just a cut-and-shut. If it's fun, style and attitude you're after, the Hypermotard will keep you amused long after you've got tired of that single-cylinder supermoto gathering dust in your garage. At 10 a.m. on Sunday morning we set off on what turned out to be the ultimate Sunday ride-out: an epic 60-mile route winding through glorious Sardinian mountain roads, and an afternoon at the track messing about with World Superbike nutter Ruben Xaus on the 'S' version. As if this wasn't enough, Ducati insisted we first sit down to watch the MotoGP from China before we set off! Lucky for all of us Casey won and all at Ducati were beaming all day. That said, the first few miles on board the Hypermotard are an alien experience. You sit very tall and are perched well forward. Aside from the LCD multi-functional racing dash, there's very little bike in your peripheral vision. It's like you're looking down from a window ledge on top of a skyscraper and initially it freezes you in the same way - you daren't brake or corner too hard for fear that you might fall over the edge. But that feeling soon goes away as you start to get to grips with what is the most exciting Ducati this side of a 1098S. Around town the Hypermotard is a joy, mainly due to the how incredibly smooth the big V-Twin engine is. The throttle response is peachy too, the gearbox slick and just like a supermoto it's super-agile. Best of all are the mirrors that fold out from the end of the handlebars. Although when extended they make the bars seem really wide (look at the pictures to see what I mean) - like those cow-horns you used to see on pushbikes as a kid - they work brilliantly and don't vibrate. Alternatively, you can tuck them right out of the way when playing at being a dispatch rider through the traffic or when visiting the track. Ok, it's a bit gimmicky, but it is a really good idea, too. If you're not keen, you can buy a pair of stalks and mount the mirrors in a more conventional way. The Hypermotord also has a decently-proportioned seat, which is comfy for all day riding, while rubber-topped pegs and rubber handlebar mounts keep vibes away from the rider. The clutch action has been lightened by 30% compared to the 1100 Mutistrada, which makes life easier, too. Ducati chose this air-cooled twin-spark, two-valve 1078cc V-Twin engine compared to say, the old 999 lump, for a number of reasons. The 'DS' motor is light to begin with, and thanks to a number of tweaks, including a dry clutch it's another 1.6 kg (3.58 lbs) lighter. It produces a whole heap of torque at just 4750 rpm too. But there is a fine line between this 90-hp DS engine being a smile-igniter and a disappointment, and that's all down to how much weight it has to push along. In the relatively heavy Multistrada 1100 it never really delivers - there's a blast of low-down stomp then it fizzles out and fun-time is over. But as we discovered last year, when fitted in something super-light, such as the BMX-like Bimota DB6, it is truly electrifying. I'm pleased to say the Hypermotard is light enough to take full advantage of this burbling V-Twin engine. So the Hypermotard certainly isn't just a Multistrada with different clothes. It weighs a full 17 kg (37.48 lbs) less thanks to many of its components being honed, tweaked and lightened. At just 179 kg (394.62 lbs), the tank-empty weight is less than a road-going Supersport 600. But there's no point in revving this engine, instead you need to ride the torque. Once you've scrubbed off speed with the Ducati's incredibly powerful twin radial Brembo set-up, the trick is to tip into the corners with around 4000 rpm showing on th
how to do bmx bike tricks
Dave Mirra partners up with Ryan Nyquist and Mike Laird to show you the BMX basics. Dave begins with helping you buy a bike, riding, balancing, turning, braking, pedaling, etc. Next, Dave and Mike continue with the foundations of BMX on the street and progress by teaching you the Endo. Dave and Ryan connect up on the mini ramp and go over Mini Ramp basics: carving, dropping in and mini-airs.
BMX beginners and pre-beginners would do well to get absorbed in this primer on basic trick techniques. Dave Mirra, a.k.a. "The Miracle Man" for his phenomenal success as a X athlete, is the right man to guide one through essential tricks on flat ground and ramps. He's not alone, of course. Special guests Ryan Nyquist, Kip Williamson, and Colin Winkelmann are also there to show us how to choose and buy a bike, how to execute a few parking lot tricks (180 bunny hop, 360 bunny hop, etc.), how to perform more advanced maneuvers on the grind box (the feeble grind, double-peg grind, smith grind), and what to do on a mini-ramp. It's all straightforward but quite friendly; the enthusiasm of Mirra and company is certainly infectious and makes one want to try a box jump as soon as possible. --Tom Keogh